I found they weren't too bad for my enchanter. Well, except for my poor pet. Trap==> *crack*==> *sigh*==> /g need cure ==> and then summon a new pet.
But they definately encourage the healers to have the group wide bad effect go bye AAs.
But they definately encourage the healers to have the group wide bad effect go bye AAs.

.



Remember creating your character when it said "difficulty: high"? Maybe you shouldn't have ruined your faction with the one town you were safe in?
Comment