I've long had some thoughts about tradeskills and the mechanics of the system. In light of the recent info that has come about from the Vegas Fan Faire, I've finally decided to post them and gather some input. If any of these have been asked before, I apologize.
First, shouldn't the caps on tradeskills be revisited? We've seen the level cap increased from 50 to 60 and then again to 65. We've seen the addition of the AA system, the Leadership system and tons of new gear and loot that completely overshadow anything before it. But in that same timeframe, the cap was, is and always has been stuck at 252.
Increasing the cap even 100 points could open the door to a world of new and complex tradeskill recipes. It could also give current tradeskillers more options for progression. And honestly, just how much further can they even take tradeskilling without increasing the cap? Adding new recipes that have ever-increasing yet unattainable trivials doesn't expand the system. It simply creates more frustration for the player because they know that eventually, the odds of success will never increase once they rech 252.
On that note, some will respond to this by saying that the caps should not be raised because they are now 252 and don't want to have to work the treadmill again. That's not a good enough reason to simply dismiss the idea, IMO. Think about what this game would be like had the level cap never progressed beyond 50.
Secondly, is it fair to continue to penalize pure melees in tradeskills? Now that we know exact details about the stats involved in tradeskilling and how skill-ups work, I think this is something that really needs to be reviewed. As we know, all tradeskills use Int and Wis to help determine skill-up rates. This fits fine into the role of a caster class or a priest class or even hybrid classes since they must naturally work to increase those stats as they progress. Where does that leave the pure melees though? Since neither is part of their core base of stats they use in advancing their character, they are at a disadvantage. Thus, if a pure melee wants to obtain a high-end rank in tradeskills or complete complex and intensive quests such as the Aid Grimel quest, they either have to accept this disadvantage of advancing slower or obtain a completely set of different gear to use just for tradeskilling. This hardly seems balancing, especially since one could argue that Wisdom was only added to the equation as a means of balancing priests with casters with respect to this aspect of the game.
Oh and I would hardly call secondary stats of Str and Dex for Smithing and Fletching, respectively, balancing either.
Lastly, do the devs have any plans to allow for multiples combines with a single click? I for one would very much like to see a few options given to the player for this. For instance, Instead of just a single "Combine" button, how about buttons for 1, 5, 10 or 20 combines at a time. Adding messages to the effect of "You were successful in 10 of 10 combines" or "You were successful in 17 of 20 combines" would go a long way to reducing the monotony of clicking that is present today. There are many ways they could even add skill-up messages in this as well.
Obviously, much work would need to go into that last one but if Sony is truly serious about supporting EQ in the future amongst all the new MMORPS, they'll need to consider something like this.
Anyway, those are some thoughts. Kinda long but I wanted to be thorough. I'd like to get input to see if others feel this way as well or if I'm just crazy.
Thanks.
First, shouldn't the caps on tradeskills be revisited? We've seen the level cap increased from 50 to 60 and then again to 65. We've seen the addition of the AA system, the Leadership system and tons of new gear and loot that completely overshadow anything before it. But in that same timeframe, the cap was, is and always has been stuck at 252.
Increasing the cap even 100 points could open the door to a world of new and complex tradeskill recipes. It could also give current tradeskillers more options for progression. And honestly, just how much further can they even take tradeskilling without increasing the cap? Adding new recipes that have ever-increasing yet unattainable trivials doesn't expand the system. It simply creates more frustration for the player because they know that eventually, the odds of success will never increase once they rech 252.
On that note, some will respond to this by saying that the caps should not be raised because they are now 252 and don't want to have to work the treadmill again. That's not a good enough reason to simply dismiss the idea, IMO. Think about what this game would be like had the level cap never progressed beyond 50.
Secondly, is it fair to continue to penalize pure melees in tradeskills? Now that we know exact details about the stats involved in tradeskilling and how skill-ups work, I think this is something that really needs to be reviewed. As we know, all tradeskills use Int and Wis to help determine skill-up rates. This fits fine into the role of a caster class or a priest class or even hybrid classes since they must naturally work to increase those stats as they progress. Where does that leave the pure melees though? Since neither is part of their core base of stats they use in advancing their character, they are at a disadvantage. Thus, if a pure melee wants to obtain a high-end rank in tradeskills or complete complex and intensive quests such as the Aid Grimel quest, they either have to accept this disadvantage of advancing slower or obtain a completely set of different gear to use just for tradeskilling. This hardly seems balancing, especially since one could argue that Wisdom was only added to the equation as a means of balancing priests with casters with respect to this aspect of the game.
Oh and I would hardly call secondary stats of Str and Dex for Smithing and Fletching, respectively, balancing either.
Lastly, do the devs have any plans to allow for multiples combines with a single click? I for one would very much like to see a few options given to the player for this. For instance, Instead of just a single "Combine" button, how about buttons for 1, 5, 10 or 20 combines at a time. Adding messages to the effect of "You were successful in 10 of 10 combines" or "You were successful in 17 of 20 combines" would go a long way to reducing the monotony of clicking that is present today. There are many ways they could even add skill-up messages in this as well.
Obviously, much work would need to go into that last one but if Sony is truly serious about supporting EQ in the future amongst all the new MMORPS, they'll need to consider something like this.
Anyway, those are some thoughts. Kinda long but I wanted to be thorough. I'd like to get input to see if others feel this way as well or if I'm just crazy.

Thanks.




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