Lemeril makes a really good point, especially in regards to silk wearers. DoN cultural suffers from several drawbacks:
1) You need either the skill or know somone of your race to make the armor. If you're a less played race, like iksar, troll, etc, then you probably have to resort to skilling up yourself.
2) You have to have access to materials, and lots of it. Big especially in regards to silk wearers, GM armor is almost non-existant. I have yet to see any Coarse Silk in person, in the baz, etc, and I certainly haven't seen any GM silk linked, and most certainly not iksar GM silk. But this point has already been harped on enough.
3) You have to be lucky. The combines are rough, no doubt about it.
And all of these drawbacks are acceptable because they used to represent the essential pinacle of what you could get your hands on as a casual player. But with the hard tasks, all you need is a reliable group, or even just three boxes in the case of 69.1 and 68.1
So for the trade off of AC, which is a dump stat for silk wearers anyway, we get more hp/mana and a more useful effect that's even on the Time robe!
At first, I was very hesitant about saying we need chronal stones, but I have to agree at this point that chronal stones should not only drop, but drop from one groupable content along the lines of a 70 or 69 hard. As those stones require a crap load of effect to use, I'd even go so far as to say that it should be a rare drop that accompanys the normal loot drop.
1) You need either the skill or know somone of your race to make the armor. If you're a less played race, like iksar, troll, etc, then you probably have to resort to skilling up yourself.
2) You have to have access to materials, and lots of it. Big especially in regards to silk wearers, GM armor is almost non-existant. I have yet to see any Coarse Silk in person, in the baz, etc, and I certainly haven't seen any GM silk linked, and most certainly not iksar GM silk. But this point has already been harped on enough.
3) You have to be lucky. The combines are rough, no doubt about it.
And all of these drawbacks are acceptable because they used to represent the essential pinacle of what you could get your hands on as a casual player. But with the hard tasks, all you need is a reliable group, or even just three boxes in the case of 69.1 and 68.1
So for the trade off of AC, which is a dump stat for silk wearers anyway, we get more hp/mana and a more useful effect that's even on the Time robe!
At first, I was very hesitant about saying we need chronal stones, but I have to agree at this point that chronal stones should not only drop, but drop from one groupable content along the lines of a 70 or 69 hard. As those stones require a crap load of effect to use, I'd even go so far as to say that it should be a rare drop that accompanys the normal loot drop.
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