Originally posted by Turlo Lomon
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Bag Tokens Still Needed
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Thats good to know. Do you remember which phrase will get it back? I tried seveal figuring i'd get the lore dupe message if one worked but that never happened & I've been afraid to destroy the container.Master Artisan Kahmon
100 Iksar ShadowKnight on Veeshan(Luclin)
First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
Kroger - 98 Rogue - Poison Making (300), Research (needs work)
Shazbon - 96 Shaman - Alchemy (300)
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Just hail him. You can safely destroy the container for the BiC quest, as well as the augment itself (I've tested the container, but not the aug). If you are missing either when you hail the gnome, he'll hand it back to you. You get the augment back at highest stage you reached.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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The problem that I have with this, is that we're trying to make the tokens something they are not. We want them to help with bank space, however, the tokens were never meant for that purpose. They are meant to allow us to be able to sell the bags on our traders.Originally posted by Turlo LomonPutting together a list for this. I'll edit this post as I finish going through my notes.
Tradeskill Related
Coldain Tanning Kit
Deluxe Toolbox
Glaze Mortar
Quest Containers
An Empty Pot of Gold
Book of Mischief
Deck of Spontaneous Generation
Flickering Finkenheimer
Unlit Ornate Beacon
I also want to add that I fully agree that No Trade containers should result in No Trade tokens. This is purely to help those out who have way too many containers to work with.
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I tried saying that earlier, but phrased it poorly. Bazaar tokens are for selling containers in the bazaar. They aren't meant for storing your NO TRADE quest containers.Originally posted by NolrogThe problem that I have with this, is that we're trying to make the tokens something they are not. We want them to help with bank space, however, the tokens were never meant for that purpose. They are meant to allow us to be able to sell the bags on our traders.
There a list on the official site of quest issues similar to our trade skill issues list. I suggest you request that the list of quest issues include tokens for quest containers.I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.
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I don't see it necessarily as a problem, simply as a re-interpretation of what a token means. Originally, tokens were to ease bag sales, this is true. However, there's no reason to keep them restricted to this one purpose.
If it makes it more palatable, consider making a new NPC in, say, the guild hall who will take your NO-TRADE containers and hand you a "Depository Receipt" in trade. Exact same game mechanic, just slightly different labels and context.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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It's more than palatable, I'd love it, but it's not a tradeskill issue. It's a quest issue.Originally posted by KyrosKraneI don't see it necessarily as a problem, simply as a re-interpretation of what a token means. Originally, tokens were to ease bag sales, this is true. However, there's no reason to keep them restricted to this one purpose.
If it makes it more palatable, consider making a new NPC in, say, the guild hall who will take your NO-TRADE containers and hand you a "Depository Receipt" in trade. Exact same game mechanic, just slightly different labels and context.
Since bag-tokens are already the result of a "quest", there's probably a better solution. Just eliminate the container or convert it to a pattern which is combined with the other components... in a standard tradeskill container.
For instance, there's a small parts container used in the PoK gate talisman quest. The NPC could give you a custom prototype instead of a box and ask you to combine it with the parts in toolkit. No more special container needed at all!
Another example is that ring from Bastion of Thunder. It drops from the wing bosses and if you get it before you have all four stones, you'll be suffering a bankspace shortage. There's no reason it has to be a container. It could have the same name but require you combine it in a forge to get the result.Last edited by Neebat; 07-05-2005, 02:49 PM.I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.
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Not tradeskill related, but I just this evening noticed that
Ethereal Satchel of Gathering
is not tokenizable.
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We did expand our original plea to include all weight reducing containers. And tradeskill issues tend to include trader issues and that's definately an issue for setting up a trader. I'd put it on the list.Originally posted by Qaladar BragollachNot tradeskill related, but I just this evening noticed that
Ethereal Satchel of Gathering
is not tokenizable.I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.
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