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Some possibilities for 1750 skilled folks in future expansion...

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  • Some possibilities for 1750 skilled folks in future expansion...

    Here's a thought... there's been a lot of talk about what quest/reward to give people that have 250 in all seven tradeskills and have finished all seven grandmaster trophies. Discussion of what to give them. Some kind of way to combine all seven trophies into one.

    But here's a new idea. You combine all seven grandmaster trophies into one item if you are 250 skill in all seven and you get... a new container with a combine button on it. For a BRAND NEW TRADESKILL. That can ONLY be done by those that have the new container. To start on this tradeskill, you'd need to have max tradeskills and all the GM trophies, so you could make really uber stuff with the new tradeskill.

    I'm envisioning a multi-disciplinary combine perhaps? Or maybe... you put featherwood compound bow, stonewood compound bow, primordial driftwood compound bow, and obsidianwood compound bow in and hit combine and get Bow of the Elements with the best features and better ratio than the four individual bows. Or the same for a robe from each of the four planes... or the same armor piece from each of the four planes.. etc.

    Something like that. Where you can combine stuff and get something new. Or maybe using the existing recipies for the tradeskills, you get even better results?

    Just a thought.

    -Bolas
    Buy My Stuff!

  • #2
    I find that to be an intriguing suggestion.

    What I wear over my pink panties
    Necrotalk.com

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    • #3
      I'll 3rd that

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      • #4
        I have to disagree. While I think it would be great for people with all the trophies to get some sort of super trophy, or something to acknowledge the ultimate accomplishment, I don't like the thought of a tradeskill that would only be limited to people 51+, who have spent enough exp for the AAs to max all their tradeskills, and who have either loads of cash to buy the materials for the types of things you mention, or who have access to planes that require raids.

        From the beginning, tradeskills have tended to be a hobby of the casual player, frequently at very low levels. That has shifted over time as tradeskills have become more mainstream and more useful. But to go so far as to require people to not only be high level, to have enough extra exp to burn, and to be able to get flagged for the elementals, not to mention to be able to get enough groups there to get all those drops...I see that as far, far too much to ask for access to an entire tradeskill. I am already frustrated enough with being unable to get elemental flagged and having far too many AAs that are "necessary". If I were going to be locked out of a tradeskill for not being uber enough.... Let's just say that's one of the most depressing turns I can imagine tradeskills taking.

        I have no problem with rewards for people who excel in all tradeskills. Those who are flagged for elementals and Time and higher end GoD already have rewards in having whole zones that others of us can't access. But giving some tradeskillers a whole new skill all to themselves would break the hearts of the rest of us.
        Retiree of EQ Traders...
        Venerable Heyokah Verdandi Snowblood
        Barbarian Prophet & Hierophant of Cabilis
        Journeyman Artisan & Blessed of Brell
        EQ Players Profile ~ Magelo Profile


        Smith Dandi wipes her sooty hands on her apron and smiles at you.

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        • #5
          I agree with the previous post. One already has to be fully EP flagged to reasonably do a lot of things with the higher end items.

          I think a far better idea is to be able to have a "super" trophy by combining all 7 trophies. Not sure what that would bring one. Perhaps a mod for all tradeskills. Would be nice to free up the bank space. Combine would be nofail.

          Aalar

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          • #6
            How about instead of a new container for a new tradeskill, a 10 slot container in which you can do any tradeskill combine in (except ones that aren't in the basic 7)
            Diania Moonspirit
            lvl 66 druidess
            The Disciples of Might, Bristlebane
            Grandmaster Brewer - 300 w/ Master Trophy 3% evolved
            Grandmaster Baker - 300 w/ Rolling Pin

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            • #7
              The question is, is it even possible to add new skills into EQ? I mean technically, is it viable to change the system to be able to have new skills? Notice how we haven't seen any new skills, not actual 'showing up in your skills section' skills since... well have there been any since release? It would be interesting to find out from the devs if such additions are even possible.

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              • #8
                IF the database functions similar to the ones my company produces, it'd be a fairly easy thing to add a new skill in. The main question would be on skillup generation, although that would probably just require a copy/paste of the same system somewhere else, UNLESS there's a "if skill is used, then run a check to see if it skills up" subsystem.. if that's the case, adding the skill to the DB would be all that's necessary.

                Offhand though, I don't think there's been a skill addition since I started playing, just after Luclin release.

                Unless maybe a language? Froglok? Vah Shir? Combine Tongue? If there's a froglok tongue it was probably included as part of the original package, but I'm not sure about combine... And iksar speak lizardman, right? Maybe that one was added in kunark?


