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  • Skill enhancing items

    Just have a intersting thought/question bout skill enhancing items in the game and the skill cap.

    There are many items out there lvl restricted to players lvl 60+ like the elemental bows and geerlocks, and GM trophies that offer +5% or more to a certain skill. I have noticed more of these items of late. As a ranger the bows have caught my eye but have seen other items that offer say a bard a +15% to brass instruments.

    My skill in archery was maxed very shortly after I hit that last level where I could max everything out. Now IF you cannot exceed the cap in a skill, be it archery or baking or tooting your horn, what good is a modifier for someone who more the likely already is at that cap?

    I got my foraging machette while my skill was low and religiously carried it with me as I sat in some zone hoping for a better chance at a rare forage. Once I maxed out that skill the machette ended up on a mule, rarely used.

    I honestly dont know if my increase in archery damage is a result of my bow or the +5% archery skill modifier. I can only hope that any ranger worth his/her salt would already be max skill in archery by lvl 61, why even bother with a skill modifier if it does no good???

    I wonder if the skill cap thing is not as accurate as we all think. I see too many other weapons and such that require you to be of a level where one would think that the player would already be at the cap.

    Am I missing something here?????
    Kharakid
    Hafling Karana Ranger in his 75th Season
    Luclin server, member of Heroes
    Magelo Profile

  • #2
    In most cases, a skill caps lower than the hard cap (252), so even with max skill, a skill mod still has use. Foraging maxes at 200, so you'd need a 26% or higher mod to actually max it.
    Forest Scion Aluaeia Bukkakestar
    Dead Sexy Dark Elf Druid
    Tarew Marr

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    • #3
      Both Geerloks and tradeskill trophies are not level restricted, both can be used at any level.

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      • #4
        Originally posted by Aluaeia
        In most cases, a skill caps lower than the hard cap (252), so even with max skill, a skill mod still has use. Foraging maxes at 200, so you'd need a 26% or higher mod to actually max it.
        But to the best of our ability to determine, higher foraging skill increases *only* your likelihood of successfully foraging, and has no impact on *what* you forage (hashed out over dozens of threads on these very boards, in most cases, in this very forum). Therefore, as a 200 forager, who successfully forages *something* every time I mash the button, the foraging machette is useless to me.

        Now if they ever come up with an item that increases your likelihood of pulling in a zone-specific or otherwise rare forage, I'd sell my own mother to get one.

        Chase
        Half-Elven Ranger of Tunare
        66 seasons wandering the wood in defense of Her creatures
        Chivalrous Valor
        Firiona Vie

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