EDIT START
1/30/2006: It is my and others' conclusion that there is no bug and that the skill-caps are set and working, and there is no mystery bug to be found.
Here is my final success data (I stopped keeping track).
499 total combines worth of data.
Symbols + Armor
bp/leg: 114/180 = 63.33% success
sleeve: 64/89 = 71.91% success
boot/helm/glove: 127/155 = 81.94% success
wrist: 66/75 = 88% success
As for why the caps exist, see:
http://mboards.eqtraders.com/eq/show...1&postcount=36
EDIT END
The purpose of this thread is data collection to attempt to find 2 things:
1. The success rate of GM armor (smithed and tailored).
2. If there is a possible bug with 300+ skill and mastery 3. Perhaps an anomoly more than a bug (due to the combination of mastery 3, high skill, and a negative success modifier on the armor)
In the smithing forums, we have a long thread about gm armor success rates: http://mboards.eqtraders.com/eq/show...1&page=1&pp=25. There are 2 good sets of data, ~100ish attempts.
GM armor and symbols, with 300+ (modified) smithing skill and smithing mastery 3:
Set 1:
- 386 armor: 62%
- all armor: 63%
- 386 symbols: 60%
- all symbols: 65%
- all gm combines: 64% (67/105)
Set 2:
- 386 armor: 52%
- all armor: 53%
- 386 symbols: 63%
- all symbols: 65%
- all gm combines: 60% (59/99)
And a 3rd data set with no break-out, 250 to 266 smithing skill with mastery 0 to mastery 3 over the course (from http://mboards.eqtraders.com/eq/show....php?t=22887):
- 76/124 total combines: 61%
This person also reports:
"A member of my guild (270+ skill/mastery 3) did a few tailoring combines for me the other night. He informed me at the beginning of the session that he was going on 35 consecutive gm combines with no failures. He promptly failed three times in a row, and in all went 4 of 9 on combines. He was highly distressed at the end of that session."
So, we have 2 data sets of 300+ and mastery 3, and 2 sets of data sub 300 with mastery 3.
I don't have a problem if the success rates are in the low 60%'s. That actually seems pretty fair for GM armor.
What has stuck out in the first thread are more than a few blips of people with either sub 300 skill & mastery 3 or 300ish skill and no mastery 3 (2, 1 or 0) who have higher success rates (75%+) on some runs (usually runs of 20 or under). It's the amount of posts of those kinds of runs that makes one look twice. Even another friend of mine who has 260ish skill with Mastery 3, who has a good deal of bp and leg combines has 70%+ success.
Please post your data in the following manner so that it makes it easier to tally (can cut and paste):
Skill level: real / modified
mastery:
bp/leg armor:
all armor:
bp/leg symbols:
all symbols:
total:
For attempts, post as:
bp/leg armor: success/attempts = % success
ex: bp/leg armor: 5/10 = 50%
If you have data with different mastery levels or for under/over 300 modified skill, please use a seperate copy & paste of the above for each set. I'll go first as an example.
There is no way to know the exact success rate without either lots of data or knowing the actual code.
1/30/2006: It is my and others' conclusion that there is no bug and that the skill-caps are set and working, and there is no mystery bug to be found.
Here is my final success data (I stopped keeping track).
499 total combines worth of data.
Symbols + Armor
bp/leg: 114/180 = 63.33% success
sleeve: 64/89 = 71.91% success
boot/helm/glove: 127/155 = 81.94% success
wrist: 66/75 = 88% success
As for why the caps exist, see:
http://mboards.eqtraders.com/eq/show...1&postcount=36
EDIT END
The purpose of this thread is data collection to attempt to find 2 things:
1. The success rate of GM armor (smithed and tailored).
2. If there is a possible bug with 300+ skill and mastery 3. Perhaps an anomoly more than a bug (due to the combination of mastery 3, high skill, and a negative success modifier on the armor)
In the smithing forums, we have a long thread about gm armor success rates: http://mboards.eqtraders.com/eq/show...1&page=1&pp=25. There are 2 good sets of data, ~100ish attempts.
GM armor and symbols, with 300+ (modified) smithing skill and smithing mastery 3:
Set 1:
- 386 armor: 62%
- all armor: 63%
- 386 symbols: 60%
- all symbols: 65%
- all gm combines: 64% (67/105)
Set 2:
- 386 armor: 52%
- all armor: 53%
- 386 symbols: 63%
- all symbols: 65%
- all gm combines: 60% (59/99)
And a 3rd data set with no break-out, 250 to 266 smithing skill with mastery 0 to mastery 3 over the course (from http://mboards.eqtraders.com/eq/show....php?t=22887):
- 76/124 total combines: 61%
This person also reports:
"A member of my guild (270+ skill/mastery 3) did a few tailoring combines for me the other night. He informed me at the beginning of the session that he was going on 35 consecutive gm combines with no failures. He promptly failed three times in a row, and in all went 4 of 9 on combines. He was highly distressed at the end of that session."
So, we have 2 data sets of 300+ and mastery 3, and 2 sets of data sub 300 with mastery 3.
I don't have a problem if the success rates are in the low 60%'s. That actually seems pretty fair for GM armor.
What has stuck out in the first thread are more than a few blips of people with either sub 300 skill & mastery 3 or 300ish skill and no mastery 3 (2, 1 or 0) who have higher success rates (75%+) on some runs (usually runs of 20 or under). It's the amount of posts of those kinds of runs that makes one look twice. Even another friend of mine who has 260ish skill with Mastery 3, who has a good deal of bp and leg combines has 70%+ success.
Please post your data in the following manner so that it makes it easier to tally (can cut and paste):
Skill level: real / modified
mastery:
bp/leg armor:
all armor:
bp/leg symbols:
all symbols:
total:
For attempts, post as:
bp/leg armor: success/attempts = % success
ex: bp/leg armor: 5/10 = 50%
If you have data with different mastery levels or for under/over 300 modified skill, please use a seperate copy & paste of the above for each set. I'll go first as an example.
There is no way to know the exact success rate without either lots of data or knowing the actual code.
Comment