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Another "nebulous" idea :) "1000" combines

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  • #16
    I knew there were a few examples out there... I was just thinking of making it "more extreme" so then maybe they will give us a bigger reward at the end

    And though I would also love the final combine to be no fail... if the result is going to be something "raid level" or just "really really good" there has to be that risk to loose ALL of your work. Just like in a raid, there is the risk of loosing all of the work of the raid and wiping. Sure the "recovery" is faster, but it is the same sorta idea.

    Maybe multiples, OR even... don't make it no fail... but go ahead and make a "fail" give a reward that is not as good as the succes.

    this is JUST pie in the sky idea as an example... NOT AT ALL what I expect to get...

    On success you get:

    Mana Infused Spider Silk Robe
    MAGIC ITEM
    Slot: CHEST
    Effect: Mana Conversion (Must Equip, Casting Time: 3.0)
    AC: 35
    STA: +15 CHA: +40 INT: +10 HP: +100 MANA: +100
    SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
    Mana Regeneration: +1
    Recommended level of 60.
    Focus: Alluring Preservation
    WT: 1.0 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7

    On failure you get

    Tattered Mana Infused Spider Silk Robe
    MAGIC ITEM
    Slot: CHEST
    AC: 20
    INT: +8 HP +50 Mana +50
    Effect: Mana Conversion (Must Equip, Casting Time: 3.0)
    WT: 3.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL
    Slot 1, Type 7

    So that all your work is NOT for nothing, just not for nearly as good as if you succeded.

    Of course, the robe idea may be more powerfull than they are willing to allow for tradeskills... Maybe if they make the trivial 390 (I know nasty) where there is an 11% chance to make the uber item and 89% chance to make the "booby prize but sellable!!!" item it would be more paletable.

    And DEFENITELY this would be learnable in the tradeskill interface.
    Last edited by Ngreth Thergn; 06-07-2004, 12:09 PM.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #17
      Much liking for "failed != destroyed" idea... there's /something/.... it's not as good as it would have been, but there's still /something/.


      Also much liking for 'vendor trash' idea, but you know that it would stop being vendor trash once it had a use.

      ( * Wishes vendor trash were usable for tribute : P : P * )

      Mostly liking the fail!=gone idea.

      -- Sanna
      Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
      Gneehugging Chantaranga of the 66th Mez Break - AA:59
      Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
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      Icon by Kenshingentatsu

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      • #18
        What about making it progressive?

        Well, thinking like the shawl quest...

        Say you combine 500 times to get that Tattered Mana Infused Spider Silk Robe.

        Then you combine that with the products of another 499 combines to get the Mana Infused Spider Silk Robe, but if you fail, the original comes back for another try.

        I'd go further and make steps at every 300 or so combines, but I like complex things.

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        • #19
          Originally posted by Mainiac
          Have you been hired by Sony or are you just a sadist?
          I was poking around with the search function and found this little gem in the Way-back Machine.

          Any chance this idea could get resurrected now that our beloved House Ogre actually is on the inside?

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          • #20
            One of the things I like about the new DoN cultural is how few combines it takes.

            One of the things I really liked about old cultural is how many combines it takes.

            My point? The more types of combines we have in recipies, the better. A wide range of things varrying from really, really high skill "simple" combines to many-stage combines are all happy-good.

            I'm for anything new. I think it will work just fine. The AAAA is a good example of that.

            Master Artisan Xulan Du'Traix
            Dark Elven Scourge Knight
            Sanctus Arcanum
            Drinal
            My Tradeskill Services

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            • #21
              If I wasn't already (seriously) feeling the symptoms of carpal tunnel syndrome, I might just embrace such an idea.

              Tell you what, though, you make the "Combine" button on the UI hotkeyable and I will consider supporting this little bit of torture you've presented.
              Durell Spider`Monkey - 70 HUM MNK - Pandemonium - Zek
              Tuis Hajidodger - 70 HUM MAG
              Bake 300T7M1 : Brew 300T7M1 : Fletch 300T7M1 : JC 300T7 : Pot 300T7M1 : Tailor 300T6M2
              Smith 300T7M2 : Fishing 195C : Research 271T5+M3 : Salvage 3
              Delgnome Pandeminimum 60 GNM SHD: Tink 300T6 : Smith 261GM3 : Salvage 1
              Wikkn Hajidodger 60 HFL DRU: Smith 260T5M3 : Tailor 247T5M3 : Salvage 1
              Bazoika Hajidodger 35 DWF BER: Smith 170
              Botumbo Rotundo 60 OGR WAR: Smith 210M3 : Tailor 0 : Salvage 1
              Abhorrentx Hajidodger 55 HEF BRD: Smith 215

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              • #22
                I like the idea but as someone already mentioned above, it should go with some kind of bank slot expansion. Ngrath said that don't collect all the thousands of silks at once but even if you don't, quests like this will be in many different stages and I can guarantee you that you will need a lot of slots to keep these different stage items, even if they stack.

                Thumbs up on idea and if more slots with it, even better.

                Taushar

                Carpe Diem, Carpe Nocturn
                Taushar Tigris
                High Elf Exemplar of 85th circle
                Druzzil Ro server


                Necshar Tigris
                Gnome Necromancer of 32nd circle


                Krugan
                Barbarian Rogue of 61st circle


                Katshar
                Vah Shir Shaman of 26th circle

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                • #23
                  How about we start with hand-made backpack and every 1000 combines adds a slot to it? And 10% weight reduction.

