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  • #16
    On the int/wis part...

    He was constantly interupted while he was talking.

    the HIGHEST of int/wis (str/dex where they matter) has a "mitigating" effect on the skillup chance DIFFERENCE between a failure and a success.

    Basically he said... you have a better chance of getting a skillup on a success than you do a failure. this chance is UP TOO (but not always) 100% greater (I.E. the double mentioned above)

    as an arbitrary example.

    Lets say you have a BASE 20% chance to get a skillup on a failure, and a 40% chance to get a skillup on a success...

    With a High Stat (highest int/wis or alternate) you will still have a 40% chance for a skillup on a success... but may have say a 30 % chance of a skillup on a failure. (remeber ARBITRARY numbers here...)

    becasue of the interuptions his language got confused... and when he said "success" he meant "successfull skillup" not combine success.

    So he is only talking SKILLUPS!!!!!

    Again he was only talking SKILLUPS!

    A side effect of a better chance of a skillup on a combine success... it means you can skillup faster when you try items closer to your trivial, because you have a higher combine chance when the trivial is close than when it is far away. I.E. more combine sucesses = faster skillup.
    Last edited by Ngreth Thergn; 04-05-2004, 12:19 PM.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #17
      Re: Fanfaire scoop

      Originally posted by Sylphan
      Fact: Someone actually revealed the formula for chance of skillup. It's kinda complicated and involves two seperate checks so will post later. Interestingly, successes do give higher chance of skillup on the first check (usually double the chance of skillup as a failure). Also the chance of skillup on the second check decreases gradually to a minimum of 5% at skill 190 or higher.
      I'd like to take a moment for a tip of the hat to Zeralenn for some good work in investigating this way back when and a few rude gestures at some other people.

      http://www.mboards.eqtraders.com/upl...&threadid=4991

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      • #18
        i knew i hated tailoring for a reason. so is doing solstice robes combines actually hurting chances of skill-ups? there really aren't too many options tho...

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        • #19
          I'm surprised you didn't post a 'I told you so' (+ link) to that thread, Kiztent.

          And Jayle, judging from Ngreth's (gratefully received) clarification, you really, really want to have maxed out WIS/INT when doing solstice robes (moreso than other items) because you're trying to get skillups from failures.
          Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
          Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


          "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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          • #20
            Originally posted by OutcastAssassin
            So that would mean those who thought Fish Rolls was the quickest way to get to 135 baking were WRONG. They should have done Batwing Crunchies, Fish Fillets, and THEN Fish Rolls....
            Well 'quick and easy' also takes into account running around to diffrent areas/zones for umpteen-jillion parts, looking up the recepies, selling back made items...

            Fishrolls 1-135 are still probably FAR easier, simpler and therefore faster then running all over the zone for 3 different recepies.
            Splunge the Insane - Former Test Server Inmate
            Splunge (Reborn) - Hunter of Lightbringer

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            • #21
              Originally posted by Itzena
              I'm surprised you didn't post a 'I told you so' (+ link) to that thread, Kiztent.
              If I started with that attitude it would've degenerated fast and I'd rather not get this thread locked just yet

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              • #22
                Here is what I heard from the fan faire at the session and I verified it after the session with the developer.

                The success of combine does give you better chance at skill up than a failure. It can be up to 100% more with successful combine. However, the stats, like wis/int/dex/str works as a mitigator to this. What that means is that higher the stats, the the skill up advantage factor will lower from 100% down to something a lot less. So, if your stats are low, then your success combine will have up to 100% more chance at skill up than failure. However, as stat increases, the chance of skill up on failure will catch up to chance on success. So at higher level, you are almost as likely to skill up on failed combine as a successful one.

                Another factor is that the skill up rate is different from tradeskill to tradeskill. It seems that the fomula used for the skill up for tailoring is different than one for brewing. So, even with the saem stats, you may see more skill up from one tradeskill than another given that all the rest remain the same. This was also confirmed in an after session conversation with a developer.

                One thing is for sure, you definitely would want to max your stats as much as you can. I wish I had maxed my wisdom to 355 before finishing up tailoring.

                Did anyone else hear something else?

                Taushar

                Carpe Diem, Carpe Nocturn
                Taushar Tigris
                High Elf Exemplar of 85th circle
                Druzzil Ro server


                Necshar Tigris
                Gnome Necromancer of 32nd circle


                Krugan
                Barbarian Rogue of 61st circle


                Katshar
                Vah Shir Shaman of 26th circle

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                • #23
                  Originally posted by Taushar
                  Another factor is that the skill up rate is different from tradeskill to tradeskill. It seems that the fomula used for the skill up for tailoring is different than one for brewing. So, even with the saem stats, you may see more skill up from one tradeskill than another given that all the rest remain the same. This was also confirmed in an after session conversation with a developer.
                  This was already implied via the official "making pottery harder" aspect of the (in)famous May 8th patch, but good to hear it outright confirmed.

