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  • #91
    Well.. I just did 200 more combines and got 3 skillups.. 2 in first 100.

    Could just be rng of course.. but gonna try another 200 without trophy in a few mins.

    I haven't gotten 3 skillups on 200 since late 270s.
    Yuliya Gaflarglebargen, Gargles Traveling Circus of Xev
    Master Fletcher (300) + Trophy
    Master Baker (300) + Trophy
    Expert Jeweler (300)
    Journeyman Smith (200)
    Journeyman Potter (200)
    Journeyman Tailor (200)
    Journeyman Brewer (200)

    Comment


    • #92
      #^(&*^$(

      Oh yay.. back to 1 skillup in 200 combines.. 297 now.. someone kill me.
      Yuliya Gaflarglebargen, Gargles Traveling Circus of Xev
      Master Fletcher (300) + Trophy
      Master Baker (300) + Trophy
      Expert Jeweler (300)
      Journeyman Smith (200)
      Journeyman Potter (200)
      Journeyman Tailor (200)
      Journeyman Brewer (200)

      Comment


      • #93
        df

        200 more.. 1 skillup... 3am.. one more set.. please someone report this to the developers.. hehe

        IF i make 300.. i will have done around 3000 combines.. not to mention the 4500 subcombines.. it's just stupid
        Yuliya Gaflarglebargen, Gargles Traveling Circus of Xev
        Master Fletcher (300) + Trophy
        Master Baker (300) + Trophy
        Expert Jeweler (300)
        Journeyman Smith (200)
        Journeyman Potter (200)
        Journeyman Tailor (200)
        Journeyman Brewer (200)

        Comment


        • #94
          300!

          Well.. last batch i made two skillups in 194 combines.. had 6 combines left when i finally made it to 300
          Yuliya Gaflarglebargen, Gargles Traveling Circus of Xev
          Master Fletcher (300) + Trophy
          Master Baker (300) + Trophy
          Expert Jeweler (300)
          Journeyman Smith (200)
          Journeyman Potter (200)
          Journeyman Tailor (200)
          Journeyman Brewer (200)

          Comment


          • #95
            well, a little good news I guess... I did about 250 combines of DoN wood elf Master arms, gloves, helms and got 10 skill ups .. thats about 1 every 25 combines.. there were a few that skilled up back to back.

            If i may say... this no drop pattern crap needs to be fixed as well, what the hell are we supposed to do with the 6 or so bags of no drop patterns. Someone kick the hell out of the guy who thought of it and kick the hell out of the guy who approved it. I am tight on space as it is giving my Tradeskill Mules all the crap for each skill and now I cant give them these patterns cause they are no drop, and I am starting to get these molds for DoN armor filling up .

            Somebody kill me PLeaasee ( quote from the Wedding Singer )

            Rorlan the Encumbered
            Last edited by Rorlan; 05-04-2005, 03:35 AM.
            Rorlan Reddog 66 druid
            Originally from Terris Thule
            Now Im Proudly on Stromm
            285 Smithing Mastery AA x 3
            284 Tailoring Mastery AA x 2
            267 Pottery
            267 Baking
            267 Brewing
            250 JC
            250 Fletching

            Salvage x 2

            Comment


            • #96
              Consider urself lucky around 3500 fletching combines now and still only 276 and starting from 250.
              Master Artisan Cloud the Honorary Librarian of Stromm

              Comment


              • #97
                Skill ups

                I've posted/ranted b4 somewhere but this SOE apparentTS improvement is out the window.

                (1) The materials for combines at the higher levels are like ridiculous to farm. You are talking a phenomenal amount of time (then again maybe this is the whole idea !!)

                (2) The success rate 250+ is definitely lower. I use to average 1 skillup every 20-30 combines. It is not unusual now to do 50-80 combines for 1 skillup. The logic behind this eludes me.

                (3) Each TS should have some way (most likely expensive) to skill up to the 300 level with materials which one can either farm relatively easy or get from the bazzar (eg) the old ceremonial robe = spider silk market.

