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  • #31
    Originally posted by KyrosKrane
    Here's the revised text for the super-trophy idea:
    I agree with most everything suggested by KyrosKane for super-trophies. I don't think I'd ask for a 10% mod and certainly not a +10% for all tradeskills. That's just too much.

    Other than that, a Gnomish Army Knife was suggested in another thread. The super-trophy concept listed here seems very similar. The only differences are:
    1. A super-trophy is made from trophies in a no fail combine. A GAK is made from Geerloks in a high-trivial combine.
    2. A GAK would be rare like a super-trophy, but tradable, at a high price.
    3. A super-trophy would have STATS like the existing trophies. A GAK would be a pure skill mod, like existing Geerloks.
    I think it's worth including the GAK in the same entry with the super-trophy. The purpose here is conserving bankspace by reducing the number of geerloks you need to keep on hand.

    Here's the original thread that gave rise to the GAK concept:
    http://mboards.eqtraders.com/eq/show...4&page=5&pp=25
    Last edited by Neebat; 08-01-2005, 02:35 PM.
    I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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    • #32
      Originally posted by Cyrint Aircaller
      Confusing:
      After 2+ months of stockpilling research items i have around 170 slots filled and only 4 or 5 is dublicates (as in i have more than 1 stack).
      Other tradeskills have well defined paths (tae ew blood vials (smithing), Othmir furs (tailoring), and so on) where as research you can just stockpile and hope.
      Research is actually 4 separate tradeskills with some recipes that overlap. Are you collecting components for all 4 classes indiscriminately? For instance, "Words" which resemble a rolled scroll can mostly be used by any researcher, but the other words are only useful to a single class. (necro or mage) I recommend having a full list of all the research components handy when you start collecting. Otherwise, you can fill up your bankspace fast with a lot of components you'll never be able to use.
      I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

      Comment


      • #33
        wow -- now I understand why everyone screams over the rareness of yaeth 73 R. Not having LDON and the fact that remove greater curse is 170ish trivial I never looked at it.

        But I just searched in the bazaar and most remove greater curse spells sell for 50k and up!!!!!

        yep yep yep...more drops of yaeth 73 R! /sarcasim off

        Comment


        • #34
          Originally posted by Twistagain
          The item was added to the list, not to the game.
          Doh! I mis-read!

          You sneak peeps you! You got me all excited!
          Draggar De'Vir
          92 Assassin - Povar




          Xzorsh
          57 Druid of Tunare - Povar
          47 Druid of Tunare - Lockjaw

          Hark! Who is that, prowling along the fields! It is Draggar De'VIr, hands clutching two hardened pitas! He cries gutterally: "In the name of Thor the Mighty, I hereby void your warranty, and send you back to God!!!"

          "No one can predict the future, so we all should eat our desserts first!" - Gaye from 'The Maelstorm's Eye" (Cloakmaster's Cycle book 3)

          Comment


          • #35
            Originally posted by Neebat
            Research is actually 4 separate tradeskills with some recipes that overlap. Are you collecting components for all 4 classes indiscriminately? For instance, "Words" which resemble a rolled scroll can mostly be used by any researcher, but the other words are only useful to a single class. (necro or mage) I recommend having a full list of all the research components handy when you start collecting. Otherwise, you can fill up your bankspace fast with a lot of components you'll never be able to use.
            Yes i am collecting indiscriminately.
            I know enchanters use seperete and so do wizards and necromancers (i am a magiccian) the problem is that with the avenue of priest classes being availeble for research (priest spells use all 4 component types) then i cant just forget all about runes, ency or necro pages.
            Also the reason i am collecting all is i hope they make more paths open for skill ups. as i also wrote then the research materials simply do not drop in any significant amounts anywhere (great reptile teeths, reptile hides or crushed diamond dust drops far more frequently than said research items).
            You can go visit the othmir camps in velius and camp othmir furs, you cant go visit the word of potency camp in XXXX and camp words of potency (but you can buy it for 2k+ in bazar (well the single word who is there every other week).

