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Top 10 Update - June 2005

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  • Top 10 Update - June 2005

    Well, it's update week again. The last few months, I did not make any changes to the list, because I am waiting for the tradeskill changes, and the impact they will have (and the fact that they should address some of the issues on the list.)

    Do we want to make any changes to the Top 10 List this time around?

    As a refresher, here is the list of items (for details, please see the link.) Remember, that they are in no particular order.

    Tradeskill Top 10 Issues
    1) Velium weapon to Velium ore conversions Additonal information provided with the 2/4/05 update
    2) Bag tokens:
    3) Rotating stock on vendors
    4) Nitram Anizok's plight
    5) New Bag Designs NEW item added with the 2/4/05 update
    6) Expanding Jewelcrafting Mastery to other skills and classes
    7) Omens tradeskill materials are too rare. Additonal information provided with the 2/4/05 update
    8) Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
    9) Excessively low drop rates for PoP temper components
    10) Difficulty in skill up paths to 300 NEW item added with the 3/4/05 update

    The only thing I ask, is that if you propose adding an item, please tell me which one you'd remove to get the new one on the list.





  • #2
    I would very much like to see the implimentation of 10% mod trophies for 300 skill.

    If I had to pick one to remove, I'd remove the velium conversion, no. 1.

    Master Artisan Xulan Du'Traix
    Dark Elven Scourge Knight
    Sanctus Arcanum
    Drinal
    My Tradeskill Services

    Comment


    • #3
      Hasn't the horse on number 6 not only died, but has now rotted, turned to dust, and all the remaining bones been petrified?
      -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
      try: Inventory/Flags/Spells tracker program - (sample output)

      Comment


      • #4
        Originally posted by Xulan
        I would very much like to see the implimentation of 10% mod trophies for 300 skill.
        I second the motion.
        Oonna Wynterbreeze - 61 Enchanter

        Jewelry - 300, Baking - 200, Brewing - 200, Fletching - 200, Pottery - 200, Research - 200, Tailoring - 188, Fishing - 184, Smithing - 125

        The Rathe

        Comment


        • #5
          Originally posted by mewkus
          Hasn't the horse on number 6 not only died, but has now rotted, turned to dust, and all the remaining bones been petrified?
          Umm... lol... nice way of putting it, but from everything I've seen it does look like they've put their foot down quite firmly on this one.
          Oonna Wynterbreeze - 61 Enchanter

          Jewelry - 300, Baking - 200, Brewing - 200, Fletching - 200, Pottery - 200, Research - 200, Tailoring - 188, Fishing - 184, Smithing - 125

          The Rathe

          Comment


          • #6
            The effect of including #6 in the list (none) is not helping the tradeskill community. As much as I'd love to see it changed, we can get more benefit from a different plea.

            Please replace #6 with a plea for bulk combines. I'd like to see a button which lights up when a trivial recipe is selected in the new UI which says "Combine 5".

            I can't do any combine that *requires* 300 skill, so I may be a minority here. I'll pass on another level of tradeskill trophy.
            Last edited by Neebat; 05-31-2005, 03:40 PM.
            I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

            Comment


            • #7
              Bulk combines

              Speaking of bulk combines, perhaps if we made a reasonable request, SOE might approve it a bit faster.

              Allow bulk combines (5 each or 10 each) for all no-fail combines. The devs can't say that's unbalancing since we are already guaranteed results.

              Would that really be too much to ask?

              Comment


              • #8
                How about a 5-10% fail increase on bulk combines? balance out faster combines but at a cost that way people will only do it on cheaper junk that they doesn't matter if u fail or are so trival that it will not matter much.
                Master Artisan Cloud the Honorary Librarian of Stromm

                Comment


                • #9
                  6) Expanding Jewelcrafting Mastery to other skills and classes
                  What other skills are you talking about? And SOE was firm about JCM being enchanter only. (see comments about #1)


                  I like the idea of extra +% to the trophy over the geerlock.

                  Master combined trophy with multi-TS mods.

                  GoD raw to useable items conversion; I would like to check my progress from 1-2, to 2-3, to 3 per conversion.

                  Comment


                  • #10
                    What I'd Like to See

                    I could care less about JCM at this point sadly, sorry guys, I'm a traitor I know. But we'e all played long nough to have befriended and enchanter. Or made an alt ourselves


                    1.) What I would gladly give a pinkie for is mass combines for trivia combines of a certain level. Must be trivial combine for you

                    CELESTIAL ESSENCE comes to mind!!!!
                    Sheet Metal!!