                I was a 250 GM all trophies before the recent 300 cap increase. Some TS's (eg) JC, fletching, brewing have routes which dont take yonks to do. I am strongly thinking of giving up on tailoring though as I just cannot see any path which isnt going to take me the guts of 1 to 2 years to skill up. Just plain sad.

                Finally TS demand is still pathetic. You still cannot make any item which has a substancial profitable demand (eg) the old solistce earring which has now been attuned out of existence. What is so bad about making the new race specific augments slot 7 !! Then we'd have a market.

                Gar

                Comment


                • #98
                  Originally posted by Rorlan
                  If i may say... this no drop pattern crap needs to be fixed as well, what the hell are we supposed to do with the 6 or so bags of no drop patterns.
                  *giggles* welcome to the world of tinkering. The minimizing device has 2 subcombines that are not only non-stackable, they are no-trade as well, so you can only make them in very limited batches. I ended up with all of my tradeable items on my mule and handing them over in batches of 16. Do a complete run with those 16, hand the minimizing devices over to the mule than start another batch.

                  It really was a stupid, stupid way to design it. Subcombines should never be no-drop.

                  Comment


                  • #99
                    Originally posted by Garoid
                    (2) The success rate 250+ is definitely lower. I use to average 1 skillup every 20-30 combines. It is not unusual now to do 50-80 combines for 1 skillup. The logic behind this eludes me.
                    Consider yourself VERY lucky there. Many posters, myself included, are having more along the lines of 150-250 combines per skill-up. I'm current at 483 combine run in JC with only 2 skill-ups.
                    Oonna Wynterbreeze - 61 Enchanter

                    Jewelry - 300, Baking - 200, Brewing - 200, Fletching - 200, Pottery - 200, Research - 200, Tailoring - 188, Fishing - 184, Smithing - 125

                    The Rathe

                    Comment


                    • I think people are just forgetting how long it used to take to raise the skills, tradeskill or otherwise.

                      I know my alt SK never had defense maxed for the level and wasn't PLed. You have to remember that defense can only raise when something misses you. The more your skills are behind the harder it gets to catch up because by the virtue of having a low skill, a mob won't be missing you much, but you can only skill up if they miss!

                      Compared to something like dodge, where you've a chance to raise on every hit, you'll notice dodge goes up way faster than defense, since you get way more opportunities to skill up.

                      Comment


                      • Originally posted by Phantron
                        I think people are just forgetting how long it used to take to raise the skills, tradeskill or otherwise.
                        On the contrary, the tradeskill community was actively skilling up before, between, and after the patches. Because the cap was raised from 250 to 300 when DoN was released, many tradeskillers immediately began skilling up. People posted the total number of combines it took to get the skillups they got. It wasn't a case of forgetting how skillups used to work: People are sampling batches done just beofre a patch with batches done just after that patch. And many people are finding that the stated 20% (on average) increase in combines does not reflect the in-game evidence so far.
                        Redeemer Clamford Andson
                        The Nameless

                        Comment


                        • messed up skillup rates

                          I have also noticed a major change in skill up rates in tradeskills and in melee skills. I have stopped playing many of my melee alts as it is very rare to see a skill up in melee skills at lower levels (below 200). My level 44 chanter did 206 research combines yesterday and I only got 3 skill ups (155 to 158). That is much worse than it used to be. I have 16 characters that I play on a regular basis so this is not my imagination. Has there been any word when SOE is going to truly fix the skill up problems for both tradeskills and melee skills?
                          Kekenewah Silverfire: 82 High Elf Wizard: Drinal Server salvage 3
                          300 Jeweler (plus 15%) & JM3, 300 Smith w/ SM3 (plus 15%), 248 brewer (plus 5%), 300 tailor (plus 15% & TM3), 200 baker, 217 Pottery (plus 5%), 200 Fisherman, 300 spell research w/ AT3 (plus 15%)
                          Kekema: 81 gnome magician 250 fletcher (plus 5%), 215 tinkerer (plus 5%)
                          Kekero: 65 dwarf rogue 300 make poison (plus 12%)
                          Keketrol: 74 troll shaman 300 alchemist w/ AM3 (plus 15%) salvage 3
                          Kekecha: 75 Erudite enchanter 122 smith (plus 5%)
                          Kekenebog: 59 Ogre warrior 203 blacksmith (plus 5%)
                          Kekera: 62 halfling ranger: 189 blacksmith (plus 5%)
                          Keneken: 75 dark elf necro: 112 tailor (plus 5%)
                          Keke 70 High Elf wizard on Mayong 300 plus 12% research with AT3

