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The Complete and Finished Guide to DoN Smithing

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  • The Complete and Finished Guide to DoN Smithing

    Thanks to all who contributed to the information here. Thanks to Ngreth, people online in beta, and especially Tatsukaze whose ore-modifying drop post info I reprinted here.


    Most of this info can be found in the 5 books called "The Resurgence of History," sold by one of the dwarven smithing vendors in PoK. The rest of the information is found in the Ancestral book as well as the 4 Culture books which are quested, which are discussed below.

    This is soley for plate and chain armor. However, tailoring combines are very similar, and follow the same patterns. All combines have been verified in beta by me.

    General Notes:
    - The 4 <levels_of_mastery> are (from the bottom up): Journeyman, Expert, Master and Grandmaster.
    - The GM level armor and symbols require quite a bit of metallic drake scales. The drop rate and availability (meaning the ease of the zones and the mobs from which they drop) will be the determining factor on the rate of how much GM armor and symbols enter the game.
    - The result of the mold combines take up 8 inventory slots, as well as the result of the symbol pattern combines (for each level of mastery) take up 8 inventory slots. If you make a set of molds and a set of symbol patterns for each level of mastery, you will have 40 inventory slots of stuff you have to fit somewhere. They are all no drop btw, so gl on your inventory & bank management.
    - If special note is not given for a component, it is presumed to be vendor sold or readily available through some means.
    - Here are links of GM Dark Elf armor with Innoruuk GM symbols inserted:
    http://eq.finch.st/armor1.jpg
    http://eq.finch.st/armor2.jpg


    CONTENTS
    I. The Books (that you must have)
    II. Material Preparations for the Armor
    III. The Armor Combines
    IV. The Symbols (the type 11 augments)
    V. The Ore-Modifying Drops (to make the ore into the different levels of mastery)
    VI. Trivials


    I. The Books (that you must have)

    These books are said to only have a certain amount of uses before you have to get new ones. It is unconfirmed if they actually have "charges."

    Quest for "Ancestral <race> Armor" (book)
    (Note: This is the *only* book you need to do armor. The level_of_mastery of the armor is determined by the metal bars/sheets that you use, not the molds/patterns.)
    This is a very simple quest which involves gathering 4 items from "newbie" area mobs. The quest is given by an npc in the home city for your race, and there is a different set of things which needs to be collected for each race.

    This book and the 4 books below are from a single npc in each city with the description of (Tradeskill Quests) under their name.


    Tasks for the 4 symbol books: "<level_of_mastery> Book of <race> Culture" (journeyman's through grandmaster's) (books)
    (Note: These are the books for the symbols. You need the appropriate book for the level of symbol you want. You do not have to do every task, only the ones you want.)
    The first 3, for journeyman through master, take place mostly in dungeons which go up by level for each level of book. The tasks are different for each race. The master's level books are places like chardok and sebilis. The lesser books are in easier places. The tasks have no time limit, and I was able to get all 3 at once. The tasks were very simple, like kill 40 of X mob and bring back 4 of Y items. The last task for the GM book seems to be in the broodlands regardless of the race (starting zone for the DoN expansion).
    You must be level 70 to get the GM task.


    Book Binding & Quill
    Book Binding is a container used for making patterns (both for armor and symbols). These will probably be a sold item as well as the Quill, which is not to be confused with "a quill," used in spell research. The book binding is used up in combines, but the quill is not. These will most likely be vendor sold.


    II. Material Preparations for the Armor

    Molds & Patterns
    (These combines make an 8 slot backpack full with 20 stacked molds/patterns for each visible slot, 2x for wrists)

    Molds (used for smithing: chain & plate):
    + Ancestral <race> Armor (quested book)
    + huge block of clay
    + compacted backpack
    + sculpting tools
    + h.q. firing sheet
    in a kiln

    Patterns (used for tailoring: silk & leather, I added this just so people don't associate "patterns" with chain armor, and because it is in the Ancestral Book):
    + Ancestral <race> Armor (quested book)
    + roll of plain parchment
    + large bottle of ink
    + quill (special quill, not the "a quill" used in spell research)
    + compacted backpack
    in a book binding (book binding is not returned)


