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New Tradeskill UI on Test

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  • It's already got me convinced to get my brewing and possibly my baking skiill up to 200. I didn't want to do brewing because of the insane amount of components needed for the cimbines. With this it'll be alot easier so I am going for it now. I am sure others feel the same way as me.

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    • Yttrium sheet metal

      This is for the bane weapons needed to hit Seru with melee.
      Kaaba Cloudberry
      75 Ranger of Prexus
      Fuschia Bloodflowers
      75 Druid
      Talionis

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      • Originally posted by ba****r
        Second, do you really have 1 million pp laying around? That is about what it would cost to GM any of the skills that can not be storebought. I know that is only one week in SolRo, but how many people want to play a week in SolRo for ornate drops to sell?
        I disagree. I GM'd tailoring and did very little farming--I bought almost everything in the baz (I did make a lot of my own CVTs). I'd say it cost me about 300k, certainly no more than 400k. It took me about 4-5 months as I took my time and tried to buy only when prices were good.

        I'm doing smithing now and it cost me about 50-60k to get to 222. I'm figuring about another 300k to get to 240 on sickles. So I'd say the two most expensive tradeskills can be "bought" for less than 1Mpp.

        Third, storebought skills like JC take around 1800 combines to skill from 1 to 250. That is all of what, 4 hours? I don't know ANYONE that would use the new UI that WOULD NOT use old way.

        You guys are seriously trying to distort the TRUTH, imho.
        For JC you're probably right. The new UI trivializes brewing, though. Anybody can become a GM in brewing in a few hours time for less than 400pp.

        This may or may not be a bad thing. But I can understand a little bit why GMs are sad over this.

        Divine Comedies on Karana º Listen to my theme song º Slay the dragon to email me º Profile.

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        • crazy about the new UI

          I finally got to see it and play with it and I think it's great! I started tradeskills in the pathetic old days(January 2001) when the entire enterprise was loathsomely laborious...I won't go into how mind-killing and wrist-destroying I found the trades. But as so many before me, I fell. I couldn't stay away the perdition of trying to get just one more skill-up. That wretched state is, to some degree, over now. This UI won't hunt for you, it won't earn plat for you, it won't teleport you over to the nearest source/vendor for the storebought things you need. It won't change your faction. There are so many things it will not do for you that must be done to become a dedicated tradesnut. It will, however, spare you the dirtiest chores in this dirty,dirty Tradeskill world, and I say huzzah!
          Bril and Mil
          Everstruggling on Tholuxe

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          • Is this new TS UI planned for release on 2/10/2004. If so, WOOt. I as many others have problems with my wrists and in an effort to keep from having carple tunnel by the age of 20 I have began but quickly ended tradeskills on numerous characters as the sheer racking pain courses through my wrists. This UI is just the sort of change that would make it possible for me to actually work on tradeskilling which i enjoy doing.


            Tenlaienye Everarcher
            56th Outrider
            Officer of Amies Dliberte of Brell Serillis

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            • So now that I found it I lost it

              Was on Test this morning, opened my spiffy new UI to play with and saw this button on the lower right hand corner that showed I could open the container with a keystroke combo rather than a right click. I said to myself "Swell, I'll try that". So I pressed the button. Then I closed the container. When I tried to open it again, using what I thought was the correct keystroke combo, Cntl-R, it wouldn't open. I can only get my TS containers to open in the old mode(regular spit,regular sewing kit). So what happened? Are my keystrokes wrong,or has something gone bad on me?
              Bril and Mil
              Everstruggling on Tholuxe

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              • After playing EQ almost 5 years now and after probably MILLIONS of tradeskilling clicks this new UI is freaking wonderful!!!

                Im really sick of hearing the whiners here complain how easy new tradeskillers are going to have it!!

                Big freaking deal !!! In the old days I had to med with a spell book in my face SO WHAt! I had to walk to my guild master in the snow with no shoes, (except for some soggy sandles with seaweed in them), both ways up hill!!

                I remember when 10 plat felt like a million!!!

                Point is stop yer whinning and be happy that they have made this wonderful UI. One click combine is awesome having to cl9ick 9 items into your container doesnt make you any better it just means you have patience to trudge through the grueling clicks, a monkey can do it.

