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  • #31
    Did about 140 combines in JC (at 284 + 5% mod) and no skill up. Previously, from 200 - 284, I would average 1 skill up per 20 - 30 attempts (before patch).

    Did about 100 combines in Brewing (at 252 + 5% mod) and no skill up. Previously, from 200 - 252, I would average 1 skill up per 20 - 25 attempts (before patch).

    Did about 300 attempts in Tailoring (at 279 + 5% mod) and got 1 skill up. Previously, from 200 - 279, I would average a skill up between 20 - 40 attempts.

    Something is serious not right or it is a bigger than 20% increase on attempts.

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    • #32
      noticed on a couple of different trade skills hitting 270 and it starting to become extremely hard to get levels like 40 combines per skill is exetrmely lucky.
      Master Artisan Cloud the Honorary Librarian of Stromm

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      • #33
        i did 175 non-trivial brewing combines tonight and got 5 skillups (went from skill 257 to 262).

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        • #34
          well bobaten i did jc with my druid (skill 250) and the worst run i ever had was 30 combines .... 4 stacks is defenitly not normal unless jc was made much harder in general as they did with pottery.... and it seems i m not the only one noticing... and my enchanter's int isn t really low....so that can t be the reason.

          rasi

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          • #35
            After reading here I figured I would try out the GoD tradeskill freebies. Sure enough after a certain point skilling up was just near impossible. Not solid data but after 80 combines of the tailoring freebie quest I got 19 skill ups. The first 15 came very quickly that last four points took almost half the total combines to get.

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            • #36
              Is it worth me (50ish rogue) starting my pottery and smithing skills? Was hoping to do some this weekend. And is this new patch gonna mess up my GM attempt on poison (297-300)?
              Lone Ranger
              Master Artisan Buns Pincher of Povar

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              • #37
                Your poison should be ok (difficult, but ok)

                I would not start any new skills.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #38
                  Just another point of data ...

                  Bought 8 stacks of combines to make Mead. Starting with my brewing skill of 5 I started combining.

                  Less than 3 stacks and I was at 16 Brewing. After I was finished with all 8 stacks, I was still at 16 brewing.

                  I don't know if 3 skillups in the first stack, 4 in the second stack, and 5 in the next 12 or so combines was the expected skillup rate. But 105-110 combines at skill level of 16 without a skillup is most definately abnormal. Operating on an unbuffed 293 wis.

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                  • #39
                    Just done 30 Tae Ew Shields smithing attempts at 292 skill, took ages farming.
                    80 Alchemy awareness V potions and 53 ensnaring potions skill 228 using DoN forage drops took ages.
                    53 hand formed bottles pottery skill 255.
                    A weeks supply of farming and foraging and got one skill up in pottery.
                    The 80 Draconic Essence and 80 Storm cloud and 53 silkworms for alchemy gone in about ten minutes with no skill up hurt a lot.

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                    • #40
                      The formula should have just been left alone. I'm quite familiar and accepting of the difficulties of sub-combines, gathering components, etc., but the latest changes make skilling up post 250 simply too difficult and wasteful. It penalizes those that didn't have the foresight (and mistrust of the upcoming changes) to get their tradeskills knocked out before the patch, while rewarding and effectively elevating those that did.

                      Mathematically, the new formula may look sound, but from a practical standpoint, it requires way too much time/money. It was fine before.

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                      • #41
                        Originally posted by greebmushroome
                        i did 175 non-trivial brewing combines tonight and got 5 skillups (went from skill 257 to 262).
                        did 140 (+salvage recovery) constitutional combines tonight and got 4 skillups (262 - 266)

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                        • #42
                          Originally posted by Tanker
                          Some hints, maybe?

                          Hmm, ok, first off, we didn't touch Part 1 of the skillup check. The changes were only made to Part 2

                          Maybe another hint later.
                          some suggestions for hints, if i may be so bold

                          - whether the second check still a function solely of skill...
                          - whether the second check a piece-wise function or not...
                          - is the function in the second check a constant after skill 250...

                          thanks!
                          -greeb mushroome
                          ayonae ro
                          Last edited by greebmushroome; 04-18-2005, 01:39 AM.

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                          • #43
                            I did 279-300 after patch. If you remove the 15-20% more combines for skillups, and replace it with 150-200% more, its dead on.

                            I kinda stopped hoping for skillups and instead just clicked away until I was at about 50 combines and *knew* that around there I would get a skillup. It worked every single time except for one where a skillup came after only 30 or so.

                            This was for smithing, I did Mistletoe Cutting Sickles and did them all in the dwarven smithy area in PoK. INT at 400.
                            Last edited by Rissenn; 04-17-2005, 07:51 AM.
                            300 - Baking, Brewing, Pottery, Smithing, Jewelcraft
                            285 - Fletching
                            282 - Tailoring
                            Fishing 200, Research 200

                            "Be not ashamed of mistakes and thus make them crimes." -Confucius (551 BC - 479 BC)

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                            • #44
                              If you remove the 15-20% more combines for skillups, and replace it with 150-200% more, its dead on.
                              I'm trying not to think about it so I don't cry.

                              I went into a little more detail in the JC forum, but *before* the patch 281 took 91 combines, 283 took 165 combines, 288 took 133 combines and I'm now sitting at 290 with some combines before and some after patch at 153 combines without a skillup. Who in there right mind thought the difficulty for skiilups was not high enough?
                              Oonna Wynterbreeze - 61 Enchanter

                              Jewelry - 300, Baking - 200, Brewing - 200, Fletching - 200, Pottery - 200, Research - 200, Tailoring - 188, Fishing - 184, Smithing - 125

                              The Rathe

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                              • #45
                                Jewlery Skill

                                Originally posted by Tanker
                                Figured I'd post here too, explaining a bit about the bug.

                                First off, if you're over 150 in a Tradeskill, you won't notice the bug, as the bugged code isn't being called... you're now using the new formula (which is working, going from your posts).

                                The bug makes it very difficult to skillup at low levels in EVERY skill. Tradeskills when your skill is below 150 is still using the original skillup formula, as is every other skill (1hbash, etc.) for the whole path (1-300). Until this is fixed, if you start a new toon, or finally decide to get your Piercing (or Swimming, etc) skill up, you will find it very difficult to skill up (though not impossible).

                                The bug resulted from code cleanup that occurred at the same time as the new Tradeskill skillup formula, but is not a result of the new formula. The new formula seems to be working correctly. I do not know when a fix for the bug above will go Live.

                                Hope this clears things up.

                                I have a character with 268 in Jewlery and I have made 20-30 Dark blue combines without a single point. Are we sure there are no problems with other skills?

                                TY, Zoola

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