One idea to make it "more realistic" is...
Go ahead and have anyone be able to use whatever skill to make parts for the augment. Then make a final combine that is either low fail (trivial 5 pottery) or no fail in the kiln to make a piece that "fits" So combine that Sow potion with "absorbtive clay:" in the kiln to make the augment.
Also...
If there are raid level augments... no matter how much people may hate this, they need to be as rare (but don't forget failure rate in the drop rate calculations)
Also... the "augments make the item" idea can be a way to have tradeskillers make items that are "worthy" but then end up not being tradeable in the end (more thoguht needs to go into this thought and I don;t have time!! will try and post more tomorrow)
Go ahead and have anyone be able to use whatever skill to make parts for the augment. Then make a final combine that is either low fail (trivial 5 pottery) or no fail in the kiln to make a piece that "fits" So combine that Sow potion with "absorbtive clay:" in the kiln to make the augment.
Also...
If there are raid level augments... no matter how much people may hate this, they need to be as rare (but don't forget failure rate in the drop rate calculations)
Also... the "augments make the item" idea can be a way to have tradeskillers make items that are "worthy" but then end up not being tradeable in the end (more thoguht needs to go into this thought and I don;t have time!! will try and post more tomorrow)
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