                If for nothing else i will buy the expansion just for this feature!

                This is progress folks, progress makes life easier and after almost 5 years of mindless clicking I welcome this UI with open arms

                I havnt been this excited about a feature since the 8 additional bank slots Well and the Bazaar of course

                Timper Tantrum - Fallen Alliance


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                • The button you clicked said "Use CtrlRClick", which means, use Ctrl-rightclick to open the tradeskill UI.

                  If you hadn't pressed the button, then Ctrl-Rclick would have opened the container as a normal bag. Since you did, those commands are reversed.

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                  • Thank you Tanker

                    That was the trick! I went on Test and did what you told me...and bingo! I appreciate your help.
                    Bril and Mil
                    Everstruggling on Tholuxe

                    Comment


                    • Originally posted by Timper Tantrum
                      After playing EQ almost 5 years now and after probably MILLIONS of tradeskilling clicks this new UI is freaking wonderful!!!

                      Im really sick of hearing the whiners here complain how easy new tradeskillers are going to have it!!

                      Big freaking deal !!! In the old days I had to med with a spell book in my face SO WHAt! I had to walk to my guild master in the snow with no shoes, (except for some soggy sandles with seaweed in them), both ways up hill!!

                      I remember when 10 plat felt like a million!!!

                      I havnt been this excited about a feature since the 8 additional bank slots Well and the Bazaar of course
                      My sentiments EXACTLY - I'm so excited & now I'll finish my goal of getting the rest of my TS to the 200 or GM mark and not have to worry about having surgery on my wrists!
                      Baking 250~ Pottery 223~ Brewing 168 ~ Fishing 200 Tailoring 160 ~ Blacksmithing 173 ~ JC 177 - Fletching 168 - 8th shawl ~ Baking trophy

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                      • Originally posted by Timper Tantrum

                        I remember when 10 plat felt like a million!!!
                        My guildmates and I were talking about that the other day (well, the few of us who were form pre-Kunark).

                        I was in Steamfont getting (well, attempting to) killing minos, elementals etc.. and I picked up a mino axe. No big deal, but this time I was thinking, "When I first started, these were considered great weapons".

                        Now, they're vendor trash.

                        As for the new UI, I have made plans to take my first day off and just do a *huge* run of Mistys, hopefully boost my baking up to the 220s.
                        Draggar De'Vir
                        92 Assassin - Povar




                        Xzorsh
                        57 Druid of Tunare - Povar
                        47 Druid of Tunare - Lockjaw

                        Hark! Who is that, prowling along the fields! It is Draggar De'VIr, hands clutching two hardened pitas! He cries gutterally: "In the name of Thor the Mighty, I hereby void your warranty, and send you back to God!!!"

                        "No one can predict the future, so we all should eat our desserts first!" - Gaye from 'The Maelstorm's Eye" (Cloakmaster's Cycle book 3)

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                        • i have done a 200 run of picnics, in the middle of a second, and planning a third to sell and make money with before the ui goes live. this so that when it goes live i have pp and can up fletching and brewing to 200.

                          i was amazed at the amount the newbie loot sells for when i came back. it took me several levels to get my first couple plat peices last time. this time i sold the shield off a decaying skel at level one and was like omg 2pp?!

                          twinked an alt in banded and then fine plate. fine plate used to be uber and now its well not. oh well things change and he's still hard to hit even if he can't hit anything else either.

                          Maker of Picnics.
                          Cooker of things best left unidentified.
                          "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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                          • I haven't noticed that the resale to vendor price of dropped newbie items has changed. My first character was an Iksar I started in May of 2000. In those days, Iksar Targ Shields dropped by decaying skeletons in the Field of Bone sold for over 1pp; they still do. It was a long time before I didn't veer out of my way to kill any shield-toting skeleton I saw.

                            What has changed is what other players will pay for. When I was first a young Iksar, many people wanted to get good Cabilis faction, so I made a living selling stacks of bone chips for 10-15 pp a stack. Recently, I've created a new character on a new server, and I can make a living selling spiderling silks for 60pp a stack.

