As i see it, and i am hopefully wrong, Tradeskill mods are of little use for high end TS'ers.
There is only one real possible use, and that is for recipes that have extremely high Trivials.
Currenly, the only thing that reduces failures above the 5% threshold is base skill not mod'ed skill so a Trophy can never impact the 5% threshold reduction.
In Fletching, i am currenly at 293 skill, with a 5% mod i have to be attempting a combine with a trivial above 358 before i even have a lower than 95% chance at success.
So why bother with Trophies? I would like to see Mod'ed skill used in reducing the 5% Failure threshold.
There is only one real possible use, and that is for recipes that have extremely high Trivials.
Currenly, the only thing that reduces failures above the 5% threshold is base skill not mod'ed skill so a Trophy can never impact the 5% threshold reduction.
In Fletching, i am currenly at 293 skill, with a 5% mod i have to be attempting a combine with a trivial above 358 before i even have a lower than 95% chance at success.
So why bother with Trophies? I would like to see Mod'ed skill used in reducing the 5% Failure threshold.


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