    <level_of_mastery> <bar_metal_name> Bar (4 types, one for each level of mastery)
    + <a droped item dependant upon tier and race> (j. through mastery level is race specific, but GM bar uses metallic drake scales for everyone. See section V. of this post for the drops.)
    + small brick of <culture_metal>
    + <culture> smithy hammer
    in <culture> forge

    OR

    + 3<droped item dependant upon tier and race>
    + large brick of <culture_metal>
    + <culture> smithy hammer
    in <culture> forge
    yield 3

    OR

    + 6<droped item dependant upon tier and race>
    + block of <culture_metal>
    + <culture> smithy hammer
    in <culture> forge
    yield 6

    <culture_metal> is like adamantite for dark elves, brellium for dwarves, etc.


    <level_of_mastery> <sheet_metal_name> Sheet (4 types, one for each level of mastery)
    + <level_of_mastery> <bar_metal_name> Bar
    + water
    + <culture> smithy hammer
    in <culture> forge


    III. The Armor Combines

    Plate & Chain Armor
    + X number of <level_of_mastery> <sheet_metal_name> Sheet (for plate)
    OR
    + X number of <level_of_mastery> <bar_metal_name> Bar (for chain)

    + 1 large brick of <culture_metal>
    + armor mold
    + <culture> smithy hammer
    in <culture> forge

    The number of sheets/bars are as follows:
    3: bp, legs
    2: boots, helm
    1: sleeves, gloves, wrists


    IV. The Symbols
    These combines have no cultural restrictions, and may be done by anyone with enough skill in a regular forge (and JC kit for the JC portion).

    <level_of_mastery> <armor_slot> Symbol Pattern
    (These combines result in an 8 slot backpack filled with symbol patterns, 20 of each visible slot (2x's wrists), just like the mold/pattern combines listed above.)
    + <level_of_mastery> Book of <race> Culture
    + quill
    + large bottle of ink
    + compacted backpack
    + roll of <vellum_quality> (from j to gm: vellum, good quality vellum, high quality vellum, superb vellum)
    in a book binding (book binding is not returned)


    <level_of_mastery> Water of <diety_descriptor>
    + <dropped item> (from j to gm: jade shard, lambent stone, crushed diamond dust, purescale ore)
    + (Blessed) Water of <diety>
    in Jewelers kit (jewelry combine)

    Note: The (Blessed) Water of <diety> is sold in npc guild halls. The guild hall will sell water for all of the dieties which can be chosen for the race/class combo in that guild hall. This includes Water of the Skeptic, where a race/class combo can choose agnostic. It is often found on spell vendors when the class uses spells. If not, it is found on a general purpose vendor for the pure melee classes.


    Symbols: <level_of_mastery> <armor_piece> Symbol of <diety>
    (these are the type 11 augs that give the armor the rest of its stats)
    + Dropped/bought item (from journey. to gm: warbone chips, fire opal, shissar scales, metallic drake scales)
    + <level_of_mastery> Water of <diety_descriptor>
    + <level_of_mastery> <armor_slot> Symbol Pattern
    in a ANY forge


    V. The Ore-Modifying Drops
    Note: "metallic dragon scales" may actually "metallic drake scales."

    Humans: Tusk of a small mammoth, horn of a woolly rhino, pile of gravel, metallic dragon scales

    Barbarians: Permafrost crystals, chunk of condensed ice, pile of gravel, metallic dragon scales

    Wood Elves: Mistletoe powder, polished serpent scale, small brick of Yttrium ore, metallic dragon scales

    High Elves: Mistletoe powder, fungus sap, small brick of Yttrium ore, metallic dragon scales

    Dwarves: Warbone chips, lava rock, pile of gravel, metallic dragon scales

    Dark Elves: Russet oxide, small piece of Acrylia, midnight stone, metallic dragon scales

    Half Elves: Permafrost crystals, fungus sap, basilisk tooth, metallic dragon scales

