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  • Brainstorm!

    I just thought of a wonderful idea! Since we can block spell buffs we don't want, wouldn't it be great to be able to put certain forages on block too? =)
    Asolandri's Gear
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    ----2100 Club 8/9/07 (Wood Elf/Ranger/Erollisi Marr)

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  • #2
    Originally posted by Asolandri
    I just thought of a wonderful idea! Since we can block spell buffs we don't want, wouldn't it be great to be able to put certain forages on block too? =)
    But then you could block everything you didn't want, and fletching would become too easy!... and Making Leatherfoot Haversacks!... and getting dragon eggs! and foraging amethyst for JC!...yep
    Kyroskrane tells you, 'AwwoooOOOOooAaawwaa!'

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    • #3
      one thing...

      To be more specific, my suggestion would be for it to work as follows:

      1) Press forage

      2) The system determines you have successfully foraged an item(s)

      3) The system determines the item(s) you have foraged

      4a) The system determines the item(s) you have foraged is on your blocked list so the item(s) is dropped on the ground.

      OR

      4b) The system determines the item(s) you have foraged is not on your blocked list so the item(s) is put on your cursor.

      This feature would not increase your odds of getting "good" forages. It would just drop the ones you get and don't want on the ground. This is logical. A person foraging in the woods would make a discovery and see that it is something they want to keep, so they put it in their pack. Or it is something they don't want, so they put it back where they found it.

      Another idea I just thought of: how about an autoeat/autodrink list? =)

      Please Ngreth, please? =)
      Last edited by Asolandri; 06-20-2006, 04:46 PM.
      Asolandri's Gear
      300 Tailor +15% + Mastery Rk3
      300 Baker +12%
      300 Fletcher +15%
      300 Jeweller +15% + Mastery Rk3
      300 Smith +15% + Mastery Rk3
      300 Brewer +12%
      300 Potter +12% + Mastery Rk3
      Salvage 3
      ----2100 Club 8/9/07 (Wood Elf/Ranger/Erollisi Marr)

      300 Tinker +12%
      300 Alchemist +15%
      300 Spell Research +12%
      ----3000 Club 9/28/08

      Comment


      • #4
        I want to be able to go LFG but block group invites to user defined places.
        I'm tired of typing "No, I do NOT want a creator mission."

        Comment


        • #5
          sounds to me like an even simpler way to build an auto forage macro to run while not at computer.
          Pootle Pennypincher
          Short in the eyes of some...
          Tall in the hearts of many!

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          • #6
            Originally posted by Asolandri

            Another idea I just thought of: how about an autoeat/autodrink list? =)

            Please Ngreth, please? =)
            NO

            Force feeding is already a problem. If you an automatically avoid eating that stat food, then we have even more problems.

            I would either have to nerf almost all high end food, or make all of it even harder to make (bring back nest drake meat in the challenge...) I was only allowed those stats because there is a chance it will be destroyed by players being inatentive. if there was no risk of loosing it it would have to be either even harder ot get, or less stats.
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

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            • #7
              As for the forage idea.

              I do not particularly like it. Yes, it is an ease feature but it is also not that horribly painful if you are are the computer like you are supposed to be to deal with it. As mentioned it makes AKF foraging way more profitable.

              there has been a post about it on the official forums for a while.
              http://eqforums.station.sony.com/eq/...essage.id=9630
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

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              • #8
                Ha no chance my sammitch is vacume sealed in cold storage in my vault.
                "I want to be alone with the sandwitch Marge"--Homer Simpson

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                • #9
                  Originally posted by Qaladar Bragollach
                  I want to be able to go LFG but block group invites to user defined places.
                  I'm tired of typing "No, I do NOT want a creator mission."
                  You could make a hotkey like this:

                  /reply No thanks. all creator'ed out.

                  or something similiar. with /reply you don't have to keep typing it out.
                  Master Artisan Kahmon
                  100 Iksar ShadowKnight on Veeshan(Luclin)
                  First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
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                  Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
                  Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
                  Kroger - 98 Rogue - Poison Making (300), Research (needs work)
                  Shazbon - 96 Shaman - Alchemy (300)

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                  • #10
                    No please to the forage idea.

                    For those of us who are forage challenged, our best chance of getting those items is for you to get them and then sell the ones you don't want.

                    Comment


                    • #11
                      I gotta say, I simply do not understand this horrible fear your bosses have over stat food. You are allowed to have 1 food and 1 drink for stats. Right now the best of each is less than one half the hp/mana of high end raid items, and the BC is a collosal PITA. No ac, no foci, no mods, just some stats (worthless to the majority of people), some saves (always better than nothing, but nothing game breaking that's for sure), and some hp/mana.

