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Top 10 Update - June 2005

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  • #31
    Originally posted by Nolrog
    Significantly trivial, or no fail.

    Maybe that should be increse the stack size for items with the tradeskill tag from 20 to 100.
    Perfect! /bow
    Sunburnt Dmize - 80 Druid - D-Ro
    300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

    Phrump Eatsogres - 32 Gnome - D-Ro
    300 - Tinker +15%
    300 - Researcher +12%
    300 - Tailor +12%

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    • #32
      Cool. Glad to see bank space made it onto the list.

      We can make a really fine case for increased bank space, since there's more expansions, more quests, more tradeskills, and all that means more things we need to hold onto. More bank space is still kind of a brute force solution.

      Right now, the mechanism to enter a recipe once and have it work in both single and mass quantities doesn't exist. All the mass combines we've gotten, including the spells, were manually created as a duplicate of the existing recipe, and the duplicate changed to take 5 times the ingredients. This is a lot of work for the staff and for some recipes it's not possible. So long as they have to work hard on each recipe, we won't get many mass combinable recipes.

      We need a general solution for mass combines that would work for any recipe regardless of how many ingrediants. I'd like to get them to build that tool, without telling them which recipes it should work on. If they want to build it just for never fail combines, that's fine, but I believe once they have the tool, they'll be fairly generous in letting us use it.

      Nolgroth, I like the way each of your lists is numbered "1, 2, C", because it's a nice break from the traditional lists that go "1, 2, 3" or "A, B, C". You might even try "1, II, C, Fourth" sometime.
      Last edited by Neebat; 06-02-2005, 01:29 PM.
      I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

      Comment


      • #33
        Mass combines

        One thing of note , there are precidents for bulk combines. Some are allready in game. They just need to expand on them. In game now are mass imbue spells that imbue 5 gems at a time. Also with the new cultural armours you can make multiversion's of the metals by changing the size of the brick.
        Greym Greymantle, Windcaller of Tunare
        GM Fletcher + Smith The Rathe "Rangers don't get lost they explore"

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        • #34
          1 click 20 silk swatchs > all

          +10% to all supertrophy for 1750 club would be cool
          lightbringer gothera marr
          jewelcraft 217 baking 200 brewing 200 fletching 200 pottery 200 smithing 184 tailoring 103

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          • #35
            2) Add common tools to the key chain the first time they're used


            OMG YESSSSSSSSSSSSSSSS!!!
            Can anyone say Swiss army knife on a keychain? THere goes my spoon, file, chisel, etc etc etc..

            Alliance Artisan
            Proud owner of Artisan's Prize.

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            • #36
              A potential problem with the toolbelt (not that I'm opposed to it - would love to see one) is what would happen when one of the tools is consumed in some combines? Expample would be an embroidery needle which is a tool for most combines, but is a consumed ingredient for making one of the cultural needles. Or a pie tin that's consumed when you make the food item thing for shawl #3 (don't recall which one).
              -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
              try: Inventory/Flags/Spells tracker program - (sample output)

              Comment


              • #37
                Originally posted by mewkus
                A potential problem with the toolbelt (not that I'm opposed to it - would love to see one) is what would happen when one of the tools is consumed in some combines? Expample would be an embroidery needle which is a tool for most combines, but is a consumed ingredient for making one of the cultural needles. Or a pie tin that's consumed when you make the food item thing for shawl #3 (don't recall which one).
                Yep. That is a potential problem. I'm hoping that the code can recognize a "tool" the same way we do. I recognize when an item is being used as a "tool" in a recipe because it is
                a) an ingredient
                b) returned on success
                c) returned on failure
                The implementation should ONLY deal with the flag if all 3 of those apply. If you've got a pie pan on your tool belt and the recipe would allow a pie pan to be destroyed, then it should ignore your flags and look for a real item.

                I can see a potential problem if you did a recipe with an expensive tool like the gemsetter, it would have to be MOVED to your key chain. Otherwise, you could later sell that tool and still use it from your key chain. I don't mind all my tools being attunable that way. If someone doesn't like it, they can make a command for bringing it back from the key chain.

