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Super Gm Trophy Vs Gak

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  • #16
    I believe, though I'm not entirely positive, that current items are limited to five aug slots per item.
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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    • #17
      If that's true, I'd love to see a new tradeskill trophy recipe for each of the 7 main tradeskills, and each one has a +15% mod for one tradeskill and 5 aug slots.

      Then make 5% mod augs for each skill (of the 7 at least if not all), so you can basically make a very expensive trophy with a great mod for the skill you prefer, and can get a mod for 5 others, leaving out whichever you care the least about.

      Make it a hard expensive combine though, so you really need to be up for wasting plat to make a 15% mod on each. And if 15% is out of the question, make it 10%.

      <edit remove broken sig>
      Last edited by Abazagaroth; 08-31-2005, 11:12 PM.

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      • #18
        hmm what about a nofail combine to turn one of the current trophies into the aug to put into a specialized trophy for the tradeskill of your choice.

        Super GM of JC
        +10% JC
        (Stats)

        slot 1
        slot 2
        slot 3
        slot 4
        slot 5

        Aug of Baking = bakers spoon in oven

        then just add the aug of baking to the Super GM of JC. If they were able to make it 6 augs instead of 5 as a max then we could add augs for all the missing skills. Maybe make a different one for the limited class/race skills as well. If we made the current trophies a requirement to make the aug then those of us who have already made trophies would not lose them either. We could even be silly and ask for it to be a charm that grows in power the higher your skill in the basic 7 skills. But that would probably be asking for rather high stats.
        Amaruk
        55 Monk

        Anetu Tsileud
        68 Enchanter
        Journeyman Artisan
        Baking 300, Pottery 200, Fletching 200, JC 297, Brewing 200, Blacksmithing 200, Tailoring 212, Research 200
        1450 club

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        • #19
          Another interesting point ... can you have a skill mod on an augment? Are there any augments out there right now that have a skill mod on them? And can you have more than one such augment on a single item? I don't know if multiple skill mods on an item (via augments) is even possible, let alone if the game engine would handle it correctly. (Note, it could very well work just fine. I just have no clue about it.)
          Sir KyrosKrane Sylvanblade
          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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          • #20
            Yes, there are skill mod augs out there. AFAIK they will work on an item that already has a different skill mod (if its the same skill, the mods don't stack of course, simply the highest takes effect).

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            • #21
              As I recall the only augs with Skill mods were type 3 which means they coudl only go into LDoN armor, none of which had skill mods to begin with.
              Master Artisan Kahmon
              100 Iksar ShadowKnight on Veeshan(Luclin)
              First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
              First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
              Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
              Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
              Kroger - 98 Rogue - Poison Making (300), Research (needs work)
              Shazbon - 96 Shaman - Alchemy (300)

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              • #22
                No, there are type 7 mod augs.

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                • #23
                  The other solution is the solution used in the Vibrating Hammer of Infuse/Vibrating Gauntlets of Infuse.

                  Make a chain of items that you click to turn to the next tradeskill mod in sequence which has its own click to the next one.
                  Chosen Guardian Vekaras Loneleypath, Plainswalker of Tunare
                  Piratical Ranger-of-All-Work

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                  • #24
                    Originally posted by Neebat
                    The current EQ engine does not allow a single item to modify multiple skills.
                    What about a short duration spell effect?

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