A few more ideas:
1. Some merchants only have a few extra slots open for player sold items. If possible, add a button to merchant window to switch between merchant sold items and player sold items. This would allow all merchants to have the maximum number of player sold items.
2. Saving only items that are either tradeskill or quest related sounds good at first, but I'll bet people keep asking for items to be added. For example I've found some nice armor/weapons on merchants but I hate to think of the 99 percent junk armor/weapons taking up room. An alternative idea is save only items that are not merchant sold. This would eliminate a good percentage of player sold items (gems in particuliar).
Off topic, but I love the new tradeskill trophies. I was pleasantly surprised to see the fully evolved trophies have a particle effect
PS: Please have UI remember where I adjust the price portion of merchant window .. currently doesn't remember setting.
1. Some merchants only have a few extra slots open for player sold items. If possible, add a button to merchant window to switch between merchant sold items and player sold items. This would allow all merchants to have the maximum number of player sold items.
2. Saving only items that are either tradeskill or quest related sounds good at first, but I'll bet people keep asking for items to be added. For example I've found some nice armor/weapons on merchants but I hate to think of the 99 percent junk armor/weapons taking up room. An alternative idea is save only items that are not merchant sold. This would eliminate a good percentage of player sold items (gems in particuliar).
Off topic, but I love the new tradeskill trophies. I was pleasantly surprised to see the fully evolved trophies have a particle effect

PS: Please have UI remember where I adjust the price portion of merchant window .. currently doesn't remember setting.

Comment