Announcement

Collapse
No announcement yet.

Patch message Wednesday 10th March

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Patch message Wednesday 10th March

    March 10th, 2004
    ------------------------


    Headlines
    ------------------------
    Combines work again!
    Melee Part II!
    A new story has been added to your storybook!


    The grammar police have invaded EQ and they have made many minor spell, item and quest text fixes that are too numerous to list here.

    We'd like to thank all of the players that took time to provide feedback regarding the melee changes. We'd also like to send a special thanks to all of the players that helped us test the additions on the Test and Beta servers. All of the input we received helped to shape the improvements you've seen in the melee classes.

    Please continue to give your feedback on the melee system or anything else that you feel requires attention. It does make a difference.

    Over the last several months there have been several new additions to EverQuest aimed at increasing the desirability and relative power of pure melee classes.

    - Discipline timers were revamped, allowing greater freedom and frequency of use.
    - Endurance bar was added as a limited resource to power melee abilities and disciplines.
    - Warriors received an innate 5 percent increase in their ability to absorb damage.
    - Warriors received the Incite line of abilities, giving them a new tool for aggro management.
    - Monks received the Phantom Call line of abilities, giving them a new tool for pulling.
    - Several new disciplines were introduced for all three classes.

    The endurance system and the separation of the discipline timers have provided us with new tools to add interesting and powerful abilities in the future for melee classes. You can count on seeing new disciplines and abilities as the game progresses and as situations arise that require new abilities to effectively balance class power. We will continue to evaluate the melee system for both balance and enjoyment.

    We will also continue to review and make changes to each individual class as needed. Class balance is an important part of any multiplayer game and requires constant attention.

    Thanks for helping make EverQuest a great game.


    Items
    ------------------------
    We have replaced the spell-like effects on items which produced the following effects: Attack, HP Regen, Mana Regen, Haste and Damage Shield with actual statistics. The effects on the item have not changed they are just set up in a new way that we hope will allow for more item functionality in the future.
    Several Gates smithed weapons have had their damage and delay adjusted to be more in line with the difficulty in crafting them.
    The Copper Hammer of Striking will no longer proc for wielders below level 50.
    The Wailing Coral Staff is now two handed blunt.
    Bolas are now one-handed projectile rather than ammo.
    Bola ranges have been adjusted slightly.
    All bolas that can proc will now do so.
    All items that had the "Cleave" series of effects removed, have had them returned.

    The drop rate for the following Epic Quest items has been increased slightly:

    - Essence of a Vampire
    - Decrepit Hide
    - Staff of Elemental Mastery (earth)


    Expedition zones
    -------------------------
    You will now have to wait 5 minutes before you are able to accept another expedition zone.


    Tradeskills
    -------------------------
    In order to correct many of the issues with the new tradeskill interface it was necessary to remove all learned and favorite recipes. However the system should now work better overall.
    The sell prices for Saltwater Tuna and Saltwater crab, as well as the price for any item made from them, have been reduced.
    Rainbow Trout should now be tradeable.
    If you are not a gnome, you should no longer be able to tinker with a deluxe toolkit kit. If you are a gnome, please tinker away.
    You should now be able to properly search for recipes.
    The trivial level for brewing Fish Wine has been adjusted.


    Berserkers
    -------------------------
    Some berserker abilities have had their endurance cost changed.
    The duration of Confusing Strike has been reduced.
    Berserkers should no longer be told that they can bash at level 6.
    The berserker guildmaster in the Plane of Knowledge has been taught throwing and parry and is ready to train berserkers in their use.


    Spells
    -------------------------
    Some Gates of Discord spells should now drop a little more often.
    Several heal spells for Gates of Discord have been modified slightly.
    The shadow knight Ancient Spell: Bite of Chaos should now work as intended.


    NPC's
    -------------------------
    Hierophant Granix should now give the correct text in Cabilis.
    Trimdet Trueheart in Abysmal Sea is less of a snob and should now speak with you correctly.
    If you tell Brevik Kalaner in Abysmal what items you [need back], he will return to you any items you've just given him.


    Tribute
    -------------------------
    A few items have had their tribute value adjusted.
    Gift of the Enchanters should now work correctly.
    You should no longer be able to donate containers with items inside for favor.
    Persistent Boon should now give the proper effect.


    Alternate Advancement
    -------------------------
    Dire Charm will no longer reset after being resisted as the ability was successfully initiated.
    Dire Charm should now reset when used on an NPC that is too high in level.


    Miscellaneous
    -------------------------
    Corrected a faction issue with the wizard epic.
    The monk "Phantom" line of abilities should no longer be resisted in the level 65 "hard" LDoN Adventures.
    The rogue's "Assassin's Strike" skill line ability will be re-introduced with the next update.
    The Shining Bloodstone will now be restricted to 2-handed weapons. Any who have placed this augmentation in a 1-handed weapon will find the augmentation on their cursor when they log in. If you find that you have no practical use for the 2-handed augmentation, please petition and a suitable 1-handed replacement will be made available to you.


    - The EverQuest Team
    Nichola Smith
    Archon of Erollisi Marr
    Tunare

  • #2
    Bolas are now one-handed projectile rather than ammo.
    Bola ranges have been adjusted slightly.
    All bolas that can proc will now do so.
    Hm, interesting. So are they trying to say that bolas are supposed to be bows for throwing? Would make them more useful to be sure, but the wording confuses me. Maybe I'll understand it better after caffinated beverages.

    Comment


    • #3
      I'm curious if the deluxe toolkit change means that non-gnomes won't be able to recharge items anymore using that container? And does it effect the rest of the toolkits too?
      ~Tudani
      Retired Shamaness of Talisman
      Tunare

      "Measure twice, cut once."

