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  • #31
    I would opt to remove:
    2) Bag tokens - They have our list of bags that need to be added I believe. Just waiting for it to be patched?
    3) Rotating stock on vendors. - We've already been told it's too complicated for them to do right now. Remove it for now and put something that has a chance of being looked at.

    Regarding 9) Excessively low drop rates for PoP temper components:
    While the Elemental planes drop rates may have been improved (I'm not elemental. I just know the prices don't seem to have dropped, but that could be the usual gouge the tsers problem. ), I don't believe the lower planes drops have been. I have spent many hours in torment and haven't seen a putrescent blood since they were added to mobs outside the stomach event and the drop rate on them was supposedly increased.

    I would replace one of those 2 with "New Recipes 250-300" and then further break it down to the skills that are in such need, with details.

    I would so love bank space, but goodness knows if they did decide to add that, it would likely be a feature of a new expansion. Though perhaps making item stacks hold more than 20 items could be done outside an expansion?

    That, or removing the level restrictions on tradeskills and their AAs. Both are repeatedly mentioned in this thread.
    Celestya
    66 Druid
    The Rathe
    Expert Artisan (1750 Club Member)
    Chanthira - 245 Tinkertot
    Serenity - 190 Alchemist-in-training

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    • #32
      Originally posted by Celestya
      I would replace one of those 2 with "New Recipes 250-300" and then further break it down to the skills that are in such need, with details.
      You don't like how I changed number 10?




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      • #33
        How you changed it is perfect. You posted your change while I was typing out my reply. *huggles*

        edit: Definately add alchemy to it though. Specifically 250+ recipes that don't require foraging (shaman can't forage).

        Tinkering would be easier if the wee gnome issue in poi was addressed. Otherwise, tinkering didn't get any new recipes with this expansion. Were they just forgotten?
        Last edited by Celestya; 03-02-2005, 02:12 PM.
        Celestya
        66 Druid
        The Rathe
        Expert Artisan (1750 Club Member)
        Chanthira - 245 Tinkertot
        Serenity - 190 Alchemist-in-training

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        • #34
          remove: 3) Rotating stock on vendors. - We've already been told it's too complicated for them to do right now. Remove it for now and put something that has a chance of being looked at.

          I would agree that this item should be dropped from the list. Its really pretty trivial, especially when you consider the even bigger problem that now exists is that large quantities of sold off goods arn't even being sold to merchants we can get to (guildhalls).


          I'd say the biggest issue right now, is the lack of skillup paths in certain areas. Specificially fletching and research.

          I would also update this one:
          6) Expanding Jewelcrafting Mastery to other skills and classes

          Mastery has been expanded to other skills, however i believe that JC Mastery should be available to ALL Classes not just enchanters. SOE has stated that they have no intention of doing this, however i don't see any reason for it, and we should keep proding them for it. Theres no reason that any class should not be able to master JC. If they intended JC to be something class defining to the enchanter class and this is their reasoning for blocking every other class from ever earning the mastery aa's, then they should have made it an exclusive class ability just like alchemy is akin to shamans and make poison is to rogues.

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          • #35
            A couple questions, see below in bold:

            Originally posted by Anexkahn
            I would agree that this item should be dropped from the list.

            I'd say the biggest issue right now, is the lack of skillup paths in certain areas. Specificially fletching and research.

            What would you replace it with, since the skill up paths would be covered in 10 now?

            I would also update this one:
            6) Expanding Jewelcrafting Mastery to other skills and classes

            How would you change what's there? Adding in the arguments is really a moot point, because SOE knows what they are already. They feel that keeping it chanter only outweighs opening it up to everyone right now. I'm not sure what else we could say to change their mind. Maybe some pictures of Maddoc and a monkey to use as blackmail?
            Last edited by Nolrog; 03-02-2005, 02:53 PM.




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            • #36
              Originally posted by Celestya
              How you changed it is perfect. You posted your change while I was typing out my reply. *huggles*

              edit: Definately add alchemy to it though. Specifically 250+ recipes that don't require foraging (shaman can't forage).
              LOL. Figured that was the case. Had to tease you anyway.

              Added in Alchemy. Please go up and read it, and make any corrections necessary.

              Thanks,

              N




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              • #37
                Originally posted by Celestya
                Tinkering would be easier if the wee gnome issue in poi was addressed. Otherwise, tinkering didn't get any new recipes with this expansion. Were they just forgotten?
                Tiny correction - tinkering DID get some new recipes. They have tinkering recipes to make the plate and chain cultural armors, as well as smithing recipes that do the same. I just today got the Tinkering Recipes page up if you'd like to take a peek.
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                • #38
                  I don't mind HARD skillup paths for some tradeskills

                  But it has to be a level playing field in skillup paths and be realistic in achieving

                  this covers foremost fletching but also research and alchemy

                  TBH i didnt mind the hard tailoring- it made 250 tailoring something special- showing more dedication than clicking a few 1000 MTP with easy to get components

                  I think there needs to be level playing felds

                  Fletching has the discreppancy between woodelfs/karana followers on the one end and all others on the other end

                  Alchemy has hard skillup path/no realistic skillup on the one side and have to compete with rogues for the skillup items also on the other hand (rogues better augment makers now- although this turns when alchemist gets 300 with the 15% modifier versus 5% for rogue.... sigh)


                  Level playing field means also achievability/of tradeskill mod items- the VT shei ones just dont cut it anymore - Can;t be that Luclin is only source of modifiers

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                  • #39
                    A couple questions, see below in bold:
                    Quote:
                    Originally Posted by Anexkahn
                    I'd say the biggest issue right now, is the lack of skillup paths in certain areas. Specificially fletching and research.