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                  • #24
                    You heard pretty much what I heard on that one Taushar.

                    I, for one, was pleased to hear it publicly said that your chance of skillup was better on a success or a failure. I'd been told this by a dev many, many, many moons ago, but had no log of the event. I mentioned it here, and was pretty much shot down, after time, because I never was able to get another dev to confirm this in public -- leading me to believe that I'd misheard it, or that I'd been mis-told something. I'd given up on it so long ago that I'd never thought of asking Maddoc if he could confirm or deny it.

                    Other than that, a LOT of stuff from "the list" here was asked at the two panels, and, in some cases we got responses, and in other cases it was put on the list of stuff that they're looking into. If I don't get too swamped tomorrow, I'll try to do a summary from my master list from both sessions.

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                    • #25
                      Seems to me the only thing you guys are reporting from FF is the skillup issue. Is there anything else to report on? I mean after 3 days that cant be the only thing discussed.

                      I think the skillup discussion is a :dedhorse: after the official post, so we probably should stop beating on the poor thing and let it be buried.
                      Last edited by Aethn; 04-06-2004, 08:04 PM.
                      Gherig McComas
                      Coyote Moon
                      Test Server

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                      • #26
                        Originally posted by Aethn
                        Seems to me the only thing you guys are reporting from FF is the skillup issue. Is there anything else to report on? I mean after 3 days that cant be the only thing discussed.

                        I think the skillup discussion is a :dedhorse: after the official post, so we probably should stop beating on the poor thing and let it be buried.
                        I agree that this may be classified as dead horse. However, as far as I am concerned, one of the biggest mystery on tradeskill was just solved conclusively and that deserve a few more posts. This question has been gone unanswered for at least 3 years I have been doing tradskills with many posts discussing possiblities for both. There have been heated argument on this issue. I think now that we know for sure, we can put it to rest but not before saying "it's about time".

                        Taushar

                        Carpe Diem, Carpe Nocturn
                        Taushar Tigris
                        High Elf Exemplar of 85th circle
                        Druzzil Ro server


                        Necshar Tigris
                        Gnome Necromancer of 32nd circle


                        Krugan
                        Barbarian Rogue of 61st circle


                        Katshar
                        Vah Shir Shaman of 26th circle

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                        • #27
                          No, Niamai told us this a long time ago, so its was never a mystery.

                          You guys all just chose to ignore a solid, relaible and honest source of information and tried to make a big mystery out of something people already knew was true. Some of you guys just thrive on conspiracy theories here.

                          I trust this site, and I trust its creators. When they post things, they post with as much confidence as they can that the facts are correct. You guys, the users, just pick and chose what you want to believe. Niami has no reason to lie, or make stuff up. There is no personal or professional gain that she can derive from posting rumors or hearsay. I dont think she would harm the integrity of this site, one of the last vestiges of honest, unbiased information gathering on the net for Everquest.

                          Please, just bury the :dedhorse: and let it get some peace.
                          Gherig McComas
                          Coyote Moon
                          Test Server

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                          • #28
                            Originally posted by Aethn
                            No, Niamai told us this a long time ago, so its was never a mystery.
                            Well, the version I remember was that success had a "very small, virtually unnoticable effect" on chance to skillup. I don't know if that was from Niami's posting, or a FF report, or what.

                            The point is now we know exactly what that effect is - no more need to theorize and attempt to 1) figure out IF it exists or not, and 2) determine its significance and if it should be accounted for in skillup routes.

                            Just knowing "success effects skillup" by itself is not particularly useful -- if its 1/100000 extra chance to skillup, it wouldn't effect the "best paths" much -- but knowing quantitatively its effects allows us to make quantitative analysis of its impact.

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                            • #29
                              It sounds like, if you important stat is high enough, the difference between success and failure is very small, to the point of being meaningless, if your stat is not very high, then you are far better off concentrating on successful combines, as the difference in skillup rate between success and failure is very big.

                              Member of Resolution of Erolissi Marr
                              Magelo Profile

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                              • #30
                                Am I missing it? Has the formula been posted? Or is the "mystery is solved" just that there is an effect?

                                Not that I expect this to be the result, byt "the mystery" won't be solved for me until I can look at a combine and a skill level and can determine my chance of a skill up the way I can estimate my chance of a successful combine.

                                From the sound of it, that formula is still unknown, and will vary by combine/tradeskill, yes?


                                EDIT: Now I see there is a thread with the details. Thanks!
                                Last edited by andyhre; 04-07-2004, 03:47 PM.
                                Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                                Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                                with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                                and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

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