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Fan Faire Write-up, Part 1: General Questions

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  • #31
    Originally posted by cantril
    How would the bag tokens work exactly? i'm assuming this is to allow you to sell bags on a bazaar merchant or something along those lines.

    Bags that should be included in this would be the halfling tailoring line of bags which are all 100%WR bags.
    The Bag Lady is already in the game. There's a female barbarian at the enterance to the large building in the Bazaar. Hand her a weight-reducing bag and she will hand you back a token. At the present time, it only works for weight-reducing bags. For example, containers like the Black Marble Mortar & Pestle don't have tokens. People can give the tokens to the bag lady and get a bag back.

    Scapa Orkney, 64th level Wood Elf Druid of Tunare
    Master Potter, Journeyman Artisan
    Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
    Master Baker, Journeyman Brewer
    Jura Sixovus, 40th level Gnome Enchanter
    Master Jeweler, Expert Tinker (284)
    Bertoxxulous - Tholuxe Paells
    BrindleWood

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    • #32
      Originally posted by Kaysha Soulsinger
      The solution would not be too hard: just make all Tools have a price of 0cp, so the NPC vendors will not buy it anymore.
      Would solve this problem, but would be a nerf to skillup routes, as skilling up on tools would become 100% loss, plat-wise.

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      • #33
        Pottery Glazes

        Here's a plea from the Pottery corner:

        How about moving the drop location for putrescent blood (PoTorment imbue spell and glaze component) to a mob that is NOT in a multi-group special event area? Right now it only (rarely) drops in the "stomach" event in Torment and is EXTREMELY hard to find/purchase/locate.

        And another:

        Please have the aggro radius on the inhabitants in the PoJ tunnels where the Alkaline Stone dropping mobs spawn looked at - right now, wall aggro and the subsequent trains it causes makes access to the tunnels fairly difficult and the stones quite rare as well.

        I don't bother trying to make the elemental glazes/items, as the "rare" component for them are absurdedly uncommon for anyone who doesn't raid in the appropriate zone on a regular basis. PoAir is particularily nice too, with the random possibility of a raid level named mob appearing on a split from a regular mob making this a REALLY popular zone to do exp in... NOT.
        lvl 65 Enchanter - Karana
        Trade Skill/Faction Fanatic

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        • #34
          Re: possibility of plat exploit on multi-tools, as was suggested, make their buy-back price = 0cp. Skilling up on tools is not going to bankrupt anyone, the costs to make these tools are small to begin with and it’s such a small part of the skill up route.
          Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
          Silky Moderator Lady
          Beneath the silk, lies a will of steel.

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          • #35
            I would think the best route would be to make a recipe that calls for say a file for example, also use a multi tool. Make it so the multi tool does not summon other tools but instead is used in place of any tool of its kind.

            EXAMPLE: A smithing recipe that uses a smithing chisle can use a Smithing Multi Tool instead of the smithing chisle

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            • #36
              Originally posted by Renjah
              I would think the best route would be to make a recipe that calls for say a file for example, also use a multi tool. Make it so the multi tool does not summon other tools but instead is used in place of any tool of its kind.

              EXAMPLE: A smithing recipe that uses a smithing chisle can use a Smithing Multi Tool instead of the smithing chisle
              Unfortunately then you have to add in recipes for all combines that require a multi-tool, which will expand the recipe database by an extreme amount. There's also then the question of how to handle combines that require multiple tools (chain jointing comes to mind, hammer and file).

              Even if they could make a tool that would transform into any implement, or at least any for a given tradeskill, the item would still be different from the normal implement and would therefore require a seperate recipe. And for those recipes that use 2 implements you now have 4 recipes to cover all tool scenarios.

              I've long wanted them to put something like this into the game, but I'm not sure that they can do it without needlessly wasting space in the recipe database (Ok Ok, I know there's enough of that already ). I wonder if they couldn't create some form of "Tool Belt", similiar in function to the /keyring, where you turn the appropriate tool into an NPC to get it added to your belt, and the recipe checks the belt for the item when it goes for the combine? Even that would probably still require extra recipes, and alot of other work since the recipe would then not return a tool... Maybe they could alter all recipes to look to the Tool Belt, requiring everyone to turn in the implement to the NPC first. Or like the /keyring, perhaps the tool could be added on it's first use. I think I'd much rather them spend their time looking into drop rates on Elemental components and the disparities between Plate and Chain, among other things...

