Lickity-
Yep. Which is why I was hopeful I wouldn't have to break out the "beat a dead horse" stick... again... but it seems the poster doesn't grok the math as well as s/he should.
Kieroth_whiteleaf-
Um...
One never... let me be clear... absoluetly NEVER EVER EVER... never checks for randomness in SMALL batches. It's the OPPOSITE of how one checks for randomness.
I roll 3 dice and get an 18. Yippee. I roll 3 dice and get another 18 ... WOW this character will rock... I roll 3 dice and get ... an 18? Gosh my dice must be broken...
No. My dice are NOT broken. I got a 1 in 216 result 3 times in a row. Very unlikely. 10 million to one or so.
Have 10 million D+D characters been rolled? Yeah that's a certainty.
On the other hand I once entered a game where one of the other players -assured- us that he had actually rolled 6 18's for his character. Um, sure whatever you say. (18 Wisdom on a D+D, not even AD+D character isn't all that useful for a Fighter. Anything after 3 18's was pretty much just window dressing.) But let's face it. If the EQ characters depended on a /random stat roll .... people would just roll new characters till they got the max points anyway. Which is what the developers found out VERY early on for MUDs so almost everyone has moved to "assign points" methods to prevent hideous lag due to character re-creation. Gosh... wait... that would mean.... the EQ devs actually understand.... *gasp* ... game design THEORY??!? *shock and horror*
Has "black" come up on the roulette wheel the last 7 spins? That's about 200 to one. Everyone should bet on "red" next right? No because the wheel isn't broken and the next spin black is still nearly a 50/50 chance. (Again, we need to not delve TOO far into specifics of RealLife gaming/gambling as the mods close the threads that do nearly INSTANTLY. This single example is to give a concrete case to those for whom probability isn't a past-time like myself.)
Streaks are a HUMAN phenomenon. You can't tell when one is about to start, you can't tell when one is about to end, and most of the time when you think you are ON a streak you are actually WRONG. (read the quote above)
1 5 3 6 7 9 8 3 4 5 6 1 6 7 3 2 9 0 0 0
That looks like I hit a streak at the end doesn't it? Nope it's pretty random (for a human rather than computer generated list anyway) and the trailing 0's just bring it closer to "average" as it was pretty out of whack (17 in a row with no 0's) moments before.
Here's a rule of thumb.
"If you think you notice streaks in random events....
.... stay the bloody Plane of Hate out of casinos."
Or...
How to make a fortune gambling...
1) Start with a small fortune and a gaming license
2) Depend on the fact that 90% of people are BAD at math
3) Depend on the laws of probability
4) Do not offer beatable games
5) Hire good looking wait-staff
6) Understand that booze is cheap
7) Place the cashier in the MIDDLE of the floor not next to the door
"never give a sucker an even break" - P.T. Barnum
Yep. Which is why I was hopeful I wouldn't have to break out the "beat a dead horse" stick... again... but it seems the poster doesn't grok the math as well as s/he should.
Kieroth_whiteleaf-
the one thing I *would* like to see on the issue is that a lot of people have seemed to notice short-term streakiness - I've noticed it a bit and I see other people commenting on this. I'd be interested to know if any devs have tried running a good sized test sample (like a billion numbers or so) in batches of 1000 or so, and see if the distributions average out in the short term for the most part.
Humans are shockingly bad at noticing patterns. They commonly do NOT see patterns where there ARE patterns and almost ALWAYS see them where there are NONE. Over and over and over again.
I roll 3 dice and get an 18. Yippee. I roll 3 dice and get another 18 ... WOW this character will rock... I roll 3 dice and get ... an 18? Gosh my dice must be broken...
No. My dice are NOT broken. I got a 1 in 216 result 3 times in a row. Very unlikely. 10 million to one or so.
Have 10 million D+D characters been rolled? Yeah that's a certainty.
On the other hand I once entered a game where one of the other players -assured- us that he had actually rolled 6 18's for his character. Um, sure whatever you say. (18 Wisdom on a D+D, not even AD+D character isn't all that useful for a Fighter. Anything after 3 18's was pretty much just window dressing.) But let's face it. If the EQ characters depended on a /random stat roll .... people would just roll new characters till they got the max points anyway. Which is what the developers found out VERY early on for MUDs so almost everyone has moved to "assign points" methods to prevent hideous lag due to character re-creation. Gosh... wait... that would mean.... the EQ devs actually understand.... *gasp* ... game design THEORY??!? *shock and horror*
Has "black" come up on the roulette wheel the last 7 spins? That's about 200 to one. Everyone should bet on "red" next right? No because the wheel isn't broken and the next spin black is still nearly a 50/50 chance. (Again, we need to not delve TOO far into specifics of RealLife gaming/gambling as the mods close the threads that do nearly INSTANTLY. This single example is to give a concrete case to those for whom probability isn't a past-time like myself.)
Streaks are a HUMAN phenomenon. You can't tell when one is about to start, you can't tell when one is about to end, and most of the time when you think you are ON a streak you are actually WRONG. (read the quote above)
1 5 3 6 7 9 8 3 4 5 6 1 6 7 3 2 9 0 0 0
That looks like I hit a streak at the end doesn't it? Nope it's pretty random (for a human rather than computer generated list anyway) and the trailing 0's just bring it closer to "average" as it was pretty out of whack (17 in a row with no 0's) moments before.
Here's a rule of thumb.
"If you think you notice streaks in random events....
.... stay the bloody Plane of Hate out of casinos."
Or...
How to make a fortune gambling...
1) Start with a small fortune and a gaming license
2) Depend on the fact that 90% of people are BAD at math
3) Depend on the laws of probability
4) Do not offer beatable games
5) Hire good looking wait-staff
6) Understand that booze is cheap
7) Place the cashier in the MIDDLE of the floor not next to the door
"never give a sucker an even break" - P.T. Barnum
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