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  • #16
    Originally posted by Ngreth Thergn
    Force feeding is already a problem. If you an automatically avoid eating that stat food, then we have even more problems.

    I would either have to nerf almost all high end food, or make all of it even harder to make (bring back nest drake meat in the challenge...) I was only allowed those stats because there is a chance it will be destroyed by players being inatentive. if there was no risk of loosing it it would have to be either even harder ot get, or less stats.
    soooo basicaly the rumor going around about an "endless food" AA to be put into the next expantion is a buch of BS?

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    • #17
      Originally posted by MedailMeadmezzer-eci
      soooo basicaly the rumor going around about an "endless food" AA to be put into the next expantion is a buch of BS?
      Yeah, Ngreth has been pretty clear that there will not be an endless food AA. Currently AAs can cut food consumption by 50%. I think the best we can hope for is another 3 AAs for 10% each to bring us to 80%, but even that may be wishful thinking.
      Master Artisan Kahmon
      100 Iksar ShadowKnight on Veeshan(Luclin)
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      • #18
        Originally posted by tomojo
        I agree with killing the cramming of food to avoid using up stat food.

        I think you should get the stats from an eaten food, not simply from the fact that it is the first in the order of the items in your inventory. I'll go along with the ability to keep the stats by cramming after the initial consumption, but if the player dies, the effect should be gone until another stat item is consumed.

        Same for the drinks also.

        This might even help bring back a real market for MTP's and KC's as food and drink.
        Since many people use MTP's as the "right click food" they use to avoid eating better foods, you would probably lose more buyers than you gained.

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