                    I'd take AAs
                    Mass Combine 1, 2
                    Combine Mastery(or whatever) 1,2

                    Mass combine 1 let me make 5 of an item.
                    Mass combine 2 let me make 10
                    Restrict these to <100

                    Combine Mastery 1 trivial <125
                    Combine Mastery 2 trivial <150
                    --------------------------------------------------------------------------
                    After the above which I really want
                    2.) Rotating vendor stock would be awesome.
                    3.) Being able to get a 10% trophy, min skill 290 to attempt


                    But tha's jsut me
                    70 Nemesis and Infiltrator
                    Master Poison Maker
                    Expert Jeweler
                    Expert Fletcher
                    Expert Brewer
                    Expert Smith

                    Comment


                    • #11
                      Consensus seems to be building here, for removing the JCM item, and replacing it with mass combines. Unless there's strong objections, that's what I'll do. Still time to voice your opinons though. What else should be changed?




                      Comment


                      • #12
                        G'day guys,

                        How about a new master trophy for each skill having a summoned kit with a limited UI interface that will only perform mass combines as the Devs see fit? That way no more AAs to grind(especially for those of us who spend more time TSing than lvling) that lowbies can aspire to as well.

                        For that matter, it could be a portable container to combine anything for that trophy's skill but will only "remember/learn" the mass combines in the UI?

                        This would be right up their alley as they have added many such containers before. We wouldn't need to argue about increasing the stats on the current trophies (since there are already geerlocks/items out there with the same percent increase) Plus we get the bonus of a mass combine container that is summoned to save on bank space

                        Just a thought.
                        Last edited by Flehmen; 06-01-2005, 08:25 AM. Reason: ME SPEL GUD
                        I call for the elimination of EQ levels 1-50.

                        Comment


                        • #13
                          Remove #6, replace with:

                          There is a very good post on ideas for the fan fair, I really like the toolbelt/keyring idea for items used in combines (smithing hammer, file, planning tool, etc.). I have over 3 bags of items that are used in various combines that are returned on failures and successes. That's a lot of bank space. It would be great to have the items added somewhere NOT in my inventory, that are always on me when I do a combine.

                          Increase stack size to 200 for tradeskill flagged items.

                          Reasonable paths (smooth it) from 252 to 300 for Tailoring.

                          Mass combine on no fail combines. If possible, include those combines that are nofail if our skill is more than 200 over it's trivial. (not a big hitter on my list though, but it would be nice). I am very much against having this ability for non-trivial combines.
                          Sunburnt Dmize - 80 Druid - D-Ro
                          300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

                          Phrump Eatsogres - 32 Gnome - D-Ro
                          300 - Tinker +15%
                          300 - Researcher +12%
                          300 - Tailor +12%

                          Comment


                          • #14
                            Spell Research:

                            In my humble opinion, words are too rare for any but the most insanely dedicated tradeskillers to actually advance SR now that it's been 'fixed'. Here's a couple wishes:

                            1) How about making GoD and PoP spells researchable? That would be very very very nice. Yes those drops can be much harder to get, but preferably easier to get than the spells themselves, or what's the point?

                            2) More practice combines for spell research at higher trivial.

                            3) Make these drops not annoyingly rare (like crushed diamond dust), and not only drop from raid mobs, and not drop in instances or from 4k hitters, and not drop in severely underutilized zones (pre-pop) so we have some chance of seeing them in the baz/on vendors in numbers that make skilling possible.

                            4) How about allowing any class with spell research the ability to research any spell that's researchable instead of the current limiting of the skill up paths?

                            -----------------

                            What do prettier/different bag graphics have to do with tradeskilling?
                            Yesh, I know necros are gaga over new pet models so... (I want my undead horse!)
                            Xislaben The Rising Sun - Crimson Tempest


                            Dead Things

                            Comment


                            • #15
                              Originally posted by filobeto
                              Reasonable paths (smooth it) from 252 to 300 for Tailoring.

                              Originally posted by Xislaben
                              Spell Research:

                              In my humble opinion, words are too rare for any but the most insanely dedicated tradeskillers to actually advance SR now that it's been 'fixed'. Here's a couple wishes:

                              1) How about making GoD and PoP spells researchable? That would be very very very nice. Yes those drops can be much harder to get, but preferably easier to get than the spells themselves, or what's the point?

                              2) More practice combines for spell research at higher trivial.

                              3) Make these drops not annoyingly rare (like crushed diamond dust), and not only drop from raid mobs, and not drop in instances or from 4k hitters, and not drop in severely underutilized zones (pre-pop) so we have some chance of seeing them in the baz/on vendors in numbers that make skilling possible.

                              4) How about allowing any class with spell research the ability to research any spell that's researchable instead of the current limiting of the skill up paths?
                              Both of these are already there (research one is there for the most part. Not 100% identical to what you posted, but covered pretty well non the less.) Check number 10.




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