I am so close to haveing the fram work done I have a new issue that I cannot solve.
I need a good excel person to tell me how to adjust these:
Expected Attempts Formula :
=CEILING(1/(1-failure rate) * (desired yield / yield), 1)
Fail Rate:
= 1- success rate
Success Rate:
=((( Skill level - (trivial * .75)) +51.5)) /100
User Dynamic info are Desired Yield Skill Level and Trivial
Using 252 for the skill Level, as long as the Trivial is a high number it all works out. BUT if the item has a low trivial number, the the fail rate goes from a positive % to a -.
Meanng if I enter my 252 skill and the 335 trival for Kaladim Con's, the I get all correct data. BUT if I plug in my 252 skill and 68 trival for Ale then because the Ale at my skill level is "NO FAIL so to speak" it has a -% and the data is ruined.
I need a way to tell the Success rate skill to do the formula I gave it and USE that number as long as it is = or < 1.0
How do I do this?
I need a good excel person to tell me how to adjust these:
Expected Attempts Formula :
=CEILING(1/(1-failure rate) * (desired yield / yield), 1)
Fail Rate:
= 1- success rate
Success Rate:
=((( Skill level - (trivial * .75)) +51.5)) /100
User Dynamic info are Desired Yield Skill Level and Trivial
Using 252 for the skill Level, as long as the Trivial is a high number it all works out. BUT if the item has a low trivial number, the the fail rate goes from a positive % to a -.
Meanng if I enter my 252 skill and the 335 trival for Kaladim Con's, the I get all correct data. BUT if I plug in my 252 skill and 68 trival for Ale then because the Ale at my skill level is "NO FAIL so to speak" it has a -% and the data is ruined.
I need a way to tell the Success rate skill to do the formula I gave it and USE that number as long as it is = or < 1.0
How do I do this?
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