I agree for the most part that this new UI will have an effect on EQ tradeskillers. I view it as a trade-off of good and bad.
1) It will make combines a lot easier but it will change the economy of combinables availability both in bazaar and as farmed drops.
2) It will allow more people to reach higher tradeskill than before however it will result in more items being available for sale in the Bazaar and on vendors which may or may not be a bad thing.
I have a couple of comments on the arguments I've been reading here.
1) Why do people think the new UI will effect botters and cheaters in general? They will always bot and cheat if they can. With or without the new UI. This will simply give the rest of us a chance by evening the playing field a bit. I don't consider this a valid argument against the UI
2) Farming and gathering materials by vendor diving and going to the Bazaar will still be necessary to do combines. Tradeskills will now require more ingame effort than point and click effort, so get over it. I would rather spend three hours killing spiders in some zone than 3 hours pointing and clicking any day.
3) Too many people will grandmaster skills, making it impossible to sell things in the bazaar for the prices I've been getting. Oh, well, to bad, so sad. I almost never sell anything i make, I give it away to guildies or newbies or whoever will give me the raw ingredients. Its not going to change things for me at all.
4) Too many people will get tradeskill trophies. That might be a legitamate concern, however, they will still be horridly hard to make and very expensive too boot, so I put this in the catagory of an , Oh, well, you can't make omlets without somebody killing snakes...
5) My grandaddy did it that way, and that ol' time religion is good enough for me. Fine. Keep doing it the old way. If I never have to spend two weeks consciously avoiding tradeskilling because of injury to my wrist and hand again, I'll take that as a trade-off for any negatives there may be.
6) Change is bad. I don't like Change. Change is bad. There is no argument or excuse for this one.
7) Part of the Dumbing Down of EQ. There is no argument for this one either, however, this is actually somewhat true. For myself, I don't care.
I don't play EQ to spend hours doing tradeskills (though I do a lot of tradeskilling...and belong to a guild that stresses tradeskilling. I'm probably the most lackadaisical of all the tradeskillers in my guild, I've been over 200 in jewelry but haven't bothered to make the push to 250 for no good reason I can think of for over four months....
Fact is, This is the only part I'm even marginally concerned over. I would prefer that they put some sort of function in for "known" recipes...maybe make tool and raw material combines common knowledge, but you have to buy templates or books for learning new things. I think this would be more creative and add a new way to develope your characters....but that is just me.
And it should only be with new characters who have no 'points' in these skills or perhaps under a skill level of 20....I would just hate to have to hunt up a bunch of books or templates to 'learn' my recipes on my tradeskillers who already have a high skill.
For those who have argued there points passionately, I appreciate your taking the time to do so. Only by airing these debates can consensus be reached...and anyone's ideas have value, even if you disagree with them.
1) It will make combines a lot easier but it will change the economy of combinables availability both in bazaar and as farmed drops.
2) It will allow more people to reach higher tradeskill than before however it will result in more items being available for sale in the Bazaar and on vendors which may or may not be a bad thing.
I have a couple of comments on the arguments I've been reading here.
1) Why do people think the new UI will effect botters and cheaters in general? They will always bot and cheat if they can. With or without the new UI. This will simply give the rest of us a chance by evening the playing field a bit. I don't consider this a valid argument against the UI
2) Farming and gathering materials by vendor diving and going to the Bazaar will still be necessary to do combines. Tradeskills will now require more ingame effort than point and click effort, so get over it. I would rather spend three hours killing spiders in some zone than 3 hours pointing and clicking any day.
3) Too many people will grandmaster skills, making it impossible to sell things in the bazaar for the prices I've been getting. Oh, well, to bad, so sad. I almost never sell anything i make, I give it away to guildies or newbies or whoever will give me the raw ingredients. Its not going to change things for me at all.
4) Too many people will get tradeskill trophies. That might be a legitamate concern, however, they will still be horridly hard to make and very expensive too boot, so I put this in the catagory of an , Oh, well, you can't make omlets without somebody killing snakes...
5) My grandaddy did it that way, and that ol' time religion is good enough for me. Fine. Keep doing it the old way. If I never have to spend two weeks consciously avoiding tradeskilling because of injury to my wrist and hand again, I'll take that as a trade-off for any negatives there may be.
6) Change is bad. I don't like Change. Change is bad. There is no argument or excuse for this one.
7) Part of the Dumbing Down of EQ. There is no argument for this one either, however, this is actually somewhat true. For myself, I don't care.
I don't play EQ to spend hours doing tradeskills (though I do a lot of tradeskilling...and belong to a guild that stresses tradeskilling. I'm probably the most lackadaisical of all the tradeskillers in my guild, I've been over 200 in jewelry but haven't bothered to make the push to 250 for no good reason I can think of for over four months....
Fact is, This is the only part I'm even marginally concerned over. I would prefer that they put some sort of function in for "known" recipes...maybe make tool and raw material combines common knowledge, but you have to buy templates or books for learning new things. I think this would be more creative and add a new way to develope your characters....but that is just me.
And it should only be with new characters who have no 'points' in these skills or perhaps under a skill level of 20....I would just hate to have to hunt up a bunch of books or templates to 'learn' my recipes on my tradeskillers who already have a high skill.
For those who have argued there points passionately, I appreciate your taking the time to do so. Only by airing these debates can consensus be reached...and anyone's ideas have value, even if you disagree with them.

You click combine with a recipe selected - every three seconds, an item is taken from your inventory and put into the container. 3 seconds after the last one, the items are combined, and the process repeats. Now the automation takes as long as actual clicking, but still reduces repetitive stress injury, and the old mode allows you to go faster if you can click that fast. Everyone wins! But, like I said, it's too late now to suggest this. 

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