Announcement

Collapse
No announcement yet.

Super Gm Trophy Vs Gak

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Super Gm Trophy Vs Gak

    There was a discussion started on the top 10 list about Gnomish Army Knife and a super tradeskill trophy. Below is a condensation of the discussion.

    GAK- tinkered hi end mod to all tradeskills 5% or 10%. Very expensive to make, much more expensive to buy. It might get an attuneable tag to limit people simply tradeing it around alts and guilds. No stats or benefits beyond the mod to tradeskills.

    GM trophy- tradeskill made mod to all tradeskill 5% or 10%. Item would be no drop and most likely made by combining all 7 previous trophies by a quest. There would be a possibility of stats beyond just the tradeskill mod.

    A popular idea was to make it a charm or an aug that is progressive based upon your current tradeskills.

    My opinion leans strongly towards a tradeskill made augment. Current GM trophies cost 20X what a geerlock costs in the bazaar. We make them for the pride of saying we had the skill to do it ourselves. Whether or not its possible to code such an augment is beyond my knowledge.

    What I would like to see is an augment type 7/8/12 all/all that was based off your artisan title. Journeyman Artisan (200 skill all) 3%, Expert Artisan (250 skill all) 5%, Master Artisan (300 skill all) 10%.

    And as long as I am talking about a dream item how about a reduction in failure rate of the same amount.

    Millye 70 Cleric on Bristlebane, Expert Artisan
    300 Baking, 300 Brewing, 292 Jewelry, 271 Pottery, 265 Smith, 265 Fletch, 252 Tailoring

  • #2
    In summarizing those, you've lost an important bit of information.
    The current EQ engine does not allow a single item to modify multiple skills.

    Two different people thought up the tradeskill super-trophy and the Gnomish Army Knife. They both took that constraint into account.

    I have no clue how you would do that for an aug.
    I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

    Comment


    • #3
      GAK- tinkered hi end mod to all tradeskills 5% or 10%. Very expensive to make, much more expensive to buy. It might get an attuneable tag to limit people simply tradeing it around alts and guilds. No stats or benefits beyond the mod to tradeskills.

      GM trophy- tradeskill made mod to all tradeskill 5% or 10%. Item would be no drop and most likely made by combining all 7 previous trophies by a quest. There would be a possibility of stats beyond just the tradeskill mod.
      I could go with a GAK if it only combined all Tinkered items into a tradable universal Geerlok.

      I would preferr that the GM Trophy stay as an item made by the player himself. The idea is that you are an avid tradeskiller, not someone with alot of plat.

      A popular idea was to make it a charm or an aug that is progressive based upon your current tradeskills.

      My opinion leans strongly towards a tradeskill made augment. Current GM trophies cost 20X what a geerlock costs in the bazaar. We make them for the pride of saying we had the skill to do it ourselves. Whether or not its possible to code such an augment is beyond my knowledge.

      What I would like to see is an augment type 7/8/12 all/all that was based off your artisan title. Journeyman Artisan (200 skill all) 3%, Expert Artisan (250 skill all) 5%, Master Artisan (300 skill all) 10%.
      I don't think they have this ability at all on anything except charms. That being said, the ability to make a charm like this exists in the current system.

      And as long as I am talking about a dream item how about a reduction in failure rate of the same amount.
      They do. They are AA's.

      Galain ~ Talionis ~ Prexus

      Comment


      • #4
        In summarizing those, you've lost an important bit of information.
        The current EQ engine does not allow a single item to modify multiple skills.
        Mind posting where you found that?

        Comment


        • #5
          Originally posted by tnexus
          Mind posting where you found that?
          They have stated it multiple times in Fan Fair's and probably somewhere on these boards.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

          Comment


          • #6
            I may be wrong but i am pretty sure i have seen items in game that multi skill %+ on it. I also would think bard mod would go under this. We have instruments that have mod to single then they also have items that have 1 item that mod all instrument types aka epic.

            Its probably more like they don't want to do it rather then they can't.
            Master Artisan Cloud the Honorary Librarian of Stromm

            Comment


            • #7
              A simple fix to this would be something that has been suggested before.

              Have the super trophy not have any mods on it, just stats, but have recipes for it. If you put it in a sewing kit and hit Combine you get a (No Drop, No Rent) Ammo slot item with a +Tailoring mod; if you put it in a forge and hit Combine you get an Ammo slot item with a +Blacksmithing mod, etc.

              ~ Niellya Lovestead ~
              (Retired)




              Comment


              • #8
                Originally posted by Niellya
                A simple fix to this would be something that has been suggested before.

                Have the super trophy not have any mods on it, just stats, but have recipes for it. If you put it in a sewing kit and hit Combine you get a (No Drop, No Rent) Ammo slot item with a +Tailoring mod; if you put it in a forge and hit Combine you get an Ammo slot item with a +Blacksmithing mod, etc.
                Yes. That's exactly how the GAK and the super trophy are described in the latest version of the top-10 list.

                The original poster of this thread was suggesting an aug, and that method won't work at all with an aug.
                I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                Comment


                • #9
                  Originally posted by Cloud
                  I may be wrong
                  You are.

                  Instrument mods are not skill mods.

