Well, Kunark is out. It also appears that smithing is out as a viable tradeskill until for the unforeseen future.
After spending thousands of hard to obtain plat, and a lot of effort, the cultural smithing recipes are still disabled. For some folks thats all fine and dandy, but there are a lot of crafters who want some reward for the effort they put into the game.
Now, if it was all tradeskills that had been reverted to their original state, I might not even bother to post. But the fact is, smithing has been reduced to its original crappy state, while pottery is making all their cultural items at a fraction of the effort and making tremendous profits in the process. I will be a potter, but that was not where my primary interest lies and after investing so much time and resources into smithing, I would much rather see some of the recipes activated.
I do not know what criteria was used to determine which tradeskills to disable and which to leave in, but it certainly seems unfair in its current state.
After spending thousands of hard to obtain plat, and a lot of effort, the cultural smithing recipes are still disabled. For some folks thats all fine and dandy, but there are a lot of crafters who want some reward for the effort they put into the game.
Now, if it was all tradeskills that had been reverted to their original state, I might not even bother to post. But the fact is, smithing has been reduced to its original crappy state, while pottery is making all their cultural items at a fraction of the effort and making tremendous profits in the process. I will be a potter, but that was not where my primary interest lies and after investing so much time and resources into smithing, I would much rather see some of the recipes activated.
I do not know what criteria was used to determine which tradeskills to disable and which to leave in, but it certainly seems unfair in its current state.

Ngreth Thergn

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