Hi,
I could not disagree more with nearly every person who has posted here. Elemental plane access being required to make money? Wow, spoken like someone without it. Sure, you can sell some of the bloods and rare items you get in an xp group for decent plat, but tailored, fletched, and smithed items? Isn't going to happen unless you are a high level solo artist with lots of time on your hands or have access to you guild's piggybank, i.e. tradeskill comps. Usually every single item has a near impossible to get item that takes you weeks to obtain grouping until your roll is high enough to supersede all the other people in group cause they now know it can be sold for 15k. Fire bow? Sorry, you need to kick the Fennin Ro ring into gear that pops every 3 days and get fiend gut drops. Is it going to happen without raid? No. Will you ever see those drops from raid? Not unless you are the GL or high IC. Or you are tasked to fletch fire bows for guild members and even then.. you can't sell the end-product. But lets forget fletching for a moment in fire. Tailored and smithed comps in fire need Obsidianwood Saps. Short of buying each for 15K or perma-camping zone in whenever you can get a group, and even then rolling high for the prized item, of which you need at least 3, you won't see them. And you'll make more profit selling them at 15K to someone doing Aid Grimel than risking that money on a 250 combine, of which a lot of elemental items are prone to failure. Any person who thinks elemental access is all of a sudden a boon to making the fletching, tailoring, or smithing combines is a person who doesn't have it. If you see someone posting elemental tradeskilled items, its either someone who worked weeks to get them, bought the comps at high prices, or some elemental guilds bazaar trader selling the items they made from drops during raids.
Most profitable tradeskill? Well, for that you have to forget for the moment you are a tradeskiller. In order to make money off tradeskills you have to be a businessman. You think you'lll see me out farming rare comps? Heck no, unless i have no other way. If the price on that comp is reasonable for the combine being done, i'll buy. Why should i spend my time out in some BFE of a zone farming greens when i can just buy the comp, it'll cut my profit a bit, but not to make that much of a difference. Solstice robes and CE's are that way. When solstice robe prices are up, screw the CE combines and buy for 5p in the bazaar. Your hand will not only thank you mightily, but at 18p more extra per combine on something that i have personally sold for 900p each the past couple weeks, the cost is negligable. Tradeskillers worry about optimizing their absolute best price, businessmen do not if that means investing large amounts of time in order to get the items. Especially if they make a profit on said item and can be making more while you farm zone X for hours on end. Profit can be made in any skill on any number of items, its just a matter of evaluating each and determining which you would like to do. Even something as mundane as Misty Thicket Picnics in a flooded market have rarely not sold for a profit, albeit only a little.
Do you need a fortune to make a fortune? Yeah.. if you don't know what you are doing. If you ARE willing to farm when you are low level, which i was, you can get started making leather padding. Buy pelts when they are ~5p in the bazaar, skin them as needed, and go farm 2 spiderling silks in the feerott and sell at 25p each. On a stack of leather padding you'll make 400pp in profit and I used this method to pretty much buy all my lower level gear like cobalt and what not while being able to fund tradeskills. These days if i need leather padding for say smithing, I buy for 25p.
Also, the only way you will make the really decent money selling without taking up oodles of game time is by setting up a bazaar trader and selling while you aren't on. Over the past two-three weeks, I just put up the trader each night, and the income from that has taken me from like 180-197 in tailoring while my bank account went from 50K to well.. 50K. All this while being able to do normal LDoN for augs, AA, and points. I bought imbued emeralds at 25p.. spider silk at 5p, LoY robe comps when they were available, and i'm still at the same money i was at when i really started pushing the skill. And i didn't need to level an imbuer or forager to do it, not to mention the time involved in imbuing and foraging. The main problem with not going /trader is that have to spend your game time selling them.
Finally, if you want the big fat account fast get flagged for Tower of Solusek Ro and sell the ornate drops you roll high on. You'll make 40-70K per depending on how many bankers are slumming it in Befallen handing out plat dupes. Certainly a lot more plat off the ornate than you'll ever see trying to build that one piece of gear you can sell for 75K from the elemental plane tradeskilled items.