            Comment


            • #36
              I agree totally with your comments Cyrint and it seems you and I view research and its associated issues very similarly. Other examples of components that are rare and used in multiple rare spells are yaeth 26 L and R (KEI and Blessing Of Aegolism) and rune of zephyr used in 3 level 60 spells.

              Regarding your thoughts on being able to 'camp' components the way you can camp for other tradeskill components -- I also agree fully. However, coincidentally, I have noticed twice in the past week that the dastardly rascals in plane of mischief were being 'farmed' for yaeth 73 R. By who? In both cases level 70s who said they were on 'remove greater curse farming duty' for their guilds.

              If you havent seen the thread about 'what to do about spell research' in the soe artisan's way forum, i would encourage you to look at it.

              http://eqforums.station.sony.com/eq/...id=7542&page=2

              I posted some comments there similar to my post in the research forums here that got locked.

              Comment


              • #37
                Back on the subject of Rare Drops for Tradeskills...

                Storm Volaas Hair, used in High Elven Master Tailoring. Drops off two MoB types in one Zone.

                I know that Master-level Tailored armour would sell... if it were possible to make!!!
                Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

                Comment


                • #38
                  Originally posted by Angelsyn
                  I know that Master-level Tailored armour would sell... if it were possible to make!!!
                  I wouldn't bank on that. Even before the shissar scale-based armors were being used as a skillup route, I was creating armor and offering it for sale. Not a bite. I lowered the prices down to nearly what it cost me in component parts...nothing. Eventually, I just destroyed them all.

                  I'll grant you that this was Vah Shir leather (and so, only usable by Vah Shir Beastlords)...but still, required level of 55, not great stats, and only worth it if you can get Master or GM symbols.

                  Comment


                  • #39
                    Originally posted by Cyrint Aircaller
                    Yes i am collecting indiscriminately.
                    I know enchanters use seperete and so do wizards and necromancers (i am a magiccian) the problem is that with the avenue of priest classes being availeble for research (priest spells use all 4 component types) then i cant just forget all about runes, ency or necro pages.
                    Ok, think for a sec about all the items that look like they might be used in tailoring. All the skins and silks and such. Imagine trying to collect all of them. If you did that, would you be blaming Sony that too many different skins drop? For the same reason, collecting all the different research components isn't necessary or helpful.

                    Sony expects you think before you collect for any tradeskill. There are lists available on this site which tell you what recipes a particular component is used in. If Words are used in low-level necromancer research, then a wizard will NOT be able to use it. If a rune is used in low-level wizard research, then an enchanter will NOT be able to use it. If you prefer to stick to in-game research, you can buy and take notes on those books sold by the research vendors.

                    Originally posted by Cyrint Aircaller
                    Also the reason i am collecting all is i hope they make more paths open for skill ups.
                    Hording items in anticipation of future changes is ALWAYS a risky proposition. I don't think the future skill-up paths will use the existing research components that are already too rare. You're free to try, but when the structure of the game and your personal strategy are at odds, it may not be the game that needs to change.

                    Originally posted by Cyrint Aircaller
                    You can go visit the othmir camps in velius and camp othmir furs, you cant go visit the word of potency camp in XXXX and camp words of potency (but you can buy it for 2k+ in bazar (well the single word who is there every other week).
                    The research components are far to widely dispersed for effective camping. That seems like an extremely valid point. I'd love to see some camps which would logically drop a lot of extra research components. TOFS Second Floor comes to mind, because there's clearly intensive caster research going on there

                    Nolrog, can we add that to the Top-10 item which talks about rare component drops? We want a camp for research components. Actually, one camp in each level range. Maybe even one camp per class in each range. Those who choose to pursue research as a tradeskill need a lot of extra components. Researchers should be able to devote time to farming, efficiently, just like any other tradeskiller.
                    I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                    Comment


                    • #40
                      Slightly off-topic but helpful to those who are needing components. There is one place in one zone where a research component drops off of every single mob, and I can't remember where it is off the top of my head, but I will and I'll post it. If someone else can remember it before I figure it out, please post. It's been over a month since I fought there (was messing around) and I thought, "wow this would be great for researchers." As I recall, almost every mob had both an old (<50) and new (50+) research item. Arg, where is it...

