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200+ Skill over triv no longer no-fail ?

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  • #16
    Nope... levitate doesn't affect failure rate...
    Wrong, although only indirectly wrong.

    I have noticed that the amount of lag can affect failure rate quite badly, so I now always make sure that I do any important/valueable combines in secluded places. I also note from one of the posts above, that Ngreth is referenced as saying that lag might be the cause of no-fail combines failing - so that adds weight to the very strong evidence I have witnessed personally myself.
    Levitate can make lag worse, and hence make failures more likely, so yes - levitate can increase failure rate.


    In regards to the use of unmodified skill for the 200-below-skill thing, I agree - it just doesn't make any kind of logical sense. The idea that someone with 210 skill (no mod item) should have a better combine success rate/chance than someone with 230 skill (200+15% item) makes absolutely no sense at all. The person who has 20 higher skill *must* have a higher success rate/chance in all situations (excluding Mastery AA effects of course).

    With luck Ngreth will review this and change it to use modified skill. (if I can do so without breaking the NDA, I would also like to remind Ngreth of a certain thread in the DoDh Beta that was related to this issue).
    Last edited by Telorea; 06-07-2006, 04:26 AM.
    Telorea
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    • #17
      Originally posted by Telorea
      Wrong, although only indirectly wrong.

      I have noticed that the amount of lag can affect failure rate quite badly, so I now always make sure that I do any important/valueable combines in secluded places. I also note from one of the posts above, that Ngreth is referenced as saying that lag might be the cause of no-fail combines failing - so that adds weight to the very strong evidence I have witnessed personally myself.
      Levitate can make lag worse, and hence make failures more likely, so yes - levitate can increase failure rate.
      Could the other side of the coin be that lag can mean double skillups. Eg one skillup immeadiatley following another. Not that anyone would ever make an issue of going 298 299 300... My last run at flecthing I did 200 PoR combines in sitting alone in the guild hall with no skillups (small scream), then I moved to lagville PoK and got 2 doubles twice from a single stack.
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      • #18
        Originally posted by vulkan
        Well failed 5 of 10 trivial combines of prepared sporali skin. It seems to me that something beyond rolling dice is going on, like some connection sensitivity. Also does anyone sense that failure rate increases when you have lev on?

        I hate failing trivial combines and 50 percent failure on hard to farm items is beyond annoying. Just seems wrong.
        REad the lore (I.E. the book text) about this item
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        • #19
          Originally posted by vulkan
          Well failed 5 of 10 trivial combines of prepared sporali skin. It seems to me that something beyond rolling dice is going on, like some connection sensitivity. Also does anyone sense that failure rate increases when you have lev on?

          I hate failing trivial combines and 50 percent failure on hard to farm items is beyond annoying. Just seems wrong.
          To clarify, this thread was started to address failure on recipes that are trivial at least 200 points below your current skill. Recipes that are trivial less than 200 points below your skill are still intended to have a chance to fail.

          Just in case you were confusing your case with the original jist of this thread (which admittedly has wandered). You do have a point, although that's a juicy hint from Ngreth.
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          • #20
            Originally posted by Telorea
            Wrong, although only indirectly wrong.

            I have noticed that the amount of lag can affect failure rate quite badly, so I now always make sure that I do any important/valueable combines in secluded places. I also note from one of the posts above, that Ngreth is referenced as saying that lag might be the cause of no-fail combines failing - so that adds weight to the very strong evidence I have witnessed personally myself.
            Levitate can make lag worse, and hence make failures more likely, so yes - levitate can increase failure rate.
            Then by your logic, having a bad internet connection/computer makes you fail combines more, and when you Tradeskill in Guild Hall, you fail less?
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            • #21
              Originally posted by Verdandi
              To clarify, this thread was started to address failure on recipes that are trivial at least 200 points below your current skill. Recipes that are trivial less than 200 points below your skill are still intended to have a chance to fail.
              I thought we'd heard that this scales, so 40 points above trivial is 96% chance, 80 points above is 97%, 120 points above is 98%, 160 points above is 99%, and finally 200 or more is 100%.
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              • #22
                Originally posted by andyhre
                I thought we'd heard that this scales, so 40 points above trivial is 96% chance, 80 points above is 97%, 120 points above is 98%, 160 points above is 99%, and finally 200 or more is 100%.
                Yes, that's true. But 1% is still a chance to fail. What concerned me most was vulkan's statement "I hate failing trivial combines..." and that prepared sporali skin are trivial at 276, so that you can't get anywhere near a skill of 200+ trivial right now. He may be aware of that but given that 200+ over triv is the subject of the thread, and it's an old one being bumped, I wanted to be sure.
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                • #23
                  Originally posted by Verdandi
                  and that prepared sporali skin are trivial at 276, so that you can't get anywhere near a skill of 200+ trivial right now.
                  Right now? Hopefully not ever!!!




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                  • #24
                    Originally posted by Nolrog
                    Right now? Hopefully not ever!!!
                    I can almost guarantee that the tradeskill caps will raise "soon"....because I'm getting close to 2100, and I'm CERTAIN that I'll never reach the caps in all 7 skills...nope...can't happen.

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                    • #25
                      Originally posted by Verdandi
                      Yes, that's true. But 1% is still a chance to fail. What concerned me most was vulkan's statement "I hate failing trivial combines..." and that prepared sporali skin are trivial at 276, so that you can't get anywhere near a skill of 200+ trivial right now. He may be aware of that but given that 200+ over triv is the subject of the thread, and it's an old one being bumped, I wanted to be sure.
                      Okay, thanks for clarifying/verifying.
                      Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                      Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                      with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                      and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

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                      • #26
                        wandering

                        Sorry if I wandered off the original thread topic. I was thinking trivial=your skill is above or equal to the combine difficulty. BUT, a thread addressing such issues as lag affecting failure rate would be lovely. I find my character is catastropically unlucky at times and it may well be because I'm in the Republic of Panama and as a result my internet always carries a lag overhead, around 173 ms. And then there are all those internet nodes to and from the server /sigh.

                        But to reiterate I hate the increased fail rate that appears to have been instituted for combines made below current skill level that come with the message...."you can no longer advance".
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                        • #27
                          One thing I never understood and maybe someone can clarify for me. How is that lags cause more failures? Is it because the synchronization between client and server that cause it? I mean I have never heard of RNG giving difference results because response time.

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                          • #28
                            laggggggggggggg

                            well if lag causes more failures, seems wrong somehow. What's that have to do with how many combines you've done and your skill level? I'm embarassed by my trivial failures and sometimes refer guildies to someone 50 below me in skill level cause they have better success
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                            • #29
                              Hi guys.

                              Well, lag is something I'd never heard anyone blame failures on before, so I thought I'd chime in.

                              According to the code (as I left it), there's nothing in there that lag could affect barring giving you a slightly different index into the "list of generated random numbers" (if this causes you concern, please read up on computer-generated random-numbers first, it's not an issue, really) due to hitting the combine button at a slower rate. Since you just about never get sequential numbers in the list anyway, I can't see what getting slightly farther apart numbers would do that would tend towards failure.

                              I know there's a general consensus that levitating makes you have video lag, but I have it on good authority from the 3D guys that it doesn't so much lower your framerate as make what lag you have VERY noticeable. It kind of makes sense that you don't notice a lower frame rate when everyone's in about the same place, but when they jump up and down on the screen you do. I'm pretty sure we draw the entire screen every frame, so levitate forcing us to do so shouldn't be an added hit.

                              Hope this helps.

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