                          Comment


                          • I don't know for anyone else, but I have been working Smithing, Brewing,Tailoring and Jewelcraft all at the same time.. I get 1 skill per 100 odd avg..
                            Smithing is at 256 (Trust me 100+ sickles combines kills the morale and bank balance as does farming othmirs and getting 1 skill up per 200 furs (tailoring 252.. still haven't had a skill up after 121 combines ><, and using up 100+ Blue diamonds for 1 skill is heart breaking with J/C at 291). Brewing is cheap but still a let down at times....
                            I love my tradeskills (thus being the 6th toon I am about to GM, but love can be pushed to limits sometimes..)


                            Menssia
                            68 Cleric
                            'The Rathe/Karana'
                            Mensei 88 Rogue (Gnome) Sal3, GM 300 in all base tradeskills +Tinkering & Poison Making (Melee Research 296 - getting there)
                            Menssia 75 Cleric (High Elf) Sal3, GM 300 in all base tradeskills (except Research)
                            (Terror Australis - 'The Rathe/Karana')

                            Comment


                            • I just did some pottery, a melee type needed the Thurg gate potion. I went 36 skill to 100 skill in pottery with a 10.5% skill up rate evenly distributed across the range. Hmmm, didn't sound right so I did it again with another character. Wis on the two characters was 193 and 188 with geerlok. Second one got the same result, 10.5% rate on 600+ attempts from 36 (med. container) to 100 (small bowl). I was tracking this with the EQ calculator where I found that the old skill up rate for these 64 skill ups had a narrow range of expected skill ups ranging from 19.6% to 21.0%, this with the 'Tradeskill Difficulty' on Hard setting and 190 wis. So, a direct comparison of the old and new can be made showing the new to have about half the chance of skill ups that the old system had in this range. This was done on test server on May 2 and 3. It's cheap and fast so try it if your a non-believer. I also hope the live servers have a better success rate.

                              I then took a 151 potter (wis 225 with geerlok) and tried to raise skill to 199. Got 7 skill ups on first 100 attemps, 6 on next 100, 2, 4, 4, 4, 3, 4 on next six runs of 100 attempts. For each 100 attempts the successful combine rate was very close to that predicted by the EQ calculator (+/- 7%), which indicates that the statistical error in this sample size was not large. I then got 3 skill ups in 53 attempts to finish out sealed poisen vials followed by 1 skill up in 90 attempts on casserole dishes. Then I quit.
                              234 smith, 212 jewelry, 212 brewing, 150 pottery, 200 poison

                              Comment


                              • Originally posted by kekenewah
                                Has there been any word when SOE is going to truly fix the skill up problems for both tradeskills and melee skills?
                                At this point SOE hasn't even admitted there is a problem. They also haven't stated that "Yes, the 150-250 combines per skill up is now the way it's supposed to be." I would REALLY appreciate them giving us ANY response, even if it is the dreaded. "Sorry, there is no problem." Please guys, say something, anything just acknowledge that you know the tradeskill skill-up issues so many of us are discussing.

                                I've done one feedback, maybe I should start doing some more.
                                Oonna Wynterbreeze - 61 Enchanter

                                Jewelry - 300, Baking - 200, Brewing - 200, Fletching - 200, Pottery - 200, Research - 200, Tailoring - 188, Fishing - 184, Smithing - 125

                                The Rathe

                                Comment

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