      Comment


      • #4
        Decrepit Hides....

        Hahahahahahahahahahahahaha!!!!!
        (Won't say any more as it would probably get the thread moved to PSC)

        I'm just waiting for the budget-priced CHoS/pale velium cestus-or-claws to hit the Bazaar when people start to realise that they just spent 20K+ on fancy-looking paperweights for their twinks.


        Hmmm...speaking of fixes like that, I wonder if the rec. level thing got sorted in the patch as well?
        Last edited by Itzena; 03-10-2004, 07:42 AM.
        Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
        Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


        "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

        Comment


        • #5
          I thought that in this patch item recharging, as well as making CEs, were going to be changed so that they could be done in alternate containers? And what's with the change to tuna and crab, was it really that much of a problem? Just seemed like it was an alternate way to make cash by sacrificing time (and boredom) instead of risking an exp death when killing mobs for pp/items.

          Comment


          • #6
            In order to correct many of the issues with the new tradeskill interface it was necessary to remove all learned and favorite recipes. However the system should now work better overall.
            I understood this line to mean those fixes will be live today.....I hope they do! I have 17 backpacks of swatches aching to be sewn.

            Comment


            • #7
              *looks for a line saying they've fixed Target Click Shows Help bug*

              Do you think they fixed it and just didn't say anything? I can see how, with all those changes, something slipped through their memory of saying it... but still, I wanna know... oh well, time will tell.

              -- Sanna
              /crosses fingers.
              Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
              Gneehugging Chantaranga of the 66th Mez Break - AA:59
              Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
              Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
              [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
              Icon by Kenshingentatsu

              Comment


              • #8
                They have broken the Vale Sewing kit. It no long will combine dire wolf tufts. Says get a different kit!! This was the only kit that could make these.. WTH???

                Umm does that devloper still browse here??

                Comment


                • #9
                  Welp as of this morning post-patch Celestial Essence are still M&P combine.....better luck next patch I suppose *sigh

                  Comment


                  • #10
                    Nerf the Bots!

                    Mendan wrote:

                    "And what's with the change to tuna and crab, was it really that much of a problem? Just seemed like it was an alternate way to make cash by sacrificing time (and boredom) instead of risking an exp death when killing mobs for pp/items."

                    Anything that generates money for boring, repetitive, risk-free work is subject to abuse by macro-bots. That's why the value was nerfed.

                    Silverfish

                    Comment


                    • #11
                      Upped the drop rate on Essence of Vampire? I feel sorry for new chanters doing thier epic now.

                      While i was up there waiting I managed to get...

                      Gem of Conquest
                      LORE ITEM MAGIC ITEM NO DROP
                      Weight: 0.5 Size: SMALL
                      Slot: RANGE
                      AC: +15 Sta: +10 Cha: +5 Int: +15 Fire Resist: +5 Disease Resist: +5 Cold Resist: +5 Magic Resist: +15 Poison Resist: +5 HP: +75 Mana: +75
                      Classes: Necromancer Enchanter Magician Wizard
                      Races: All Races
                      Slot 1: Type 7
                      Effect: Flowing Thought III

                      Stopped timing it after 100 hours.
                      Breez
                      Loyal Rebellion

                      The views expressed above are ENTIRELY Breez's, and do not, nessecarily, represent the views of EQTraders.com, Users of this board, Citizens of Terris Thule errr Prexus, Tradeskillers or Enchanters every where.

                      Comment


                      • #12
                        Epics are so irrelevant now I'm amazed they even bothered.

                        I have yet to have an enchanter click haste on me, not with VQ available.

                        The SK epic would be a DPS downgrade from a now-sold-for-15k item, there's an AA that enables 2 hand bash and since the proc is a DoT none of our lifetap AAs works with it. The dex would be nice, I guess but not worth the hassle.

                        Comment


                        • #13
                          Tradeskill improvement good. Vale Sewing Kit BAD

                          Well. I was excited about the tradeskill stuff until I learned about my beloved Vale Sewing Kit! Very sad.

                          For expanded commentary on the patch, check out EQSpeaks You will be glad you did, and it will make me feel important!

                          Edit: Moved it for you. ~Lothay
                          Last edited by Lothay; 03-10-2004, 12:37 PM.

                          Comment


                          • #14
                            /hijack on

                            Clickie haste is now for the sub level 44 crowd where SoS lands but SoV won't, clerics that want to melee as SoS stacks with yalp and SoV won't, or that moment when 2 are mezzed and chanter is at 20m or below and THEN haste wears off or gets dispelled.

                            Other than that, the stats are better than any other primary hand I have gotten to date.

                            Guild Strenght is about Griegg/HoT named/BoT Tower named/Garudian of the Seal type of encounters.

                            I think all our INT and WIS casters are doing thiers. Only the Rouges and Rangers are doing thiers for the melee side.

                            *Note however that the Warriors and SKs in same guild feel as you do they can get better cheaper. The pallies seem to be doing thiers out of spite

                            /hijack off
                            Breez
                            Loyal Rebellion

                            The views expressed above are ENTIRELY Breez's, and do not, nessecarily, represent the views of EQTraders.com, Users of this board, Citizens of Terris Thule errr Prexus, Tradeskillers or Enchanters every where.

                            Comment


                            • #15
                              On an only vaguely related note...

                              It seems that all the pure-melee usable items that had +Mana now also have the same level of +Endurance.

                              Now maybe we'll hear less complaining from the Warrior crowd.
                              Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                              Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                              Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                              Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

                              Comment

                              Working...
                              X