I'm satisfied with the reasoning behind success caps. There may be a better solution available, but I'd rather see other stuff done first.
This is what I would like to see:
- A usable arrow that I would make naturally for use but which would also allow me to skill-up. Ideas include extra-longflight (extra 25 to 50ish range), extra damage (bane thing is good, I know that it requires code changes). Something where the drops are reasonable, similar to treant wood and broken battle blades for the new PoR bows.
A snare arrow, dot arrow (flaming arrow) wouldn't hurt. Things along the lines of the thrown alchemy potions. I'm sure there are better ideas (perhaps debuffs of some kind).
- Would need input from bakers & brewers, but do food/drink stats need reviewed in any way? Such as adjusting some depending on difficulty of obtaining items? I know there are new food/drink items with PoR, so may have to wait on that.
All in all, I'm pretty pleased with what is going on. I think one of the larger concerns is the DoN tradeskill drops, but we've been assured that this is on the top of the list once the PoR issues are addressed, so no need to hassle anyone with that.
This is what I would like to see:
- A usable arrow that I would make naturally for use but which would also allow me to skill-up. Ideas include extra-longflight (extra 25 to 50ish range), extra damage (bane thing is good, I know that it requires code changes). Something where the drops are reasonable, similar to treant wood and broken battle blades for the new PoR bows.
A snare arrow, dot arrow (flaming arrow) wouldn't hurt. Things along the lines of the thrown alchemy potions. I'm sure there are better ideas (perhaps debuffs of some kind).
- Would need input from bakers & brewers, but do food/drink stats need reviewed in any way? Such as adjusting some depending on difficulty of obtaining items? I know there are new food/drink items with PoR, so may have to wait on that.
All in all, I'm pretty pleased with what is going on. I think one of the larger concerns is the DoN tradeskill drops, but we've been assured that this is on the top of the list once the PoR issues are addressed, so no need to hassle anyone with that.
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