Announcement

Collapse
No announcement yet.

Minimum Skill up chance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Ratblaster
    I saved my 39 shimmering ukun hides to perform skillups after the patch change went into affect for minimum skillup chance. Performed combines for Master's driftwalker items (gloves/sleeves trivials in 260-280 range).

    Results were 2 skillups in 39 attempts which is approx 5%. However, I was already getting 5% or better before the patch (approx 4 skillups in prior 50 attempts before the patch).

    For reference, I had 249 tailoring at start, 390 unbuffed WIS. (shouldn't affect skillup rate, but also had tailoring mastery 3 and 5% geerlok).

    For GM level, I have done several post-patch combines without skillup (GM materials are so rare/expensive cannot really use them for skillup purpose, so I only make plate BPs/Legs 1-2 times a week (Smithing 277, 304 with 10%mod)...not enough for any measurement of GM rate improvement).
    Since you are under 269 skill, you already have a greater than 5% chance of passing the second check anyhow. It's only past that that the base skill up chance falls below 5% and the new minimum 5% would kick in.

    Comment


    • #17
      90 master's sagacious armband combines
      4 skillups

      Started at 235, ended at 239.

      Wis was 270 (max at my level and aas), and I was successful on all but two of the combines. (Tailoring Mastery 1, not that it should matter for skillups)

      /sigh. I guess it's just a bad run, but the skillup per attempt ratio is way down to what it was when I last tried (223-235) pre-patch.

      Shissar scales just aren't that common that I can see amassing 400+ more of them just to max out the one-scale combines. The fact that the end product cannot be sold to merchants, is untributeable, and (so far) has not moved at all on my trader, even for absurdly low costs, also means I'm blowing ~1500 pp per 20 combines in thread alone.

      Disheartening to say the least.

      Comment


      • #18
        Small sample size but here it is:

        15 master level combines, one skill up. (Would have been 21 combines but I failed on one on the blasted sub-combines! Salvage 3 and didn't even get anything back)

        14 GM tailoring combines of various gloves, pants, tunic and augs to go in them. Zero skill ups.

        14 master level smithing combines, zero skill ups (Again, would have been more if not for another annoying failure processing the yttrium bricks)
        Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
        Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
        Celestial Navigators, Maelin Starpyre

        Comment


        • #19
          99 master level combines went from 269 274.

          Tind


          Comment


          • #20
            28 combines of master's bloodpact sleeves. trivial at 290.

            With 530 dex, 355 int, went from skill 275 to skill 276. One skill up in 28 combines with 530 dex, for somethign that supposedly has an increased skill up chance, that doesn't seem right to me.

            They need to increase min skill up chances on DoN cultural a bit more and add in min skill up chances to other recipies as well.

            Master: 10%
            Grandmaster: 25%
            PoP bows: 25%
            Bazu Bone Bow: 25% (bazu bone is RARE)

            Don't make that the min chance necessarily.. but... make it possible to make that the min chance based on your primary/secondary/alternate stat checked by the tradeskill.

            In other words... at 550 str, you'd have a 25% chance of getting a skill up on smithing with grandmaster items. at 500 str, maybe 20%. At 450 str, maybe 15%. At 400 str, 10% (similar to what it is now). Make it so that stats mean something for skill up chances for high end rare components.

            -Bolas
            Buy My Stuff!

            Comment


            • #21
              Originally posted by Bolas
              28 combines of master's bloodpact sleeves. trivial at 290.

              With 530 dex, 355 int, went from skill 275 to skill 276. One skill up in 28 combines with 530 dex, for somethign that supposedly has an increased skill up chance, that doesn't seem right to me.

              They need to increase min skill up chances on DoN cultural a bit more and add in min skill up chances to other recipies as well.

              Master: 10%
              Grandmaster: 25%
              PoP bows: 25%
              Bazu Bone Bow: 25% (bazu bone is RARE)
              Total agreement here. A 5% skillup chance on hard-to-acquire ingredients is still insufficient.