              Perhaps they can consider the issues with tools as they move forward though, so that any new tools they add could be part of a multi-tool.
              Dyllwin Dalewalker
              94th Heirophant of Karana
              Master Artisan, Member of the 2100 club!
              Tailoring 300 - Fletching 300
              Jewelry 300 - Smithing 300
              Brewing 300 - Baking 300
              Pottery 300

              Alts:
              Pattes Tinkering 300 - Research 300
              Krakkn Abakkn Alchemy 300
              Nimblefoot Dalewalker
              Baking 250
              Soluss Monachus Brewing 296
              Ripima Smithing 266


              Cazic-Thule Server




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              • #37
                Having a universal tool would be quite convenient, but would defeat the purpose of using tools in combines in the first place. If implemented, I would want it limited to those with a minimum level of skill or otherwise make it something to be achieved, like a trophy. The sacrifice of bank space we make for these things is one of the reasons not everyone does tradeskills. Convenience is nice, but it makes our accomplishments less meaningful.
                Last edited by Naedea; 04-14-2004, 02:13 PM.
                Naedea Tantamafmi
                Archon of Tunare
                Brotherhood of the Spider - The Rathe server

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                • #38
                  Originally posted by Naedea
                  Having a universal tool would be quite convenient, but would defeat the purpose of using tools in combines in the first place.
                  Although I'm personally against the multi-tool idea, I should point out that we're discussing the multi-tool coming from some kind of super-trophy that requires you to either have all seven trophies or be at 1750 total tradeskills. Hence, the issue of the difficulty in skilling up is moot. We've paid our dues, and the multi-tool idea is being presented as a kind of reward.

                  At least, that's how the idea was brought up at the fan faire; my notes on it are rather brief since the developers dismissed it.
                  Last edited by KyrosKrane; 04-14-2004, 03:11 PM.
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                  • #39
                    Originally posted by Quesci
                    A spreadsheet to figure out C1 will be very handy.
                    Given that the second roll is 190/200 (or 10%), I should get a skill up on 10% of my successes and 5.67% of my failures.
                    Just a quick note, 10/200 is 5%. Which matches many people's experiences. There are many calculators already up in other threads. I made a spreadsheet if you want it, but I stopped development when I saw web pages being developed to do the calculations.
                    http://www.magelo.com/eq_view_profile.html?num=623761

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                    • #40
                      EQTraders even has a calulator

                      http://www.eqtraders.com/calculators/main.php
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

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                      • #41
                        The developers scoffed a bit at how you would lug around a forge, but they conceded that the idea is worth reviewing.
                        So they haven't met many blacksmiths then? I know of several backsmiths who work horse fairs and race courses and use small portable forges in each to serve their needs. Also one of the more traditional smiths prefers to build a temporary forge in each location using local materials, a once common practice amongst itinerant farriers that has been around for almost as long as the horse shoe.

                        Want a RL example of a portable forge?

                        http://www.centaurforge.com/al213fab.html

                        Scoff away guys.

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                        • #42
                          About the recipe list idea...

                          Getting the whole list of recipes from the server all the time would be a significant load, I agree. Would it be possible, perhaps, to have the client just log them somewhere when it gets them? This wouldn't increase server load any; it still sends the same stuff at the same times. But you can go back and refer to the logged list.

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                          • #43
                            Would it be possible, perhaps, to have the client just log them somewhere when it gets them?
                            In short, no, that's not something that we're going to do. It has the potential of creating a whole host of problems that we really would rather steer clear of -- File corruption, File deletion, File alteration, among quite a few other things that we've discussed.

                            As it is now, there is very, very little information stored on the client... About 30 favorites recipes worth. Everything else is pulled from the server as you request it. It's the safest, most secure, least problematic solution/implementation.

                            -- Maddoc
                            Maddoc the Wayfarer
                            Assistant Lead Designer
                            EverQuest Live & Expansions

                            "Bristle.Tornt: How do I make metal bits?"

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                            • #44
                              Cool portable forge.

                              Same goes for pottery, I see people bringing their own gas fired kilns and pottery wheels to craft shows all the time. Heck, why anyone would make anything but a pot, jar, or bowl on a pottery wheel is amazing, and even those items can be handformed easily. (Try and imagine making an idol on a spinning pottery wheel - unless all of our dieties happen to be rotationally symmetric it can't be done (OK you can manipulate the forms after wheel throwing but...), and most of them appear to be humanoid with an assymetric attempt at mirror plane symmetry. I know, Froni says "blah blah blah...")

                              Personally I would rather move our kiln and wheel around in the garage than to take my kitchen on the road. And all it takes is a glass bottle, a clear alcohol, and some other ingredients to make a bunch of liquers - no brew barrel or fermentation tank involved once the alcohol is made.

                              Spring is here - crafting things in the garage without freezing is possible again. Yay!!!
                              Distracted Druid Storm Warden of JinXed on Vazaelle

                              (see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )

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                              • #45
                                That is till not that portable.

                                Portable in EQ = somthing you can put in a backpack.

                                Though I have always said with MAGIC... what does it matter, magic will make an even smaller item that CAN fit in a backpack work
                                Ngreth Thergn

                                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                                Grandmaster Smith 250
                                Master Tailor 200
                                Ogres not dumb - we not lose entire city to froggies

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