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  • #16
    Originally posted by Auricula
    If Sony insists on creating more and more tradeskill containers and implements, we need more bank space, period. I wish I had the time to compile a list of all the stuff I have to lug around or store in my bank just for tradeskilling.
    Big YES vote to this one. Especially with the bank space required for the new DoN cultural. I cannot even forsee being able to do any of it, because of the space required.

    I would like the level restriction removed for being able to get the new DoN tradeskill quests...or at the very minimum, the level limits lowered to match the required level tag on the completed symbols
    I agree with that one as well. I'd also move for having the level restriction on tradeskill AAs removed (ie, salvage). Tradeskills are supposed to be an alternative (or supplement for some) to experiance grinding and raiding. These restrictions prevent that.
    Celestya
    66 Druid
    The Rathe
    Expert Artisan (1750 Club Member)
    Chanthira - 245 Tinkertot
    Serenity - 190 Alchemist-in-training

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    • #17
      I would like the level restriction removed for being able to get the new DoN tradeskill quests...or at the very minimum, the level limits lowered to match the required level tag on the completed symbols.

      i.e. a level 65 (not level 70) could get the quest for the grandmaster's symbols because they have a required level of 65 on them.
      Agree!
      Expert Artisan Secone Iceskimo of Antonius Bayle
      70 Paladin of Tunare
      My Complete Tradeskill Guide 3.0
      (300 Brewer +15%) (300 Jewler+12%) (300 Baker) (300 Potter+12%)
      (286 Fletcher, Mastery1+8%) (300 Smith, Mastery3+12%) (253 Tailor+8%) (200 Fisher)
      Salvage3
      Fumlefingre (286)+8% Tinker
      Snigemorder (300)+15% Poisonmaker

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      • #18
        Change the bazaar.

        Task lvl requirements... don't mind if they dropped, saves me lvling up my old SK to carry on with smithing.


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        • #19
          Gnomes need more 300+ trivial recipes for tinkering skill-ups -- with ingredients that are reasonably obtainable by most players.

          This request and the requests for more high level fletching, research, etc. recipes could be combined into one big request for more high trivial recipes that use commonly available ingredients for all tradeskills. As an example of a tradeskill with good skill-up recipes, my halfling had several reasonable baking skill-up paths to reach Master Baker.

          And I second the motion to make ALL tradeskill containers collapsible!

          An aside: my gnome was just purchasing enchanter Research training as he slowly leveled. With the recent removal of the level restriction, he has started researching spells. Is that a new-style tradeskill interface associated with the advanced spell books (Phantasmal Tome for enchanters) used to combine spell components? If not, I suggest that upgrading research containers to the new interface should be a Top 10 request item.

          And the new cultural armor recipes should NOT be level-restricted!

          Scapa Orkney, 64th level Wood Elf Druid of Tunare
          Master Potter, Journeyman Artisan
          Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
          Master Baker, Journeyman Brewer
          Jura Sixovus, 40th level Gnome Enchanter
          Master Jeweler, Expert Tinker (284)
          Bertoxxulous - Tholuxe Paells
          BrindleWood

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          • #20
            Originally posted by greebmushroome
            i can't imagine that /feedback is the answer. there must be so many of those... will yet another get noticed?
            Yes, they get noticed. Check it out

            Originally posted by Brenlo the updated
            Upcoming for March

            The Barter and Bazaar zones will be combined.

            Brenlo the Updated




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            • #21
              It would be nice to see alternative ways of making tradeskill components such as jade shard and crushed diamond dust.

              Jade + file = Jade Shard
              Diamond + Mortar/Pestle = Crushed Diamond Dust

              As someone mentioned previously, more bank slots would be wonderful! If not more bank slots then more shared bank slots would be terrific!

              Higher drop rate of tradeskill components. Also it would be great to see components scattered to various mobs rather than just one zone. (Such as, why does PoI have to have all the tinkering tradeskill components when a clockwork rogue in Steamfont could very well drop an item similar!)

