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Has anyone noticed that failures were increased?

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  • Has anyone noticed that failures were increased?

    In the last couple of weeks some patches have changed the failure rate of combines. I have been making A vial of Prismatic Dye since the recipe was first created years ago. With 250 brewing and 250 pottery, I have never failed on the subcombines. This is after making at least 600 dye per week, since the recipe came out.

    After the recent patches, I started failing about 5 subcombines out of 400. These combines have never ever failed for me. I skilled up pottery a bit (to 256). Now the pottery subcombine never ever fails. So, after only six skill up points, the pottery subcombine no longer fails, but the brewing subcombine continues to fail at a rate of about 1%.

    I would like to skill up brewing, but i dont want to until they fix the bug. If it is a bug. I will not know if it is fixed if i skill up brewing. Every time i make dye now, it is basically a check to see if they fixed the code.

    This may not sound significant, but it is very significant because it also has affected higher level combine success rates. My smithing is over 300 with geerlock. When i make Magnetic armor, I have about a 95% success rate because the skill level is trivial for me. Since the patches, in the last ten combines of Magnetic Legs, I have succeeded in 6 of 10. In the past, it would have been 10 of 10, and maybe 9 of 10 on a bad day. The prices in the bazaar did not change, everyone expects the same price. So, that means i lost at least 60Kp (assuming 20kp each) due to the changes in failure rate.

    This is just one example. It is not just one unlucky day. That is why I have waited this long to say anything. I have been observing success/failures, and am quite certain that something in the logic has changed.

    Has anyone else noticed this? Is it a bug? Will it be fixed?

  • #2
    Somewhat related:

    http://mboards.eqtraders.com/eq/showthread.php?t=21008

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    • #3
      I haven't noticed anything. Maybe it's my mastery AA's helping me out though.

      In the last couple weeks -

      8 pieces of BD cultural - no fails (335 trivial)
      3 white gold inlay - no fails (308)
      1 black gold inlay - no fails (335)
      1 Grandmaster DoN BP - no fails (386)

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      • #4
        I've seen a remarkable uptake in the number of failures on trivial combines. I'm seeing a 20% fail rate on making Blessed Dust where I used to pratically never fail.

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        • #5
          I have failed 4 of the last 6 Black Gold inlays... 300 +15% and SM3

          This has been in the last week. /sigh.. 3 of them was for me.. ouch

          But this can be a bad run since i did really well before a patch or 2 ago.

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          • #6
            315 Jewelcraft skill with trophy
            JCM3

            I have failed 7 of my last 9 attempts at radiant cut augments. My success ratio has been worse at skill 300 than it was at 250. I haven't noticed unusual failure rates with anything other than augments though.
            Lanimelle Asterius
            Enchanter - Quellious Server
            2100 Club Member

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            • #7
              Making a vial of prismatic dye I'd fail 1/20th of the time, with my skills at or near 200.

              I've not noticed a higher than previous failure rate, but then all my skills are at or sub 200, but I have noticed that my skillups are not noticably any faster than they were before, and it's suposed to be overall 15% fewer combines, with the majority of those pre-250 skill...
              Xislaben The Rising Sun - Crimson Tempest


              Dead Things

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              • #8
                sub-combines, not combines.

                Originally posted by Xislaben
                Making a vial of prismatic dye I'd fail 1/20th of the time, with my skills at or near 200.
                I was talking about SUBCOMBINES. There are two subcombines needed to make the dye. One uses pottery, and the other uses brewing. The final combine uses brewing and has always had a small failure.

                Read carefully: The change in failure rate is noticable in the SUBCOMBINES, which would never fail. Never, as in, not once in thousands of combines. After the patches a couple of weeks ago, they started to fail at a rate of 1%.

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                • #9
                  Originally posted by Brambly
                  I was talking about SUBCOMBINES. There are two subcombines needed to make the dye. One uses pottery, and the other uses brewing. The final combine uses brewing and has always had a small failure.

                  Read carefully: The change in failure rate is noticable in the SUBCOMBINES, which would never fail. Never, as in, not once in thousands of combines. After the patches a couple of weeks ago, they started to fail at a rate of 1%.
                  Sorry I didn't state it correctly, I'd fail the subcombines 1/20 normally with pottery in the 160's and brewing at 200. I failed the subcombines more than the actual final combine.

                  That is I'd typically buy enough to make 20 "A Vial Of Prismatic Dye", and I would typically fail on "dye vial" and "prismatic dye" 1 time each out of each stack of 20. I rarely failed the actual combine on "A Vial Of Prismatic Dye".

                  I haven't done the combine since the tradeskills were supposedly fixed though, but I strongly suspect that they haven't smoothed out the skillup path yet so who know what else has and has not been implemented...

                  Int 290, no ts AA's or ts mod for either.
                  Last edited by Xislaben; 05-27-2005, 01:29 PM.
                  Xislaben The Rising Sun - Crimson Tempest


                  Dead Things

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                  • #10
                    It's weird, but I fail more on handmade backpacks than on Haversacks these days. Could just be a quirk I guess.
                    Bittleaye Arkades
                    Halfling Druid of Xev
                    Sans Requiem


                    Tailoring 252 - Smithing 222 - Fishing 200 - Brewing 200 - Pottery 199 - Baking 197 - Fletching 142

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