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Ancient Spells...Researchable now?

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  • #16
    Originally posted by Wystler
    /shrug I have all my ancients/chaos songs for the level of content I'm raiding (endgame GoD, midgame OoW atm, just dropped the Gelaqua for the first time last night) and don't play the game like that. I have a full time+ job and a healthy social life. If I can do it, you can too. It's not near as "big" a deal as you're making it out to be.

    I agree with Nol though, they should be obtained the way they are currently. They're not required to progress through the game, they're a bonus. So if you want them, go put the time in to get them like the rest of us did. Just use the time you DO log in inteligently and you'll get all the things accomplished that you want. If you'd rather just mess around in game and not have to think and plan your time out, well then you won't obatin the items in the game that do require some planning.

    This is one of the main reasons I'm not playing EQ2. I don't like what they did to the progression of gear/items/character. If you dig that, far as I know EQ2 is still chugging along. Takes all kinds and there's plenty of options out there for each type of player.

    Yeah....I could join a uber raiding guild if I had a toon that was 70 and 500 AA's {}...and I could continue my full time job, and family, and friends etc. also.

    But no matter what you say, I'm not going to believe somewhere, something was sacrificed to get your toon to that lvl. Unless of course it was PL'ed all the way by RL friends etc.

    But if you did all that work yourself, it took ALOT of playtime.

    But that isn't the point. Thanks all for the info on the Ancient spells!
    Last edited by Ngreth Thergn; 07-07-2005, 10:53 AM. Reason: don't make assumptions about people please, it jsut leads to flames.

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    • #17
      The real problem is a max skill of 300 and no trivials over 227. When is that going to be adressed?

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      • #18
        Originally posted by Nolrog
        Most of the SoL spells already are researchable, I think (you can research spells up to level 60, which includes those, though, some components are a tad bit on the rare side.)
        Here's some examples from my own class that badly need to be researchable:
        SoV - http://everquest.allakhazam.com/db/s...tml?spell=1464
        LDoN - http://everquest.allakhazam.com/db/s...tml?spell=4107
        GoD - http://everquest.allakhazam.com/db/s...tml?spell=4896
        SoL - http://everquest.allakhazam.com/db/s...tml?spell=2517

        When you say that quest spells should never be researched, does that apply to PoP parchment spells? Muramite Rune spells? Geomancy stone spells?

        Originally posted by KB1
        The real problem is a max skill of 300 and no trivials over 227. When is that going to be adressed?
        Yes. On my short list of (2) research issues, that was Number One. We need high trivial recipes. To find out when it will be addressed, watch Sony's response to our top-10 list. High-trivial research recipes are mentioned there.
        http://eqforums.station.sony.com/eq/....id=7534#M7534
        Last edited by Neebat; 07-06-2005, 04:26 PM.
        I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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        • #19
          Originally posted by KB1
          The real problem is a max skill of 300 and no trivials over 227. When is that going to be adressed?
          I can understand why people are frustrated by this, however, it's not a particularly new concept in this game. Back when 200 was the cap for all tradeskills tailoring was effectively capped at 115ish (wherever tailored quivers trivial) due to no higher trivial items. Some other skills had the same thing going on I believe.
          ~Tudani
          Retired Shamaness of Talisman
          Tunare

          "Measure twice, cut once."

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          • #20
            I agree with some / all of PoP and GoD spells being researchable. Especially the GoD variety.

            I've raided GoD a lot, completed BiC up to Kod'Taz, etc.. and I have GoD ancient spell and the spell from Jelki stone to show for it. I think we once had 6 Jelkis drop in Uqua.. But no other stones... and after soloing the sewers part of BiC I don't really feel like going back there ever again.

            So, yeah, I'd like to see an alternate way to get these spells. Getting full set of PoP spells was a pain also. In my opinion at least the group buffs should be researchable. Add RGC and I think most people would be happy.

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            • #21
              Originally posted by Winenose
              I agree with some / all of PoP and GoD spells being researchable. Especially the GoD variety.

              I've raided GoD a lot, completed BiC up to Kod'Taz, etc.. and I have GoD ancient spell and the spell from Jelki stone to show for it. I think we once had 6 Jelkis drop in Uqua.. But no other stones... and after soloing the sewers part of BiC I don't really feel like going back there ever again.

              So, yeah, I'd like to see an alternate way to get these spells. Getting full set of PoP spells was a pain also. In my opinion at least the group buffs should be researchable. Add RGC and I think most people would be happy.
              RGC is researchable, it's just that the darn page (Yaeths 73right) is incredibly rare. It has dropped (or so I've been told) but at this point it's even rarer than Rune of Zephyr (now that the rune actually does drop in game.)
              Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
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              • #22
                As far as your list of Ranger spells...

                I personally think that all the Hybrid spells from RoK, SoV, SoL & maybe PoP (I don't know how many PoP spells are researchable now) should be researchable.

                I think it's very unfair that Healer spells were made researchable, but not Hybrid spells.

                As far as Ancient spells go... No, those should never be researchable.
                Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
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                • #23
                  Originally posted by Maevenniia
                  RGC is researchable, it's just that the darn page (Yaeths 73right) is incredibly rare. It has dropped (or so I've been told) but at this point it's even rarer than Rune of Zephyr (now that the rune actually does drop in game.)
                  Got yaeths right 73 1 time in about 50 hours farming tae ew blood in CT (also got toharans page 22 (for DI) in the same time).
                  So yes it drops =)
                  RGC really isnt that much of a problem anymore since you can get it though LDoN now.