              More tradeskill components on merchants rather than the typical "You have to farm to gain skill" method.

              *Far Fetched Wish List Below*

              Why not bring back old items that no longer drop in the game as tradeskill only items? Deluxe containers, rubicite armor, and such would be grand for the Nostalgia!

              Would it be too much to ask for containers with more slots than 10? lol

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              • #22
                I would like to see all tradeskill containers collapsible, or new bank slots, or new blank slots only for tradeskill containers (maybe even when they are empty only), or the ability to make say enchanter spell research combines in say the warlock book of binding (how many of these containers should I need?), or new containers that have say 20 giant slots but can only be filled with items when in your bank, or maybe only two different lore 20 giant slot containers bank only. And no, making them purchasable/questable only in the plane of time for 100k is not balancing...

                I would also like to see an increase in the drop rates and attainability in research components; since we can't buy points any more (even if that was a bug) skilling up research is going to be much more difficult.

                LOVE the DoN cultural stuff, but the drops could be a little more common, specifically Drop of Mercury in The Hole, I can't really say for any of the others but I'm never doing that again without an increase.

                Most wanted request:
                Being able to barter/trader without being logged in, or while logged in but also being able to play. Wish I didn't need a second account for this. Not really tradeskill related though, but it would be something of an inventory problem resolution which affects tradeskills.
                Last edited by Xislaben; 03-01-2005, 11:20 AM.
                Xislaben The Rising Sun - Crimson Tempest


                Dead Things

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                • #23
                  Originally posted by Brodybeard
                  An aside: my gnome was just purchasing enchanter Research training as he slowly leveled. With the recent removal of the level restriction, he has started researching spells. Is that a new-style tradeskill interface associated with the advanced spell books (Phantasmal Tome for enchanters) used to combine spell components? If not, I suggest that upgrading research containers to the new interface should be a Top 10 request item.
                  The advanced spellbooks are able to use the new ui.


                  More bank space would be exceptionally good, especially considering how much pure junk we have to keep anymore.... even if it was another 8 slots, but only for no-drop stuff (i have at least that without even considering the cultural patterns).

                  {idea of the minute (tm)} How about.. something like an item that summons tradeskill usuable items.. fits in a pack..

                  You combine the item with a tradeskill implement (utensils, pots, pans, and tradeskill containers.. anything returned on combine, or portable combine container) and it places that item in a list.. like keys, or more likely the new barter lists, or guild bank lists...

                  Then you click on the item, it brings up the list, and you choose what you summon. No more rediculously stupid amounts of tradeskill containers to store, files, hammers, dishes, ect to have hanging around...

                  Ohhhh.. that would be ncie for a Grandmasters trophy.. combine all 7 trophies and get that...

                  Comment


                  • #24
                    We seem to be all over the place here. What do we want to add to the list? If we add something, then we have to remove something. So what do you want to remove from the list to get the item in your first question added?




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                    • #25
                      Edit: nevermind, I was looking at an old copy of the list! My bad!
                      Last edited by Verdandi; 03-02-2005, 10:34 AM.
                      Retiree of EQ Traders...
                      Venerable Heyokah Verdandi Snowblood
                      Barbarian Prophet & Hierophant of Cabilis
                      Journeyman Artisan & Blessed of Brell
                      EQ Players Profile ~ Magelo Profile


                      Smith Dandi wipes her sooty hands on her apron and smiles at you.

