It's way too early to post information because the Fanfaire isn't even over. Also I should mention I was too drunk to drive after the beach party so had to walk home tonight, and left my notes behind. Nonetheless...
Rumor: mana regen cap will be raised from 15 to 25 soon. This seemed to start from players and spread to GMs, with the SOE staff last to hear of it. So probably false.
Rumor: Leaving leadership xp turned on subtracts 20% from your xp even when you're not group leader. Ick. Probably true.
Fact: Tinkering by non-gnomes is a five year old bug that will soon be fixed. Non-gnomes won't even be able to make fireworks or animated bait any more. But they'll still be able to do no-fail recipes without the new interface, such as recharging items with mana batteries.
Fact: Someone actually revealed the formula for chance of skillup. It's kinda complicated and involves two seperate checks so will post later. Interestingly, successes do give higher chance of skillup on the first check (usually double the chance of skillup as a failure). Also the chance of skillup on the second check decreases gradually to a minimum of 5% at skill 190 or higher.
Fact: drop rate of GoD tradeskill stuff will be increased in a few weeks. But don't expect any new GoD recipes.
Rumor: mana regen cap will be raised from 15 to 25 soon. This seemed to start from players and spread to GMs, with the SOE staff last to hear of it. So probably false.
Rumor: Leaving leadership xp turned on subtracts 20% from your xp even when you're not group leader. Ick. Probably true.
Fact: Tinkering by non-gnomes is a five year old bug that will soon be fixed. Non-gnomes won't even be able to make fireworks or animated bait any more. But they'll still be able to do no-fail recipes without the new interface, such as recharging items with mana batteries.
Fact: Someone actually revealed the formula for chance of skillup. It's kinda complicated and involves two seperate checks so will post later. Interestingly, successes do give higher chance of skillup on the first check (usually double the chance of skillup as a failure). Also the chance of skillup on the second check decreases gradually to a minimum of 5% at skill 190 or higher.
Fact: drop rate of GoD tradeskill stuff will be increased in a few weeks. But don't expect any new GoD recipes.

, and was brought up that wis/int etc help determine success but not skillup rates (inadvertantly the higher wis the more u succede the more skillups), what i want to know is with this info, would it now be feasably better to do solstice robes after i get my stats to almost nothing with as much alcohol/neg stat gear i can, yes i will sacrafice the chance of successfull combines doubeing my chance for a skillup that round and may have to do 20% more combines or whatever...but failing them more often will i make up for it in saved cash from not haveing to make tons of chains???


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