OK, here's the current list, including comments from Maddoc (based on his Wholesome Tradeskill Goodness thread; which I will refer to this as "WTG" for short.)
Promised post... Text in red are notes from Maddoc. This has also been posted at EQTraders. Thanks Maddoc for staying late and providing all of this feedback!! (I posted suggested comments/updates to these items for the list. We need another 3 or 4 issues, depending on weather we consider #9 to be done or not. - Nol.)
Tradeskill Top 10 Issues
1) Velium weapon to Velium ore conversions
This is a particularly large issue that I didn't have time to get to this time around, primarily because it's going to require extra-special care to ensure that we don't introduce any profitability exploits. Fear not! It's still on the list and has even moved up a rank or two.
2) Bag tokens (This has been partially implemented with the update on 10/13 - Minor update)
Additional Tokens
Most specialty bags and containers have been added to this NPC. If there are any more, feel free to let me know, I'll throw it on the list.
Adding Bag Stats
This turns out to be more difficult than it initially seems and didn't make it in this round. It'll remain on the list for the future, though it may take some time.
3) Rotating stock on vendors
UPDATE FROM TANKER (thanks Tanker):About a month ago, I spent some time looking into this, and discovered a few gotcha's in the Merchant code that make this more than a one-day project. In talking about it with my lead, it was decided that the solutions to these problems were both too time-consuming for right now, and contained side-effects that would need full review before this was done. An optimist would place this issue as "Under review", but under no circumstances would I look for this Soon(TM). However, without going into ANY specifics, I wouldn't be surprised by an alternative method of gathering supplies coming up in the future... don't ask.
4) Nitram Anizok's plight
This is something that we need to investigate a bit, to make sure I'm not trivializing any combines or breaking any quests / events by moving him.
I think most people agree that just moving him wouldn't make sense, since he's used in PoI events. A more feasable suggestion was to duplicate the items that he sells on another vendor, either adding a new one in the tower where the PoI zone in is, or making the ogre that is there a merchant and adding that inventory to him. I will pull the specific suggestions out of the other thread that discusses this.
7) Tradeskill Super-trophies
This isn't something that I'm inclined to do quite yet, though it is something that we might do in the future, perhaps as part of an Aid Grimmel / Shawl style quest.
8) Expanding Jewelcrafting Mastery to other classes
With Omens, there are several additional "Mastery" AA's available to the players.
As mentioned at Fan Faire, there are currently no plans to extend JCM to any additional classes.
9) Portable or multi-user tradeskill containers Multi-User Containers
This is not something that is able to be done at the current time, though a portable Still has been added for the Brewers, though the gnomes still have yet to figure out how to produce a forge in a small, lightweight, and easy to carry package
Is this one considered done now, and can we remove it?
DONE ITEMS FROM THE LIST!!
5) Tradeskill recipes with missing ingredients
Each of the items on this list now drop in game off of appropriate NPC's.
6) Spiderling silk drop rate review
The drop rates of these haven't ever changed as far as I can tell, but given the number of new combines that require these as a component, it seems they are due for a little boost. The drop rate of Spiderling Silks has been increased by a good margin across the board.
10) The fabled Rune of Zephyr
Added this rune to the drop tables -- It should now drop off of the appropriate level of NPC's.
Next, I'll post the back up items, and the current status with them (some of them were addressed as well.)
Promised post... Text in red are notes from Maddoc. This has also been posted at EQTraders. Thanks Maddoc for staying late and providing all of this feedback!! (I posted suggested comments/updates to these items for the list. We need another 3 or 4 issues, depending on weather we consider #9 to be done or not. - Nol.)
Tradeskill Top 10 Issues
1) Velium weapon to Velium ore conversions
This is a particularly large issue that I didn't have time to get to this time around, primarily because it's going to require extra-special care to ensure that we don't introduce any profitability exploits. Fear not! It's still on the list and has even moved up a rank or two.
2) Bag tokens (This has been partially implemented with the update on 10/13 - Minor update)
Additional Tokens
Most specialty bags and containers have been added to this NPC. If there are any more, feel free to let me know, I'll throw it on the list.
Adding Bag Stats
This turns out to be more difficult than it initially seems and didn't make it in this round. It'll remain on the list for the future, though it may take some time.
3) Rotating stock on vendors
UPDATE FROM TANKER (thanks Tanker):About a month ago, I spent some time looking into this, and discovered a few gotcha's in the Merchant code that make this more than a one-day project. In talking about it with my lead, it was decided that the solutions to these problems were both too time-consuming for right now, and contained side-effects that would need full review before this was done. An optimist would place this issue as "Under review", but under no circumstances would I look for this Soon(TM). However, without going into ANY specifics, I wouldn't be surprised by an alternative method of gathering supplies coming up in the future... don't ask.
4) Nitram Anizok's plight
This is something that we need to investigate a bit, to make sure I'm not trivializing any combines or breaking any quests / events by moving him.
I think most people agree that just moving him wouldn't make sense, since he's used in PoI events. A more feasable suggestion was to duplicate the items that he sells on another vendor, either adding a new one in the tower where the PoI zone in is, or making the ogre that is there a merchant and adding that inventory to him. I will pull the specific suggestions out of the other thread that discusses this.
7) Tradeskill Super-trophies
This isn't something that I'm inclined to do quite yet, though it is something that we might do in the future, perhaps as part of an Aid Grimmel / Shawl style quest.
8) Expanding Jewelcrafting Mastery to other classes
With Omens, there are several additional "Mastery" AA's available to the players.
As mentioned at Fan Faire, there are currently no plans to extend JCM to any additional classes.
9) Portable or multi-user tradeskill containers Multi-User Containers
This is not something that is able to be done at the current time, though a portable Still has been added for the Brewers, though the gnomes still have yet to figure out how to produce a forge in a small, lightweight, and easy to carry package
Is this one considered done now, and can we remove it?
DONE ITEMS FROM THE LIST!!
5) Tradeskill recipes with missing ingredients
Each of the items on this list now drop in game off of appropriate NPC's.
6) Spiderling silk drop rate review
The drop rates of these haven't ever changed as far as I can tell, but given the number of new combines that require these as a component, it seems they are due for a little boost. The drop rate of Spiderling Silks has been increased by a good margin across the board.
10) The fabled Rune of Zephyr
Added this rune to the drop tables -- It should now drop off of the appropriate level of NPC's.
Next, I'll post the back up items, and the current status with them (some of them were addressed as well.)
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