What I see this as is the end to the level 46 soloist, "I GM'd Fletching, I not going to XP, I am not going to do anything but fletch and sell stuff" Stuff being of marginal quality, or that is (In the case of arrows) disposable) What I see it doing is opening up more quests, more things like planer bows and armor, I hope they balance the ability to farm the items a bit better, but this again is sony. The buy stuff combine and sell it days will be done.
However there is still the, and what is likely to be the growth market, is on the combine for a fee side. Hordes of even the ubers that could afford to PS to 1750 will never do this, even with the new interface, they do not want to spend the time doing so, they want a bow for their twink. "Here is some junk I got in a XP group and some other junk I got in the bazaar, make it for me"
Dai
However there is still the, and what is likely to be the growth market, is on the combine for a fee side. Hordes of even the ubers that could afford to PS to 1750 will never do this, even with the new interface, they do not want to spend the time doing so, they want a bow for their twink. "Here is some junk I got in a XP group and some other junk I got in the bazaar, make it for me"
Dai


Rarely you get more of the item then normal (ie 8 bags of arrowheads instead of 6, or 2 pieces of lumber instead of 1) or a better item (+1 versions of weapons and armor. Weapons have more DMG and less delay or new proc, armor has more DEF and resist changes)

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