Greetings Tradeskillers (sane and otherwise!),
Over the past few weeks, Absor and I have had opportunity and cause to look into a few of the issues you guys have brought up, both here and at Fan Faire, and I'm posting here today to give you guys a rundown of all of the wonderful things you guys can expect to see in the future, so first.... Let's start with the Top-10 Tradeskillers Issues:
It looks like you might need to come up with some more items for your top-10 list! With these out of the way, I'll give you a list of the other items that you can expect to see in the next update as well:
Keep in mind that these changes aren't yet live, but will be in the next time we update all live servers. Aside from that, there you have it, that's a pretty big list of stuff, so enjoy!
-- Maddoc the Wayfarer
-- Assistant Lead Designer
-- EverQuest Live & Expansions
-- Sony Online Entertainment
Over the past few weeks, Absor and I have had opportunity and cause to look into a few of the issues you guys have brought up, both here and at Fan Faire, and I'm posting here today to give you guys a rundown of all of the wonderful things you guys can expect to see in the future, so first.... Let's start with the Top-10 Tradeskillers Issues:
- Velium Weapon / Ore Conversions -
- This is a particularly large issue that I didn't have time to get to this time around, primarily because it's going to require extra-special care to ensure that we don't introduce any profitability exploits. Fear not! It's still on the list and has even moved up a rank or two.
- Bag Tokens -
- Additional Tokens - Most specialty bags and containers have been added to this NPC. If there are any more, feel free to let me know, I'll throw it on the list.
- Adding Bag Stats - This turns out to be more difficult than it initially seems and didn't make it in this round. It'll remain on the list for the future, though it may take some time.
- Additional Tokens - Most specialty bags and containers have been added to this NPC. If there are any more, feel free to let me know, I'll throw it on the list.
- Rotating Stock -
- Tanker says, 'About a month ago, I spent some time looking into this, and discovered a few gotcha's in the Merchant code that make this more than a one-day project. In talking about it with my lead, it was decided that the solutions to these problems were both too time-consuming for right now, and contained side-effects that would need full review before this was done. An optimist would place this issue as "Under review", but under no circumstances would I look for this Soon(TM). However, without going into ANY specifics, I wouldn't be surprised by an alternative method of gathering supplies coming up in the future... don't ask.'
- Tanker says, 'About a month ago, I spent some time looking into this, and discovered a few gotcha's in the Merchant code that make this more than a one-day project. In talking about it with my lead, it was decided that the solutions to these problems were both too time-consuming for right now, and contained side-effects that would need full review before this was done. An optimist would place this issue as "Under review", but under no circumstances would I look for this Soon(TM). However, without going into ANY specifics, I wouldn't be surprised by an alternative method of gathering supplies coming up in the future... don't ask.'
- Nitram Anizok -
- This is something that we need to investigate a bit, to make sure I'm not trivializing any combines or breaking any quests / events by moving him.
- Missing Ingredients -
- Each of the items on this list now drop in game off of appropriate NPC's.
- Spiderling Silk Drops -
- The drop rates of these haven't ever changed as far as I can tell, but given the number of new combines that require these as a component, it seems they are due for a little boost. The drop rate of Spiderling Silks has been increased by a good margin across the board.
- Tradeskill Trophies -
- This isn't something that I'm inclined to do quite yet, though it is something that we might do in the future, perhaps as part of an Aid Grimmel / Shawl style quest.
- Add Additional Mastery Skills -
- With Omens, there are several additional "Mastery" AA's available to the players.
- As mentioned at Fan Faire, there are currently no plans to extend JCM to any additional classes.
- With Omens, there are several additional "Mastery" AA's available to the players.
- Portable / Multi-User Containers -
- Multi-User Containers - This is not something that is able to be done at the current time, though a portable Still has been added for the Brewers, though the gnomes still have yet to figure out how to produce a forge in a small, lightweight, and easy to carry package.
- Rune of Zephyr -
- Added this rune to the drop tables -- It should now drop off of the appropriate level of NPC's.
It looks like you might need to come up with some more items for your top-10 list! With these out of the way, I'll give you a list of the other items that you can expect to see in the next update as well:
- Increased the drop rate of Tae Ew Scales.
- Increased the drop rate of Putrescent Blood.
- Made fire beetle eyes stackable.
- Made several quest-related combines "Learnable".
- Fixed a few grammatical issues with the "Forge of Icewell Arms" book.
- Fixed an issue with one of the Abysmal Sea tradeskill books (The Beauty of a Simple Stone). It should now be able to be read.
- Fixed the recipe for the Imbued Northman Kite Shield (Rallos).
- Fixed the research recipe for Malosini, it should now combine properly.
- Fixed the recipe for Tuna Rice Surprise, it will now return the Wok on success.
- Fixed the Large Sandblasted Steel Girth, it is now usable by the appropriate races.
- Fixed the Sandblasted Ringmail Bracelet, it is now usable by the appropriate races.
- Fixed the multiple-recipes for Vegetable Oil, they will now return the correct yields.
- Fixed the disparity in between the cast-times on the various "Greater Elixer of Concentration" potions.
- Added the Blood Treated Kaniz Hide to the game.
- Added a recipe for players to create a package of vegetables.
- Added a "Fully Charged Gnomish Vanishing Device" to the game.
- Added LDoN Foraged items to the Interactive Objects in all LDoN zones (this includes the forged alchemy components).
- Removed the lore tag from the Smithing Chisel.
- Taught Barbarians how to make Large Leather Gorgets and Pants.
- Evaluated the PoP Smithing disparity between plate and chain. This was by far the largest task that took the most time, and I think most of the smiths will be pleased with the results
- One block of ore will now yeild two sheets of metal.
- Removed the Chain Jointing requirement from the combine. It now requires one Superb Leather Padding instead.
Keep in mind that these changes aren't yet live, but will be in the next time we update all live servers. Aside from that, there you have it, that's a pretty big list of stuff, so enjoy!
-- Maddoc the Wayfarer
-- Assistant Lead Designer
-- EverQuest Live & Expansions
-- Sony Online Entertainment
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