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                      • #26
                        Originally posted by Verdandi
                        My opinion is we should ditch #9 (Portable or multi-user tradeskill containers) and #10 (New tradeskill title for the 1750 people), at least for now.
                        Dandi, please remember to scroll down to the last post in the thread. Number 9 and 10 are currently:

                        9) Excessively low drop rates for PoP temper components Currently being discussed

                        Given the quality of OoW tradeskill armors and drops, PoP armors have essentially become obsolete, or standby items until you can get the "good" stuff from OoW. The balancing of plate vs. chain was a superb step that will help revive the PoP plate market. The follow-up to this is a significant increase in drop rates, not just for temper components, but for all the items for PoP tradeskills. If PoP tradeskill items are to remain reasonably competitive in the OoW era (and yes, I know some folks will argue that they don't have to stay competitive), they must be much cheaper than they currently are, and this can only happen if supply increases. This means that drop rates must increase, and by a huge margin. A single raid on a mini-boss named in the elemental planes should yield enough supplies for at least one PoP tradeskill item -- note that this implies multiple attempts, given current fail rates. An elemental god raid should see enough drops for 2-3 finished items.

                        New information, Added 2/4/05:
                        Well they decreased the number of tempers and ammount of metal needed. Great. Now unfortunately less people seem to be in PoP so for those of us lesser mortals without EP flags its just as hard to get this stuf made as before. Although Magnetic did alot of damage to this market anyway, some drop rate increase might help here.

                        10) Research Trophy NEW item added with the 2/4/05 update
                        Researchers don't have a trophy yet!! Even fishermen get a nice doodad (that not only summons poles, but BEER too!) I want a quest to convert my Advanced research book into a collapsible item. (I'd ask for a neat doodad that also lets us summon alcohol, but alcohol + magic users = dangerous combination! Could we summon magic cookies instead? )




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                        • #27
                          To remind everyone the items on the list, the subject headings read as follows (you can read the details on the thread I linked in my first post, if you want to read more.):

                          1) Velium weapon to Velium ore conversions Additonal information provided with the 2/4/05 update
                          2) Bag tokens:
                          3) Rotating stock on vendors
                          4) Nitram Anizok's plight
                          5) New Bag Designs NEW item added with the 2/4/05 update
                          6) Expanding Jewelcrafting Mastery to other skills and classes
                          7) Omens tradeskill materials are too rare. Additonal information provided with the 2/4/05 update
                          8) Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
                          9) Excessively low drop rates for PoP temper components
                          10) Research Trophy NEW item added with the 2/4/05 update




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                          • #28
                            what about removing #7 (OoW component drop rates)? there seem to be plenty of the "flow" stones making an appearance in bazaar, and the higher skill cap will deal with the issue of failure rates. it might be reasonable to ask the devs to compare the drop rate of magnetic armor components to the drop rates of components for leather, chain and silk OoW armor, but i bet the rates are similar (with the bazaar-seen difference being that EVERYONE wanted to hunt in MPG). there's also been plenty of bazu blood in bazaar. maybe an increase in the drop rate of the "power components" would be in order (from a rate of "not seen for days at a time" to "a several-hour group sees 1-2"). if nothing else, it may be useful to clarify exactly what we're looking for in regard to OoW component drop rates (or which components we'd like to see drop more).

                            also, is #9 current? i haven't hunted in the e-planes in a few weeks, but, last i was there, the drop rate of many components was huge. it seemed that maybe as many as 2/3 of the magma guys were dropping metallic substance in PoFire (so much so that magma crystals became the limiting ingredient), for instance. i think i could come away with 6-10 metallic substances in a few hours of xp'ing in the courtyard ourside the second castle in PoFire. seemed like the drop rates of soapstone and e'cian ice from PoWater were a little lower than that (e.g., clearing to Coirnav yeilding 2-3 of each, but maybe this is the same drop rate, since clearing there is a single pass through the mobs). i think the drop rate is there for anyone hunting in the eplanes (and that's the catch... no one ever xp'ed in water or air, and few now hunt earth or fire, opting instead for the new expansions). there was a patch message a while back that many of these drop rates increased (and they sure did); that's why i ask if this is current.
                            Last edited by greebmushroome; 03-02-2005, 12:05 PM.

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                            • #29
                              I still would like to see mid-high end Tailoring recipes re-added to the list.

                              DoN doesn't really add much in terms of a viable skillup path, and adds nothing at all for Dwarves.