                  Comment


                  • #10
                    Super GM Trophy Vs Gak

                    I had read at the time I posted this that the current engine did not support augs or for that matter any item with mulitple bonuses to it for tradeskills. My hope is that with the new expansion coming out with weapons that gain experience has changed the engine. There was a time when there was only 1 bonus possible on an item such as haste or see invis. Now you have armor and armor with multiple effects and then they can be auged which allows even more effects to be possible. Tradeskillers are not Sony's highest priority, but we do make up a good portion of the player base. It may be possible this upcomining expansion, or 3 expansions from now. I have the patience.

                    Millye, Expert Artisan on Bristlebane
                    300 Baking, 300 Brewing, 293 Jewelry, 290 Pottery, 267 Smith, 265 Fletch, 252 Tailor - 1967 down, 133 pts to go

                    Comment


                    • #11
                      Originally posted by Millye
                      It may be possible this upcomining expansion, or 3 expansions from now. I have the patience.
                      Sure, if we didn't have patience, most of us wouldn't be tradeskillers. We can sit and ask for the next 2 years to get multi-skill modifiers on the development schedule. Someday it might happen.

                      That's what we get when we ask for new engine features. The classic example is mass-combines. They can give us mass combines for individual recipes by creating new recipes that take massive amounts. That's the content team. Getting real, generic mass-combines for a large number of recipes happens on a much longer schedule because the dev team has to be involved. Personally, I think generic mass-combines are useful and important enough to wait for a real implementation.

                      Most folks don't care much if the multi-skill mod comes from an aug or a stand-alone item. The fastest way we can get something useful is for the content team to do all the work:
                      1. Decide a trophy/GAK would not be unbalancing.
                      2. Create the new trophy/GAK.
                      3. Create the TEMPORARY skill-mod items.
                      4. Create the recipes that create the skill-mod items from the trophy/GAK.
                      5. Create the quest/recipe for creating the trophy/GAK.

                      The content team frequently works for us, the tradeskill community. Those 5 steps could all happen in time for the next patch if they realize it's a priority for us.

                      If you exclude new recipes and features of DoDH, it seems likely that no one at Sony will touch tradeskills between now and November or December. So effectively when I say "the next patch", it's actually months away.
                      Last edited by Neebat; 08-17-2005, 02:08 PM.
                      I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                      Comment


                      • #12
                        A Wished for Change to Existing Trophies

                        It would be nice if instead of conventional no rent bags summoned by the trophies, the trophies would summon no rent, 100% wt. reduction tradeskill containers... ie.. a still for brew trophy, forge for smithing, etc.

                        Comment


                        • #13
                          <Trophy thing>
                          Slot1: type 21
                          Slot2: type 22
                          Slot3: type 23
                          Slot4: type 24
                          Slot5: type 25
                          Slot6: type 26
                          Slot7: type 27

                          <Baking augment> Augment type 21 - Made via Baking
                          +10% Baking

                          <Brewing augment> Augment type 22 - Made via Brewing
                          +10% Brewing

                          <Fletching augment> Augment type 23 - Made via Fletching
                          +10% Fletching

                          <Jewelcraft augment> Augment type 24 - Made via Jewelcraft
                          +10% Jewelcraft

                          <Pottery augment> Augment type 25 - Made via Pottery
                          +10% Pottery

                          <Smithing augment> Augment type 26 - Made via Smithing
                          +10% Smithing

                          <Tailoring augment> Augment type 27 - Made via Tailoring
                          +10% Tailoring

                          End result
                          <Trophy thing>
                          +10% Baking
                          +10% Brewing
                          +10% Fletching
                          +10% Jewelcraft
                          +10% Pottery
                          +10% Smithing
                          +10% Tailoring

                          Slot1: type 21 <Baking augment>
                          Slot2: type 22 <Brewing augment>
                          Slot3: type 23 <Jewelcraft augment>
                          Slot4: type 24 <Fletching augment>
                          Slot5: type 25 <Pottery augment>
                          Slot6: type 26 <Smithing augment>
                          Slot7: type 27 <Tailoring augment>
                          Nalianna Kersnovske
                          Geri teh l33t ninja
                          Click here for my local time

                          Comment


                          • #14
                            GM Tradeskillers trophey - Summon's 8 slot (no rent) bag containing the 7 usual tropheys (or a 10% version) + 1 super trophey with something like a decent faction modifier with various town traders.
                            Lone Ranger
                            Master Artisan Buns Pincher of Povar

                            Comment


                            • #15
                              Actually I like Nalianna's idea. If each of the augs had a couple stats related to the tradeskill as well as the mod we could get a fairly nice final torphy. +10 STR for smithing, +10 DEX for fletching and so on. Maybe give it 1 or so to each resist as well and end up with a +10 all by the time you have worked our way up to full stats. Unless there is a limit to the number of slots you can put on an item I dont see any reason that it could not be done. It would only take making the empty trophy recipie, a recipie for each of the augs and the items invovled. Could even give the new trophy the bag summon effect.

                              Any reason that we could not get a 8-12 aug slot trophy? (Stick in fishing, poison, alchemy, tinkering, and research slots as well as the base type7 slot while you are at it..)
                              Amaruk
                              55 Monk

                              Anetu Tsileud
                              68 Enchanter
                              Journeyman Artisan
                              Baking 300, Pottery 200, Fletching 200, JC 297, Brewing 200, Blacksmithing 200, Tailoring 212, Research 200
                              1450 club

                              Comment

                              Working...
                              X