              Originally posted by Bolas
              Don't make that the min chance necessarily.. but... make it possible to make that the min chance based on your primary/secondary/alternate stat checked by the tradeskill.

              In other words... at 550 str, you'd have a 25% chance of getting a skill up on smithing with grandmaster items. at 500 str, maybe 20%. At 450 str, maybe 15%. At 400 str, 10% (similar to what it is now). Make it so that stats mean something for skill up chances for high end rare components.

              -Bolas
              I can't support you on this. It's already bad enough that stats factor so heavily into tradeskills... because it makes it necessary for people to be x level with y aas to increase their stat caps. The last thing I want to see are MORE changes to benefit only those tradeskillers who are high enough level or have netted enough gear and aas to boost their stats to ridiculous levels.

              My thoughts: Boost the minimum skill up chances to reasonable levels. Leave stats as they are now. Give me cookies.

              Comment


              • #22
                Originally posted by santino
                Total agreement here. A 5% skillup chance on hard-to-acquire ingredients is still insufficient.



                I can't support you on this. It's already bad enough that stats factor so heavily into tradeskills... because it makes it necessary for people to be x level with y aas to increase their stat caps. The last thing I want to see are MORE changes to benefit only those tradeskillers who are high enough level or have netted enough gear and aas to boost their stats to ridiculous levels.

                My thoughts: Boost the minimum skill up chances to reasonable levels. Leave stats as they are now. Give me cookies.



                i think he is talkinga bout the ultra high end recipes, not things a lvl 10 toon could get. i would imagine sa recipes over 275 the stats would play more heavily since it is ahrder to get skills past that point

                Comment


                • #23
                  Brewing: In reference to the Planar Brain Blaster and its use of Kirin Horns, Absor posted on the EQLive forums (haven't noticed this posted elsewhere yet):

                  Using that particular item might have been a mistake. It's a "cash drop" item, so I can't muck with the drop rate.

                  However, this drink was meant to be rare and just for fun. I'm ok with there being some items in game that are hard to make AND have no purpose. This is one of the items that I hope will get hit with the bonus skill up chance when we get those conversions done.

                  -A


                  More boosts coming..... =)
                  Grishnar Dragonbane - 80 Armorer/Assassin & 400 Transmuter
                  Beldimar - 80 Alchemist & 400 Tinker
                  Gorthag - 80 Sage
                  Bigsmot Thincktanck - 80 Jeweler
                  Beldain Bladeforger - 80 Weaponsmith/ 75 Berserker & 400 Tinker
                  Talmar - 80 Carpenter
                  Beldar - 80 Provisioner
                  Grishnark - 80 Tailor
                  Bellimar - 80 Woodworker

                  Enlightened Dark
                  Unrest

                  Formerly:

                  Gorthag Bashinfletcher
                  Head Ogre Fletcher of Norrath
                  Township Rebellion

                  Comment


                  • #25
                    24 master level tailoring combines, 4 skill ups, 263 -266

                    Comment


                    • #26
                      160 master tailoring combines, 11 skillups, (239-250).

                      So... better than last week's run of 90, but still disappointing.

                      Still, I'm a 250 tailor now at least.

                      Comment


                      • #27
                        If there is a 5% minimum skill up chance on the master level armor, realize that it only applies if your base chance is below 5%. In other words, it only applies if your skill is above 269. What this means is the only master level combines that would even benefit from a 5% minimum skill up chance are the arms, legs, and chest, because the other parts trivial below 269.

                        Comment


                        • #28
                          I've done about 10 GM attemps since the patch. I did 5 of those today, and got 2 imps from 297 to 299 in consecutive attempts.

                          Master Artisan Xulan Du'Traix
                          Dark Elven Scourge Knight
                          Sanctus Arcanum
                          Drinal
                          My Tradeskill Services

                          Comment


                          • #29
                            57 master arms and only 2 skill ups
                            Master Artisan Cloud the Honorary Librarian of Stromm

                            Comment

                            Working...
                            X