    Ogres: Barbed bone chips, dark ore, pile of gravel, metallic dragon scales

    Trolls: Barbed bone chips, globe of fear, basilisk tooth, metallic dragon scales

    Halflings: Ivory, drop of mercury, small brick of Yttrium ore, metallic dragon scales

    Gnomes: Warbone chips, chunk of condensed flame, small brick of Yttrium ore, metallic dragon scales

    Erudites: Shark bones, drop of mercury, midnight stone, metallic dragon scales

    Iksar: Loose scale, small piece of Velium, basilisk tooth, metallic dragon scales

    Vah Shir: Porous mineral block, brick of black acrylia, small brick of Yttrium ore, metallic dragon scales

    Frogloks: Barbed bone chips, gargoyle eye, basilisk tooth, metallic dragon scales


    VI. Trivials
    The combines which make the molds and patterns appear to be no-fail.

    Water combines (jewelcraft) are (j to gm) 56, 68, 82 & 95.

    Making Bars from <culture> metal trivials are (j to gm): 62, 122, 182, 242.

    Turning Bars into Sheets is trivial at 15.

    Armor & symbol trivials (wrist to bp):
    Journeyman: 115 - 139
    Expert: 182 -222
    Master: 248 - 304
    Grandmaster: 316 - 386
    Last edited by Xulan; 02-26-2005, 05:15 PM.

    Master Artisan Xulan Du'Traix
    Dark Elven Scourge Knight
    Sanctus Arcanum
    Drinal
    My Tradeskill Services

  • #2
    Added the trivials secion (VI.). I am missing one trivial for the expert's bars. If someone could please post what it is, I'll add it.

    Master Artisan Xulan Du'Traix
    Dark Elven Scourge Knight
    Sanctus Arcanum
    Drinal
    My Tradeskill Services

    Comment


    • #3
      Thank you, Xulan, for all the work you put into compiling this information!

      May <insert your diety here> grant you many Metallic Drake Scales

      Comment


      • #4
        No drop? NO DROP?

        Oh no... I have no room. I NEVER have room. /cry
        Last edited by Kemie Dreamshadow; 02-15-2005, 04:08 AM. Reason: adds

        Comment


        • #5
          Deity association for cultural

          Question.. The old cultural was tightly bound to deity. You could only make Tuanare for High Elves. Some of my High Elves worship E. Marr (Ya, they silly romantics). Can you make E.Marr symbols and attach them to High Elven cultural?

          Mystyre Malkaw`Esh

          Comment


          • #6
            Originally posted by JohnPWest
            Question.. The old cultural was tightly bound to deity. You could only make Tuanare for High Elves. Some of my High Elves worship E. Marr (Ya, they silly romantics). Can you make E.Marr symbols and attach them to High Elven cultural?

            Mystyre Malkaw`Esh
            You should be abnle too.

            There seems to be no restriction on making the symbols, and no restriction specifically on combining the symbols with the armor (though the UI did seem to only want me to slot it in a way to make something I could wear, but this may have changed at the end of beta, I think it did)


            You will of course have to watch for making something that NO_ONE can wear with this. At least with the augment sealers you can remove the "symbols" if a bad mix is made.

            Who can wear the armor is more restrictive than before. Only High Elves can wear the High Elf armor... etc... no more shared stuff like before.
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

            Comment


            • #7
              Originally posted by Ngreth Thergn
              There seems to be no restriction on making the symbols, and no restriction specifically on combining the symbols with the armor (though the UI did seem to only want me to slot it in a way to make something I could wear, but this may have changed at the end of beta, I think it did)


              You will of course have to watch for making something that NO_ONE can wear with this. At least with the augment sealers you can remove the "symbols" if a bad mix is made.

              Who can wear the armor is more restrictive than before. Only High Elves can wear the High Elf armor... etc... no more shared stuff like before.
              I'm guessing that the devs were thinking that the symbols and the armor would be sold seperately. I don't know if anyone has ever been able to sell/trade an augmented item before. I'm guessing that is how most people will be selling their armor.