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                  • #24
                    Hamburglers in PoM, couple rare drops there, RGC rare and Demi-lich rare to be exact.

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                    • #25
                      Originally posted by Neebat
                      Here's some examples from my own class that badly need to be researchable:
                      SoV - http://everquest.allakhazam.com/db/s...tml?spell=1464
                      LDoN - http://everquest.allakhazam.com/db/s...tml?spell=4107
                      GoD - http://everquest.allakhazam.com/db/s...tml?spell=4896
                      SoL - http://everquest.allakhazam.com/db/s...tml?spell=2517

                      When you say that quest spells should never be researched, does that apply to PoP parchment spells? Muramite Rune spells? Geomancy stone spells?
                      Ah, that's different. Those are hybrid spells. I agree 100% (that's on the list by the way.)

                      I really don't consider the Parchment's, runes and stones to be quested. Those are no different than a MoB dropping a spell (but instead, they drop a parchment so you can always get a spell for your class.) I'm thinking of the LoY spells, which are definitely quested (there are a few others here and there as well. Call of Flames for you.)




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                      • #26
                        Originally posted by Maevenniia
                        RGC is researchable, it's just that the darn page (Yaeths 73right) is incredibly rare. It has dropped (or so I've been told) but at this point it's even rarer than Rune of Zephyr (now that the rune actually does drop in game.)
                        There was a Yaeth's 73 Right for sale in Bert's Bazaar for 50K last night. I was tempted to send a tell, "Hey, dude! Don't you know we can buy RGC for 30K anytime?"

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                        • #27
                          Originally posted by Loupe
                          Yeah....I could join a uber raiding guild if I had a toon that was 70 and 500 AA's {}...and I could continue my full time job, and family, and friends etc. also.

                          But no matter what you say, I'm not going to believe somewhere, something was sacrificed to get your toon to that lvl. Unless of course it was PL'ed all the way by RL friends etc.

                          But if you did all that work yourself, it took ALOT of playtime.

                          But that isn't the point. Thanks all for the info on the Ancient spells!
                          Well, you're the one that brought up needing tons of playtime to get the spells, not me. I'm just saying that perception simply isn't the case. I can give you the magic formula though.

                          Make a group of friends that like to accomplish things in the game that are:
                          1. Competent in their class.
                          2. Knowledgable about the game mechanics.
                          3. Able to get from one place to another on their own (good indicators of this is that they carry clicky invis, levi, IVU etc).
                          4. Have all thier maps and know how to read them.
                          5. Make up a well balanced group when grouped up together.
                          6. Also have social lives outside of the game.

                          These things aren't that difficult since this game isn't really that difficult.

                          The above recipe means you get things done very quickly. I have a lot of ingame friends that don't meet those requirements. When I have an hour to get an MPG trial done, I don't try to go with them, I go with the people that meet the above criteria. When I want to grind out xp, I don't do it with people who die twice getting to C2. I do it with people who kill C2 mobs in 30 seconds or less and I use xp pots or the new ability to help maximize our time.

                          It's really about thinking about what you're doing more than play time. Raw play time will only get you so far. I've got a lot more AA's than people with twice my playtime mostly cause I log in, do my stuff and log out.

                          Our guild raids for a few hours in the evening and then stops. I play less than most of my RL friends watch TV. =/

                          {}

                          Originally posted by Loupe
                          But no matter what you say, I'm not going to believe somewhere, something was sacrificed to get your toon to that lvl.
                          If you really want these spells; you can get them, I just gave you one path that's relatively simple and helps out all other aspects of the game.

                          Good luck though if you choose to try to obtain them through a change in the aquisition method. It won't effect me all that much aside from diminishing an accomplishment (which isn't all that important to me honestly) but I think it would also diminish your (and anyone else's) accomplishment if you obtained them that way. That's my point as well as that of several others.
                          Last edited by Ngreth Thergn; 07-08-2005, 10:43 AM. Reason: please don't make statements that assume a persons reasoning. Even though his statment is fairly clear... it just leads to flames.

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                          • #28
                            I don't think ancients should be researchable.

                            But I wouldn't mind seeing the PoP (trivial 250-300) and GoD (trivial 300+) spells researchable, along with the missing hybrid spells.

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                            • #29
                              The last GoD spell is tied to progression (only available in KT+ areas) so probably doesn't make sense for that to be researchable.

                              Ancients really aren't all that special with a few exceptions (bard, SK, shaman, druid nuke, mage DS) so I don't think the nonubers are missing out much. Some spells, like the ancient heals, actually makes you a worse player if you don't know when to use it.

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                              • #30
                                Originally posted by Phantron
                                The last GoD spell is tied to progression (only available in KT+ areas) so probably doesn't make sense for that to be researchable.
                                Ah, didn't know that. In a sense, that's what Ancient spells represent... progress and presence in a raiding guild. I support the idea of some spells being specificly tied to progression and not researchable.

                                Would the PoP level 65 spells fall into that category? They required a raid to obtain when the expansion was released.
                                I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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