                              Again, something along the lines of difficulty of Shadowscream Steel armor would be appropriate for Tailoring.

                              Boleslav Forgehammer
                              Paladin of Brell in his 67th Campaign
                              E'ci – Sacred Destiny

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                              • #30
                                Originally posted by greebmushroome
                                what about removing #7 (OoW component drop rates)? there seem to be plenty of the "flow" stones making an appearance in bazaar, and the higher skill cap will deal with the issue of failure rates.
                                I don't think it's so much the flow stones, but rather the trean flies and discordant scoriae that's the problem.

                                Originally posted by Boleslav
                                I still would like to see mid-high end Tailoring recipes re-added to the list.

                                DoN doesn't really add much in terms of a viable skillup path, and adds nothing at all for Dwarves.

                                Again, something along the lines of difficulty of Shadowscream Steel armor would be appropriate for Tailoring.
                                I was thinking about modifying #10 to be something along those lines, but for all the trades that have the problem. Research has no recipes over 227 (and has no trophy), tailoring is crazy beyond Wus, and fricken insane beyond LoY ribbons, fletching is very hard beyond 282 for non-wood elfs or non-karana worshipers. I was going to call it "The difficulty in getting to 300" item, or something like that, and then list the trades that had a lot of problems (I don't know about alchemy, tinkering and poison in great detail, so someone will have to help me out with those, and any others you want to add in.)

                                How's this sound:

                                #10: Difficulty in skill up paths to 300

                                The tradeskill caps have been raised to 300 for all the tradeskills. However, the skill up paths are very difficult to non-existent for some of them.

                                10A) Tailoring. Well, tailoring is sure a sore spot in the TS community today. As Maddoc posted yesterday:

                                MADDOC WROTE: Now, as I'm sure you've noticed, some of these changes found their way live, somewhat unexpectedly, and I can understand the frustration at the changes, however...

                                Having mid-to-high level tailoring recipes to bridge the gap has long been desired by the community. even more so now with the change of the cap from 250 to 300. However, from his post, it seems pretty clear (at least to me) that the trivial change to the Solstace Robes and the Velious tailoring should not have been pushed live until all the other changes that he has in mind were pushed live as well. Therefore, can we get the trivials changed back to the previous level, until the rest of the changes get pushed live as well. Alternatively, all the other changes should be pushed live ASAP, to complete the update and smoothening of the tailoring path.

                                10B) Research. The research cap is at 300 now, however, there are currently no recipes that trivial over 227. It would be great if the PoP spells would be researchable now. That would help alleviate two problems. 1) it would give researchers higher skill combines to work on, and 2) it would help bring down the price of 63/64/65 PoP spells, which are rediculously to insanely priced in the bazaar these days. Some people have also suggested that you could research spells for any INT caster, perhaps everyone getting the same book to do the combines, and adding in recipes to research spells for hybrids. INT casters can currently research spells for priests, but not for hybrids.

                                In addition to not having the ability to skill up past 227, researchers do not have a tradeskill trophy. Since research is being treated as a regular tradeskill, it would only make sense that there was a trophy as well.

                                10C) Fletching. The skill up path for non-wood elf and non-Karana worshiping PCs is very difficult past 282. Fletching components in OoW and DoN do not drop frequently enough to make them a viable skill up path. Making PoP bows is also not a viable skill up path, because of the rarity/price of components.

                                10D) Smithing. Currently, shadowscream armor takes 2 or 3 swirling shadows to combine. It would be great if that could be reduced by 1, making skilling up on the armor a bit easier.

                                10E) Alchemy. Many of the alchemy recipes above 250 require a foraged item, however, shaman don't seem to forage as well as some other classes. Could we get some higher skill recipes that do not use foraged items to use as a viable skill up path?

                                Gnomes and rogues, please speak up, so that I can add in an item for you if necessary.
                                Last edited by Nolrog; 03-04-2005, 08:23 AM.




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