-Quillium Lifehammer
65 Warrior Fennin Ro
I could not disagree more with nearly every person who has posted here. Elemental plane access being required to make money? Wow, spoken like someone without it. Sure, you can sell some of the bloods and rare items you get in an xp group for decent plat, but tailored, fletched, and smithed items? Isn't going to happen unless you are a high level solo artist with lots of time on your hands or have access to you guild's piggybank, i.e. tradeskill comps. Usually every single item has a near impossible to get item that takes you weeks to obtain grouping until your roll is high enough to supersede all the other people in group cause they now know it can be sold for 15k. Fire bow? Sorry, you need to kick the Fennin Ro ring into gear that pops every 3 days and get fiend gut drops. Is it going to happen without raid? No. Will you ever see those drops from raid? Not unless you are the GL or high IC. Or you are tasked to fletch fire bows for guild members and even then.. you can't sell the end-product. But lets forget fletching for a moment in fire. Tailored and smithed comps in fire need Obsidianwood Saps. Short of buying each for 15K or perma-camping zone in whenever you can get a group, and even then rolling high for the prized item, of which you need at least 3, you won't see them. And you'll make more profit selling them at 15K to someone doing Aid Grimel than risking that money on a 250 combine, of which a lot of elemental items are prone to failure. Any person who thinks elemental access is all of a sudden a boon to making the fletching, tailoring, or smithing combines is a person who doesn't have it. If you see someone posting elemental tradeskilled items, its either someone who worked weeks to get them, bought the comps at high prices, or some elemental guilds bazaar trader selling the items they made from drops during raids.
Most profitable tradeskill? Well, for that you have to forget for the moment you are a tradeskiller. In order to make money off tradeskills you have to be a businessman. You think you'lll see me out farming rare comps? Heck no, unless i have no other way. If the price on that comp is reasonable for the combine being done, i'll buy. Why should i spend my time out in some BFE of a zone farming greens when i can just buy the comp, it'll cut my profit a bit, but not to make that much of a difference. Solstice robes and CE's are that way. When solstice robe prices are up, screw the CE combines and buy for 5p in the bazaar. Your hand will not only thank you mightily, but at 18p more extra per combine on something that i have personally sold for 900p each the past couple weeks, the cost is negligable. Tradeskillers worry about optimizing their absolute best price, businessmen do not if that means investing large amounts of time in order to get the items. Especially if they make a profit on said item and can be making more while you farm zone X for hours on end. Profit can be made in any skill on any number of items, its just a matter of evaluating each and determining which you would like to do. Even something as mundane as Misty Thicket Picnics in a flooded market have rarely not sold for a profit, albeit only a little.
Do you need a fortune to make a fortune? Yeah.. if you don't know what you are doing. If you ARE willing to farm when you are low level, which i was, you can get started making leather padding. Buy pelts when they are ~5p in the bazaar, skin them as needed, and go farm 2 spiderling silks in the feerott and sell at 25p each. On a stack of leather padding you'll make 400pp in profit and I used this method to pretty much buy all my lower level gear like cobalt and what not while being able to fund tradeskills. These days if i need leather padding for say smithing, I buy for 25p.
Also, the only way you will make the really decent money selling without taking up oodles of game time is by setting up a bazaar trader and selling while you aren't on. Over the past two-three weeks, I just put up the trader each night, and the income from that has taken me from like 180-197 in tailoring while my bank account went from 50K to well.. 50K. All this while being able to do normal LDoN for augs, AA, and points. I bought imbued emeralds at 25p.. spider silk at 5p, LoY robe comps when they were available, and i'm still at the same money i was at when i really started pushing the skill. And i didn't need to level an imbuer or forager to do it, not to mention the time involved in imbuing and foraging. The main problem with not going /trader is that have to spend your game time selling them.
Finally, if you want the big fat account fast get flagged for Tower of Solusek Ro and sell the ornate drops you roll high on. You'll make 40-70K per depending on how many bankers are slumming it in Befallen handing out plat dupes. Certainly a lot more plat off the ornate than you'll ever see trying to build that one piece of gear you can sell for 75K from the elemental plane tradeskilled items.
-Quillium Lifehammer
65 Warrior Fennin Ro



By not tradeskilling you reap all the benefits
The MOST profittable really depends on race. Im a halfling and if I forage all the time I can make 100k a week on havers, but thats JUST foraging and selling every second of almost every day. Most other races have cultural tailoring or smithing. All else fails brewing and baking can make $$ with little money upfront.


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