Originally posted by Taushar
/snip, snip/ When someone complained that the tradeskills were very boring and is there a way to make it more intersting, the panel asked for some suggestion. I volunteered one of my ideas. I told them that if they made the stats of crafted items to be variable, it would be more interesting. For example, if I were to make an item with wisdom of 6 currently, depends on success of the item, same item may come out with wisdom of 10 or 2, with the average being 6. The variation can be on any stats. I think this would make items more interesting to make and you can keep the best to sell and rest can be sold back to vendors or given away/destroyed. The sub-combines also contribute to the final item, so better sub combine items you start with, better chance of making better final item./snippity, snip/
Taushar
/snip, snip/ When someone complained that the tradeskills were very boring and is there a way to make it more intersting, the panel asked for some suggestion. I volunteered one of my ideas. I told them that if they made the stats of crafted items to be variable, it would be more interesting. For example, if I were to make an item with wisdom of 6 currently, depends on success of the item, same item may come out with wisdom of 10 or 2, with the average being 6. The variation can be on any stats. I think this would make items more interesting to make and you can keep the best to sell and rest can be sold back to vendors or given away/destroyed. The sub-combines also contribute to the final item, so better sub combine items you start with, better chance of making better final item./snippity, snip/
Taushar


Seasons.
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