              Interesing, there could be 2:1 ratio on symbol to armor availabtility due to the fact the symbols are the same for both tailoring and smithing. Which may mean cheaper symbols for buyers.

              I never did actually try to trade one of my pieces of armor that had an augment inserted. Hrm I wonder, did the augment turn into no drop once it was inserted? I never did look. I never saw a message either of it changing to no drop.

              Master Artisan Xulan Du'Traix
              Dark Elven Scourge Knight
              Sanctus Arcanum
              Drinal
              My Tradeskill Services

              Comment


              • #8
                Originally posted by Xulan
                I never did actually try to trade one of my pieces of armor that had an augment inserted. Hrm I wonder, did the augment turn into no drop once it was inserted? I never did look. I never saw a message either of it changing to no drop.
                I know the description was that Attuneable augs become nodrop (attuned) when attached to a piece of armor, so in theory you couldn't sell an augmented piece even if you'd never worn it. However, I haven't tested that myself (only attuneable aug I use I attached to a piece I was already wearing ... so much for THAT experiment :/ ), so I don't know if that's how it actually works ingame.

                Comment


                • #9
                  There are a VERY few augments, mostly from the Firiona Vie events, that are both tradable and not attunable. In theory, we could test by putting one of these augments in a tradable item and trying to trade the result.
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                  Comment


                  • #10
                    Originally posted by Ngreth Thergn
                    Who can wear the armor is more restrictive than before. Only High Elves can wear the High Elf armor... etc... no more shared stuff like before.
                    I am really quite pleased to see that change. I am hoping it is a good change for Tradeskillers ... instead of everyone on the server making the same 4 pieces and undercutting each other in the bazaar, this divides up the market into niches.

                    I am trying to convince myself that this means the developers didn't make the drops (the metallic drake stuff and the new ore) as unobtainable (?? is that a word?) as usually happens.

                    I get frustrated and annoyed being told:
                    Look the nice items you can make with this new expansion ... (Buy it!!!!)

                    Only to have it amended shortly after release to:
                    Oh, you thought we meant YOU could actually make them. No no, silly tradeskiller! Useful items can only be obtained by raiding guilds, and then only once in a blue moon.

                    Smile

                    Comment


                    • #11
                      Lavastorm Mountains bugged?

                      The High ELf task guy gave 4 zones for the various levels.. OOT, Lavastorm, Fungus Grove, and DoN zone. Got the OOT task. He said I didn't have enough experience for the Fungus Grove task (59 Mage? Huh?). He just didn't respond at all to any query about Lavastorm Mountains! Bug?

                      Mystyre Malkas`Esh

                      Comment


                      • #12
                        My guess (and that's all it is) is that you have to be eqaul or higher to the level of the armor to get the quest. I am 67. I can get the first 3. I suppose only level 70s can get the last one.

                        Comment


                        • #13
                          Ok...been searching (ingame and on boards) for over an hour now. Anyone found a source for any of the components you need to combine with the book (plain parchment, quill, etc.)?

                          Comment


                          • #14
                            Tailoring stuff

                            Originally posted by Twistagain
                            Ok...been searching (ingame and on boards) for over an hour now. Anyone found a source for any of the components you need to combine with the book (plain parchment, quill, etc.)?
                            I found this stuff on the same girl who gives out the High Elf LoY Robe patterns, in the basement of the Paladin guild in Felwithe.

                            Mystyre

                            P.S. HE does not say he can't give me the Lavastorm task.. He just doesn't respond at all to "Lavastorm Mountains" or any variant of that.
                            Last edited by JohnPWest; 02-15-2005, 11:22 PM.

                            Comment


                            • #15
                              Ack

                              Originally posted by Twistagain
                              My guess (and that's all it is) is that you have to be eqaul or higher to the level of the armor to get the quest. I am 67. I can get the first 3. I suppose only level 70s can get the last one.
                              This would be a real pain. My master smif (Smithing 196) is only a lv 37 High Elf cleric. Back to the Enchanted Velium Bits?

                              Claielf the not so high level adventurer

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