                I just thought of a super trophy I could respect. If they gave us 1 additional bank slot for each tradeskill at 300, then I'd be churning out some Misty Thickets.
                Last edited by Neebat; 06-02-2005, 06:48 PM.
                I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                Comment


                • #38
                  Originally posted by Neebat
                  Yep. That is a potential problem. I'm hoping that the code can recognize a "tool" the same way we do. I recognize when an item is being used as a "tool" in a recipe because it is
                  a) an ingredient
                  b) returned on success
                  c) returned on failure
                  The implementation should ONLY deal with the flag if all 3 of those apply. If you've got a pie pan on your tool belt and the recipe would allow a pie pan to be destroyed, then it should ignore your flags and look for a real item.
                  I would imagine that the tool would just get replaced on your toolbelt if it was returned, and wouldn't if it was consumed. I don't think of the tools as "soul bound" if you will, once they are on the toolbelt. Anyway, that's for the devs to decide how best to implement.




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                  • #39
                    Just a FYI, the list is due today. I plan on releasing it to Ash and Ky around noon or so (which is about 4.5 hours from now.) If there are any further changes, please let me know ASAP.
                    Last edited by Nolrog; 06-03-2005, 08:43 AM.




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                    • #40
                      My take on mass combines, We can now do 6 DoN swatches at a time using the different spools. We choose if we want to loose all 6 on a failure. If you make a "Combine x 10" Button on the UI then I feel it should be useable wether you are 1 point above trivial or 200 points above (agree 100% that the combine should be trivial 1st). Losing 20 Sacred Tunare Silks due to 2 fails in a row will teach you really fast not to mass combine til you work you skill alot higher. That said, I will note that there are very few things I would mass that I am not already at least 100 points over.

                      For me:

                      1) Tool belt
                      2) More bank space (might not be needed if we get a belt.. )
                      3) Mass combines

                      my 2 coppers

                      Comment


                      • #41
                        I have been reading these posts and this is actually where I found out that JC mastery is only for enchanters. I, having just hit 294 in JC as a druid, had decided that it was time to drop a few AA into JC mastery. Well, you know where this is going.

                        Anyway, from reading so many other threads on this issue, both here and at SOE, I see that this is a sore spot. My question is though, where is Sony's response to this.

                        I see plenty of posts that say that this is a dead horse and that Sony is adamant, but I can't seem to find an actual response.

                        I am a longtime tradeskiller, but I am also a person who hunts a lot. Some would say that this is an oddity, but I think it is natural. I really never noticed that JCM was not available to me until I read it here..

                        Now i'm kinda bummed out after weeks of using up my all of my jacinths, black emeralds, diamonds and blue diamonds that I could have just plopped onto my 70 chanter and ran her up to 300.

                        Whoa, I'm rambling. Could someone just point me in the direction of an actual Sony answer to this?
                        Yuliya Gaflarglebargen, Gargles Traveling Circus of Xev
                        Master Fletcher (300) + Trophy
                        Master Baker (300) + Trophy
                        Expert Jeweler (300)
                        Journeyman Smith (200)
                        Journeyman Potter (200)
                        Journeyman Tailor (200)
                        Journeyman Brewer (200)

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                        • #42
                          Originally posted by Yuliya
                          where is Sony's answer to this?
                          http://eqforums.station.sony.com/eq/...essage.id=7143

                          Originally posted by Ashlanne
                          As mentioned at Fan Faire, there are currently no plans to extend JCM to any additional classes.
                          In all other cases, they say things like "Still under discussion" but this one isn't under discussion.

                          Also, everyone should note, the latest version of our list is now up on those forums. It's in thier hands, so hopefully we'll get some new news. (I wish they wouldn't post old responses with the new list. It just makes it harder to tell if they have anything new to add.)
                          I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                          Comment


                          • #43
                            Originally posted by Neebat
                            (I wish they wouldn't post old responses with the new list. It just makes it harder to tell if they have anything new to add.)
                            That's an interesting comment. I never considered that before. I'll see if they will add a date next to the comments so that we can know when they were made.




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