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                            • hehe my bad then. not many decaying skel in tox forest carry targs i guess. i got a few gold from some of the other shields though. also seemed to have more on the drop table. like bandit teeth sold for 2gp and i never remembered seeing them before. i did a lot of my old haunts so i was familiar with there drop table last time i played.

                              yeah. the silk and leather padding prices made me the first time i saw when i came back.

                              Maker of Picnics.
                              Cooker of things best left unidentified.
                              "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

                              Comment


                              • Originally posted by EQScott
                                Having the attitude of, "I went through it, so should everyone else" is so WRONG, I don't even know where to begin. You want to use it to make items that YOU can sell for profit, but somehow using it to skillup is wrong? How very selfish of you. The interface isn't designed to help the GM tradeskillers make money easier, it's to make tradeskills more enjoyable for everyone.

                                Man.... the selfishness by some of the people in this thread just astounded me.
                                I know this is at risk for both off-topic and having me branded "astoundingly selfish"...but let's hope I'm wrong.

                                For a fairly long time (not as long as many, clearly) I've enjoyed tradeskills because they present an option for those of us who seldom have 8 hours in a row each day, every day to play and reach "uber" status. I'll never be able to see PoTime, and will likely never level a character to 65. These sorts of things take more playtime than I can/care to committ to EQ. I still would like to play the game, and I still would like to have some target/goal to provide a sense of accomplishment. Tradeskilling fulfills that nicely - both being able to display the trophies and the recouping of lost money (and gaining of new money). I also really enjoy being able to say "I can do that for you!" when a friend or guildmate (or stranger) asks if someone can help them with an obscure combine.

                                Insta-GMing (clearly an exaggeration, but you get the idea) will now be quite a bit more obvious. A little visit to Yantis/IGE, a trip to the Bazaar on a Saturday, 1 hour of clicking while watching the game and WHAM, GM in a tradeskill that took the average player weeks/months to reach. Hooray for them, they're a GM...and just devalued the institution. Enough people do this and tradeskillls are like raiding Crushbone. Anyone can achieve it *ON A WHIM*. "Everyone should be able to!" you say? Certainly, but as soon as the effort required is nothing more than a quick trip through the Nexus to Bazaar, the value is gone. Once upon a time in the real world (say, 1950s-1970s) going to college actually meant somethings, and the vast majority of people who went worked very hard to get there. Now it is practically a built-in part of life. People who wouldn't have had a prayer at making it in a VoTech school are getting degrees from major universities...but without anything near the work it once took. A college degree used to mean a significant improvement in lifestyle, income and marketability. Now it's just another piece of paper. Tradeskill GMing used to me you'd accomplished something of value. Now it's just another thing Johnny-come-latelys can knock off in a few hours. Is it selfish to want something you worked hard for to lose its value? I don't know...but before you lambast me for saying it, how would you feel if your (job/car/hobby/collection of rubber ducks/other thing in which you had a sense of pride) suddenly became value-less, or so common as to be trivial? How would you feel if you'd busted your butt to get to the elemental planes only to find that the next patch made them accessible to everyone?

                                Quite a while back I looked forward to this sort of tradeskill UI. Then there was fiddling with supply prices and the smithing macro that spawned absolutely ungodly inflation rates. The 150,000pp I had saved up suddenly was as valuable as Enron stock. For someone with a max character level of 57, that's a lot of money! Other pp inflation issues reared their heads - tradeskill ingredients for a product suddenly jumped to 300% of the sale value of the product (I refer to player-player interaction here, not vendor-PC). Much of what I had worked to do became trivial. Kinda sucky. Will this UI continue this trend? I think so.

                                Do I have a solution? No, I don't. What I do know is this - it's not "selfish" to want things to have value.

                                - Razj

                                PS: Oh - as for tradeskillers "making money" this UI will go a long ways towards wiping any chance of that away. Only those with access to ultra-rare ingredients will make any money...and those are the people that already have amazing equipment and tons of hardcore expensive items. So they'll make more money...and have nothing to spend it on...furthering the "too much plat in the economy" issue highlighted by the smithing macro. Not the best of outcomes.

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