                      HP/Mana from these things does not change the game. Its for magelo fluffing or trading in/out to see your "max buffed hp".

                      I can loot my helm of blah blah blah for my alt that I, as a raider, can solo that has more stats than this sandwich, and it will never degrade, but this no drop sandwich that took me a MONTH to collect everything to make is "so pverpowering" due to forcefeeding? Um, yeah.

                      I'm not blaming you, I just don't get the mindset, it is so foreign to common sense and the realities of this game. People can buff to 20000 hp now, why does 150 hp stat food have to be so prohibitively horrid that devs are "concerned" about people not using them and would like to find a way to force people to eat stat food?

                      Comment


                      • #12
                        When you make something endless. It limits how far you can go with it before it becomes overpowering. Look at endless quiver. Any ranger will tell you they love never having to summon arrows anymore. They can get 4 arrows and be set and never need another arrow for the rest of their days. It has resulted in no new arrows or any upgrades to existing arrows in 4?5? expansions because of the results of rangers only needing 1.

                        If food was not consumable then it wouldn't really be food. They could (and I do not want this) change food to the way that EQ2 does it where you have to "click to consume" the food before you gain the benefits. Yes 150hp to a 20k tank is nothing. But to a level 5, 150hp is huge. Tradeskills are not limited to the high end raiders. Granted a level 5 would have difficulty collecting the parts for this combine, but it is theoretically possible for a level 5 to make the sandwich. Would you deny a level 5 character with 300 baking the chance to make it? There is a way, that has been found where if you remain diligent about your stat food, it will never be consumed. The alternative is to make so much of the stat food, you do not care if it is consumed, this is what I do with the thousands of MTPs I made skilling up to 300 and then evolving my trophy to level 7. I would love to see food AND drink that have stats that compare even to my worst piece of gear but it doesn't exist yet.
                        Shawlweaver Sphynx on Cazic Thule
                        Master Artisan Aldier on Cazic Thule

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                        • #13
                          If you think anyone is getting or were even putting BC's on level 5 characters you are nuts =P I've made them, no one is going to do that for a low level alt, and if they are going to put that much work in, the 2000 hp they get on that level 1 from farming old raid mobs is going to be a lot more overpowering.

                          The whole "endless means it can't be upgraded" is a joke too, and is a confusion regarding what was actually said about endless quiver.

                          What they said was it prevented them from putting in special arrows (ice arrows that froze the mob for a couple seconds, etc) or specialty high dmg arrows (like the 100 dmg shurikens from PoH for throwing).

                          I doubt seriously that the devs are so stupid to think they can't upgrade an 11 or 12 dmg arrow when they have moved bows dmg/dly higher and higher, doubling their dmg since those 11 dmg arrows were introduced.

                          Limits their ability to expand into things that are supposed to be "special", yes, prevents them from ever upgrading, no.

                          Its just the idea that boggles my mind that there are people that think anyone would ever bother making anything other than MTPs or BPPs if all stat food was, was a small hp buff. I mean, ok, there are warriors out there that buff to 18k hp and don't even buff to 3k ac, so I'm sure some people would use them, but is a stupid tax really what these things are envisioned to be?

                          Let me be clear, I understand the philosophical standpoint on food, expendables, etc. What I don't understand is why this stuff seems to be coded and dealt with in a vacuum, whereby the realities of the game don't seem to mean much.

                          Stats on stat foods are simply no where near the point that there should be some major concern about them like there seems to be. I feel like all the posts from the non-raiders in PoP that eeked and saved to get a couple BPPs and them saved them for years as if losing them would mean the end of their existence has coloured the devs perception on this. *shrug*

                          I don't know, I'm rambling, I just don't understand this seeming fear over the stat food issue, it seems so blown out of proportion to its actual impact.

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                          • #14
                            Kill force feeding, and then make better food and drink. Kill two birds with one stone.

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                            • #15
                              I agree with killing the cramming of food to avoid using up stat food.

                              I think you should get the stats from an eaten food, not simply from the fact that it is the first in the order of the items in your inventory. I'll go along with the ability to keep the stats by cramming after the initial consumption, but if the player dies, the effect should be gone until another stat item is consumed.

                              Same for the drinks also.

                              This might even help bring back a real market for MTP's and KC's as food and drink.
                              Tomojo Wizard of the 67th house of the Seventh Hammer

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