                      Edit: Just went over the zone line and I just can't remember, but I do remember seeing it and thinking "Wow, if only I was a researcher."
                      Last edited by Xulan; 08-02-2005, 12:29 PM.

                      Master Artisan Xulan Du'Traix
                      Dark Elven Scourge Knight
                      Sanctus Arcanum
                      Drinal
                      My Tradeskill Services

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                      • #41
                        Tailoring and Fletching skill ups

                        The tailoring and fletching skill up situation (for non woodelf non karana/tunare worshippers) to 300 borders on the absurd, and as much emPHAsis should be allocated to getting those fixed as possible. There are some fairly trivial ways to do this, including *significantly* increasing drop rates (as well as the variety of places you can get the drops), or adding a few reasonably thought out recipes that span the various races / religions (agnostics).

                        Trophies are nice, but when the basic situation is messed up, sounds like a luxury to me.

                        Comment


                        • #42
                          OK, so what I'm getting so far, is to add #9, super tradeskill trophy (thanks for the text by the way Kyros) and modify #5 to include the research components that are extremely rare as well.

                          I'll go through later on, and start compiling a list of the ones listed here so far (unless someone else is kind enough to do it, and post them in a reply for me.)

                          Please keep adding to the list, it doesn't have to be research only either. Any component that's unreasonably rare, and I'll put it on the list.

                          Oh, one other thing, we can still add one more item, to make it a nice round 10. Any other suggestions?




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                          • #43
                            Originally posted by Nolrog
                            Please keep adding to the list, it doesn't have to be research only either. Any component that's unreasonably rare, and I'll put it on the list.
                            Great Reptile Hides.
                            Last edited by Ngreth Thergn; 08-03-2005, 09:44 AM. Reason: bbcode fix
                            Sunburnt Dmize - 80 Druid - D-Ro
                            300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

                            Phrump Eatsogres - 32 Gnome - D-Ro
                            300 - Tinker +15%
                            300 - Researcher +12%
                            300 - Tailor +12%

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                            • #44
                              Make those silly acrylia runes usable in research and you'd easily solve the bottleneck.... maybe they could be "practice" combines.

                              Kemie

                              Comment


                              • #45
                                Fix non wood elf / Karana Tailoring / Fletching first

                                Originally posted by Ayida
                                The tailoring and fletching skill up situation (for non woodelf non karana/tunare worshippers) to 300 borders on the absurd, and as much emPHAsis should be allocated to getting those fixed as possible. There are some fairly trivial ways to do this, including *significantly* increasing drop rates (as well as the variety of places you can get the drops), or adding a few reasonably thought out recipes that span the various races / religions (agnostics).

                                Trophies are nice, but when the basic situation is messed up, sounds like a luxury to me.
                                100% Agree, this should not be a sub bullet of one item on it's list. It should be 2 separate items and on TOP of the list.

                                The other items to be fixed seem to be luxuries except maybe the rarity of high end research items. Seeing as I don't know if these components are actually preventing skill ups I cannot comment. However I do know this.

                                High end post 282 Tailoring / Fletching is well nigh impossible for the non wood elf / karana races.

                                Notice I did not say difficult, but IMPOSSIBLE. Between the rarity of the component drops and the added 20% more combines required for us to skill up it is impossible.

                                Let's put it this way.

                                Tradeskill supertrophy = 7 - 1 = 6 free bank slots.
                                Actually having a way to skill up in tailoring or fletching if you're not a wood elf or karana worshipper = PRICELESS


                                Based on that alone it's easy to see which is the luxury and which is the necessity. You do not argue for having them introduce a master shelving unit to save you space, when you cannot build a house because you lack sufficient skill ups in order to construct it.


                                Celeste

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