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                  • #24
                    Not to throw a spanner in the works but after 5+ years of tradeskills with 6 toons most over 250.. let just say my wrists are not what they used to be... by a looong shot.. Does that thought of multipe clicks ever come into peoples minds when creating recipes for the game?.. and yes I know it was my own choice but.. the suggestion made, that alot of pre-combines.

                    as for recipes.. maybe add a little fun to things like.. say you are given/looted an item and you have 30-60mins to use it before it goes rotten..(saves the camping issue).. Just a random thought since we can store vegies in our bank for years and they are still fresh
                    Mensei 88 Rogue (Gnome) Sal3, GM 300 in all base tradeskills +Tinkering & Poison Making (Melee Research 296 - getting there)
                    Menssia 75 Cleric (High Elf) Sal3, GM 300 in all base tradeskills (except Research)
                    (Terror Australis - 'The Rathe/Karana')

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                    • #25
                      Um... not for nothing...

                      3 silk -> 1 thread = 1 combine
                      9 thread -> enchanted piece = 10 combines (not 9)
                      10 pieces -> ehchanted thread = 101 combines (not 90)

                      4 + 4 + 8 + 8 + 5 = 2929 + 5 + 1 = 2935 combines

                      Not sure where your math got off, but that's pretty significantly different from "under 500 combines" ...

                      An interesting idea.... but I think it's flawed. And not just the math.
                      In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
                      I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
                      Private Messages attended to promptly.

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                      • #26
                        edit is there anyway to make all threads i reply , or start auto subscribe me ?

                        Ngreth its a good idea.. if theyd make a zone Crawling with spiders that drop tons of silk... the deeper in you go the bigger and harder the spiders the more and different kinds of silk they drop, id say make it below westrenwastes, have One Giant spider big enough to eat dragons !lol

                        But id prefer something like this to be highly custumizeable. like maybe
                        6 levels of robes made from different silk each 1st for around 35, second 50, 60,65 and 70, and final high end raid req

                        Each robe haveing more augment room, and 1 or 2 special quest only augment, aug slots(there would be 2 factions of spiders one good maybe one evil kind of like coldain vs giants)

                        The Giant spider wouldnt be faction
                        ( it would have undead spider minions of its own though ) it just eats anything that gets near even other spiders.( instance one side invadeing the other and yoiu have to protect your side)

                        Maybe add some parisitic wasps, and silk encased zombie dragons.....some bugs, lore is they are the adult version of the worm things from the surface.

                        Maybe add a quest to save xxxxxxx Dragon or giant from the clutches of the giant spider( hmm maybe some lore about the power of discord corrupted this spider while it was in egg, it then ate its siblings concentrateing the power enableing its enourmous size).
                        Last edited by Quseio; 12-26-2005, 06:00 PM.

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                        • #27
                          I like the idea to be honest.

                          I don't really see a flaw in having a lot of subcombines to items, especially at high trivial rates, as long as they don't have the maximum chance for success flags that are on the GM armors.

                          Then again, I loved the idea behind the Aid Grimel earring also. It grew as your character progressed more or less and you had to work to get it. I still proudly wear that earring.

                          I also proudly wear a full suit of GM armor minus the Gloves and one Bracer (Heartstriker is just too much better, and my OoW gloves see invis is nice until I change that out). I enjoy things that are a challenge to make, as long as they serve a purpose for my character. The one big thing that makes GM armor a drag is when you try to work with it to make a profit and fail 2-3 combines on a set of Bp/Legs and it ends up costing you twice what they are worth in the bazaar.

                          That's mostly an economy issue however, not a development issue. People get MDS and know they will sell for 35k, so they sell them for 75k and wonder why they have such a hard time finding Bps/Legs for sale in the bazaar for under 150k.

                          Bring on a few 1000 combine items is my thought. I would rather enjoy the challenge.

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                          • #28
                            Oh I knew the math was off Just at the time did not feel like re-editing.

                            and I thought I mentioned re-structuring for 500
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

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                            • #29
                              I like the idea of something that takes puts tradeskills back in the hands of the true tradeskiller, and is not dependant on being part of an uber-guild in order to have access to raid level tradeskill drops to make the best items.

                              I suspect you have already implemented this on the quiet with the AAAA.

                              If you do do this, can you reward the poor tradeskiller with recipies that have high 'increased chance of skill-up' on at least some of the combines.
                              Ysall - EMarr - lvl 70 Ench
                              2400+54 Club (7 x Core Tradeskills + Research)
                              Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

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                              • #30
                                I like this concept.

                                One of the concerns raised within this thread is how badly this could potentially affect a tradeskillers already precious bankspace. It seems that this is actually already answered with the implementation of '100 stacks' of certain items.

                                Ngreth mentioned the possibility of adding new items to the database which would be the combining item. All it would take is coding it's stacking properties. Heck, even old-world items would still work since we know some have been re-coded to stack to 100 (Arrows and thrown items).

                                I myself have no problem with a 'building' tradeskill- even one that offers the potential to lose the entire enchilada. Although I do think that the final combine will be made with fingers and toes crossed and a bottle of Double Ogre Stout VERY nearby for either celebration or consolation!

                                Mavick/Props

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