I'm sure people have suggested this before, but I didn't see a recent thread so here's my idea.
Hire the EQ Traders staff (
) to set vendor buy back and sell prices for all items the vendors will buy. The range between buy and sell should be fairly narrow (10-20%) and consistent with rarity. Vendors should buy ALL tradeskill items, including foraged ones, that aren't no-drop. Quit punishing certain tradeskillers (ie Alchemists) on buy back. If the ingredients for a smithing combine cost 58pp and those for Greater Mystical Infusion cost 58pp both finished items should sell back to the vendor for the same amount, not the 9gp the potion sells for vs the 50pp the smithing one sells for.
Obviously remove any price issues with scaling (Blocks into pieces, etc) to defeat plat-farming bots.
This is all just data base stuff that shouldn't require any programing. SoE should still pay EQ Traders at whatever rate they pay the devs, if not more.
Brosh
66 Enchanter Tarew Marr (Drinal)
Hire the EQ Traders staff (
) to set vendor buy back and sell prices for all items the vendors will buy. The range between buy and sell should be fairly narrow (10-20%) and consistent with rarity. Vendors should buy ALL tradeskill items, including foraged ones, that aren't no-drop. Quit punishing certain tradeskillers (ie Alchemists) on buy back. If the ingredients for a smithing combine cost 58pp and those for Greater Mystical Infusion cost 58pp both finished items should sell back to the vendor for the same amount, not the 9gp the potion sells for vs the 50pp the smithing one sells for.Obviously remove any price issues with scaling (Blocks into pieces, etc) to defeat plat-farming bots.
This is all just data base stuff that shouldn't require any programing. SoE should still pay EQ Traders at whatever rate they pay the devs, if not more.
Brosh
66 Enchanter Tarew Marr (Drinal)

Comment