                    What would you replace it with, since the skill up paths would be covered in 10 now?
                    Number 10 looked alright, i was mainly reinforcing that lack of skill up paths is, imo, the number 1 issue in tradeskills right now. The only possible fault i find in number 10 is that under the subsections, you've grouped some very major flaws with skill paths (fletching and research) with some really trivial issues (number of orbs in shadowscream). I personally wouldnt dilute the need to address fletching and research with things "that would be nice" for the other skills that have at least somewhat viable paths already.

                    I would also update this one:
                    6) Expanding Jewelcrafting Mastery to other skills and classes

                    How would you change what's there? Adding in the arguments is really a moot point, because SOE knows what they are already. They feel that keeping it chanter only outweighs opening it up to everyone right now. I'm not sure what else we could say to change their mind. Maybe some pictures of Maddoc and a monkey to use as blackmail?
                    As it reads, right now Expanding Jewelcrafting Mastery to other skills and classes They just keep saying we did it in omens. The issue now should be updated to specifically address JCM being *only* available to enchanters. I don't think adding the arguments again is moot. We asked for skill mods to other skills and JCM to be open to all, they gave us part of that, we need to keep refreshing their memory we want the other half of that.

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                    • #40
                      why oh why can't we leave this bloddied beaten bejeweled horse alone? there had to be a reason SOE made it the way it is so lets leave it as is until tehy decide otherwise.

                      as for the top 10 itself i think the drop rates on TS items need to be upped as well

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                      • #41
                        Originally posted by YurienStonebow
                        as for the top 10 itself i think the drop rates on TS items need to be upped as well
                        Items in general, or do you have some specific things in mind? (The OOW drop rate for trean flies and discordant scoriae is already there. )




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                        • #42
                          I just have to say that I like the new number 10 I'm not so concerned that there are trivial items mixed in with the more serious ones. They've shown a willingness to tackle each of the bullet points seperately before so it seems like a way to make a very comprehensive point without using our entire list to do it.

                          As for your note about rogues speaking up, I've been planning out my husband's skill up path to 300 and I'd just like to say that I think rogues are just fine for skilling up They have storebought (relatively cheap, less than 10k to 250 and I'm guessing less than 5k to max out storebought) and then really some pretty easy farming / vendor mining to finish maxing it out. Its a shade more difficult than brewing but a heck of a lot easier than most of the other tradeskills.

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                          • #43
                            I think 6 should be removed so something more likely to be helpful is put in. SOE said that JCM is an enchanter class ability, and its staying that way, and changing it will obviously cause a lot of issues.

                            JCM is an enchanter CLASS SPECIFIC AA from the PoP expansion. If they change that to be a general AA available to everyone:
                            * they need to REMOVE that AA from class specific (since it no longer is)
                            * they need to remove it from PoP and add it to Omens (where all other general tradeskill AA's are)
                            * they need to either let enchanters keep the AA or trade it in for another since its will no longer have the same value it does today (since everyone could do it instead of a few)
                            * they need to come up with a suitable CLASS SPECIFIC set of AA's that are worth 18 AA's, as the current JCM ones are valued at.
                            * they need to make sure that the change is acceptable to the enchanters, since they are the ones LOSING A CLASS SPECIFIC ability.

                            If you don't address those issues, then asking for a CLASS SPECIFIC set of AA's to become general ones isn't going to happen.

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                            • #44
                              Let's NOT derail this thread into yet another JCM debate.
                              Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
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                              • #45
                                Originally posted by Maevenniia
                                Let's NOT derail this thread into yet another JCM debate.
                                Its not a derail, its a specific request to remove an item that clearly has larger issues to it. Item 6 is not going to happen easily, there are a lot of issues to making JCM open, and if you really don't want to discuss this DEAD ISSUE, then perhaps removing it from the current top 10 makes the most sense.

                                You are saying its a dead issue and not open for discussion, so am I. Lets agree to remove it.

                                I find it astonishing that a moderator is permitted to label an opinion about the top 10 list as a "derail", when everyone else is permitted to have an opinion either for or against any other item in the top 10 list. Its not your place to decide my opinions, nor censor them by labelling anything you disagree with as a "derail". Item number 6 is an ACTIVE item on the list, and I am expressing an opinion about an ACTIVE ITEM ON THE LIST. There is absolutely no derail in any manner whatsoever.
                                Last edited by Trellium; 03-03-2005, 11:27 AM.

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