Nope... levitate doesn't affect failure rate...
I have noticed that the amount of lag can affect failure rate quite badly, so I now always make sure that I do any important/valueable combines in secluded places. I also note from one of the posts above, that Ngreth is referenced as saying that lag might be the cause of no-fail combines failing - so that adds weight to the very strong evidence I have witnessed personally myself.
Levitate can make lag worse, and hence make failures more likely, so yes - levitate can increase failure rate.
In regards to the use of unmodified skill for the 200-below-skill thing, I agree - it just doesn't make any kind of logical sense. The idea that someone with 210 skill (no mod item) should have a better combine success rate/chance than someone with 230 skill (200+15% item) makes absolutely no sense at all. The person who has 20 higher skill *must* have a higher success rate/chance in all situations (excluding Mastery AA effects of course).
With luck Ngreth will review this and change it to use modified skill. (if I can do so without breaking the NDA, I would also like to remind Ngreth of a certain thread in the DoDh Beta that was related to this issue).
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