Sorry, but the UI is not to blame for the devaluation of skillup path items. They were devalued long before the UI came out. MTPs, for instance, were good money-makers when the earring quest first came out...which caused more people to look at MTPs as a source of income...which caused competition and drove the prices down. Add Aid Grimel into the mix once PoP came out, and Solstice Robes and the like are worth next-to-nothing.
MTPs still sell for 3-5p each fairly commonly (at least on Innoruuk.) For something that costs under 6g to make (plus the cost of 2 fruit per 100 combines), that's a pretty good margin. Granted, with such a small cost, you have to do major volume to make a lot of money...and there's a lot of competition...but the UI didn't cause either.
MTPs still sell for 3-5p each fairly commonly (at least on Innoruuk.) For something that costs under 6g to make (plus the cost of 2 fruit per 100 combines), that's a pretty good margin. Granted, with such a small cost, you have to do major volume to make a lot of money...and there's a lot of competition...but the UI didn't cause either.

) and possibly the removal of the most expensive components for the Solstice Robes.
Could we get some higher skill recipes that do not use foraged items to use as a viable skill up path?
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