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type 12 augs versus type 12 equipment

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  • type 12 augs versus type 12 equipment

    here something i posted on the official tradeskill boards at soe. I only thought at a later time that maybe it wouldve been better to post here

    In short i analysed known (to me) type 12 augments and compared it to known augmentable type 12 equipment. This was the result.

    http://eqforums.station.sony.com/eq/...essage.id=7072

    when the oow tradeskill augments received their type 12 slot, it is my feeling the goal was to fit em together with DoN cultural armor. The only armor, or equipment out there that has type 12 slots. Now as i was slightly anoyed that i couldnt find any augment to fit in my leggings. Type 12 augments i mean. I know all types can go in there. But there should be at least 1 augment of that type of slot/augment type available out there. imo. Else there is no use to making it a type 12 aug.

    Now i started to categorise the slots, that i knew don cultural armor covered. Then i wondered. Now there is a slot for which there is no type 12 augment available. Could it be that there are type 12 augments out there. For slots. For which there didnt exist a type 12 slot to put them in. And once more i know they fit in more then one type of augment. But once again. It is my feeling. If they have a type 12 available, then somewhere they should fit into a corresponding piece of equipment. Especially in the case of augments that fit in 1 slot only. Well it seems there are quite a few combinations. That do not fit. And i will list below what my findings were

    info i find on cultural armor and type 12 augs
    armor
    wrist
    chest
    hand
    legs
    head
    arms
    feet

    augments by slot

    Face :
    Howlite
    Bloodflow
    Boneflow
    Emberflow
    Fireflow
    Mossflow
    Mudflow
    Shadowflow
    Stormflow
    Voidflow
    Waterflow

    Neck :
    Apatite
    Bloodflow
    Boneflow
    Emberflow
    Fireflow
    Mossflow
    Mudflow
    Shadowflow
    Stormflow
    Voidflow
    Waterflow

    Arms* :
    Kyanite

    Feet* :
    Kyanite

    Hands* :
    Kyanite

    Waist :
    Celestine
    Bloodflow
    Boneflow
    Emberflow
    Fireflow
    Mossflow
    Mudflow
    Shadowflow
    Stormflow
    Voidflow
    Waterflow

    Shoulders :
    Citrine
    Bloodflow
    Boneflow
    Emberflow
    Fireflow
    Mossflow
    Mudflow
    Shadowflow
    Stormflow
    Voidflow
    Waterflow

    Range :
    Sodalite

    Wrist* :
    Sodalite

    Back :
    Sphalerite
    Bloodflow
    Boneflow
    Emberflow
    Fireflow
    Mossflow
    Mudflow
    Shadowflow
    Stormflow
    Voidflow
    Waterflow

    Chest* :
    Titanite

    Head* :
    Tourmaline
    Sodalite

    Legs* :
    No augments

    Conclusion,
    Their are no type 12 augments in this list that fit in the type 12 augment slot of the don cultural legs.
    A lot of augments seem to fit as type 12's in slots, that are not available in don cultural armor. Face, Neck, Shoulder, Range, Back, Waist.
    Would it be possible to allign these 2 sets somehow. As at least i have the feeling that was the goal by giving type 12 to oow augments. put Tradeskill augments together with tradeskill armor. Well there is clearly some work to be done yet here.

    To go further in my analysis.

    Sodalite has equipment in some of the slots listed. where it can fit in. It fit's in cultural pieces of wrist, and head. Altho there is no range type 12 slot equipment available.

    Now to the big list, the list of augments who have type 12 as list, but do not have any equipment they can fit into.

    Citrine, Celestine, Apatite, Howlite, Sphalerite, Bloodflow, Boneflow, Emberflow, Fireflow, Mossflow, Mudflow, Shadowflow, Stormflow, Voidflow, Waterflow

    Now if i missed some type 12 augments for the legs slot. or other equipment that can fit the big list of forgotten augments. please tell me

  • #2
    See OoW type 12 augment, ok, but ..... In a nutshell, they were probably added across the board just because it was easier than working out which could work on what and only adding the slots to those. That's our guess, at least.

    Closing this but feel free to resume the discussion in the linked thread if desired.
    Retiree of EQ Traders...
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