                Regarding a new skill - I liked the idea initially but I have to agree with the Bear-in-Chief as far as practical repurcussions unfortunately. The portable container idea is *neat*, but I'm not sure how hard it is to make recipes combinable in another container - I know that the multitool idea was basically ignored because of the immense amount of combine recipes that would have to be modified/added.. not sure if the container would require that much work. *IF* that was feasible, that's probably the best reward idea I've ever heard for the 1750 trophy. Being able to drop the mixing bowl, fletching kit, jewelry kit, and sewing kit for actual 10-slot bags would be immensely cool. Having a mod to all tradeskills would also be very cool, but that's already been marked as "not possible" (yes, technically possible, but MUCH more effort than anyone is willing to spend).

                You have my vote (not like it counts for anything...)

                SFG
                Magelo Profile

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                • #9
                  Originally posted by Kieroth_whiteleaf
                  IF the database functions similar to the ones my company produces, it'd be a fairly easy thing to add a new skill in.
                  I doubt it is It is a very old antique system. Heck ORIGINALLY it was a flat file... not sure how much they have changed from that. But they have added skills to the game, so in general it is possible I believe, just not easy.
                  Ngreth Thergn

                  Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                  Grandmaster Smith 250
                  Master Tailor 200
                  Ogres not dumb - we not lose entire city to froggies

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                  • #10
                    To those saying "what about the low levels?!?"

                    Having all seven grandmaster trophies and all skills at 250 is possible to do at level 51 with no flags whatsoever. Getting from 1 to 51 really is not that tough any more with the currently available "twink" gear at reasonable prices.

                    The gear made with the new skill would be designed for use by and for sale to those people that are level 51+.

                    There are already plenty of tradeskill items made that are suitable for low level characters, but not near enough that are suitable for high level characters or for raiding guilds. I would like to see this fixed.

                    Yes, that means that level 12 players will not be able to craft items desired by level 65 characters in the plane of time -- I'm ok with this. But it would be nice for level 65 characters to be able to craft things that are desired by other level 65 characters.

                    As for what is made with the new tradeskill and where to get the materials for it -- the bows are available in the bazaar on most servers. Same as droppable components for tradeskills. And those were just some EXAMPLES of what could be done with the new tradeskill container... not saying it's limited to that... heck you can combine one of each piece of ogre cultural bracer and get something new for all I care... but that's the concept.

                    -Bolas
                    Buy My Stuff!

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                    • #11
                      Why not use the trophies in making cultural weapons?
                      I know there is cultural armor, but weapons for the races... Or classes maybe.

                      For example,
                      Using the Baking and Brewing trophies along with other ingredients to make a Halfling Cultural Weapon.

                      Just a thought.
                      LadyAnnaAnna
                      14th Cleric Maelin Starpyre
                      Leader of Tradeskills Union
                      Aspiring TradeGoddess - Skills still not worth mention

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                      • #12
                        Now that you mention it yes, Vah Shir was added. Froglok and the others were a part of the original though. Hm, come to think of it, does anyone else remember there being other languages that are no longer in? Probably just my memory playing tricks on me, but I could have sworn there was a giant language at some point. If there was then it probably just got replaced with Vah Shir, if my aging mind is failing me then yes, it would seem there's a way to add new skills to the game.

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                        • #13
                          The "Giant" language is "Combine"
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

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                          • #14
                            There already are cultural weapons for many races.

                            Just the majority suck.

                            I wanted a shield for bashing practice on my war.. so figured I'd just make the dragoon shield (best of the def cultural) and since I'd never really dealt with shield stats before I just figured they were decent...

                            Boy was I wrong.

                            Then I was considering making the indigo sabre but looked up the stats first.. it's not even worth the ore you put into it.

                            SFG
                            Magelo Profile

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                            • #15
                              Originally posted by Kieroth_whiteleaf
                              There already are cultural weapons for many races.

                              Just the majority suck.

                              I wanted a shield for bashing practice on my war.. so figured I'd just make the dragoon shield (best of the def cultural) and since I'd never really dealt with shield stats before I just figured they were decent...

                              Boy was I wrong.

                              Then I was considering making the indigo sabre but looked up the stats first.. it's not even worth the ore you put into it.

                              SFG
                              Boy howdy, you got that right. IMO, dark elf cultural weapons are the worst of the lot. The shield is fewer AC than the Ogre shield, and it weighs about twice as much.

                              I remember about Giant language being changed to Combine at some point. Didn't there used to be a Kerran tongue too? I seem to recall that, but don't have anything to back it up.

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