The following is not a rant or aimed at anyone, because I honestly believe that this is simply a matter of people not having enough information.
Of all the posts I've seen on this board about long runs without a skill-up and failure rates, etc. I have yet to see any evidence that there is anything 'wrong' with the RNG as it is implemented in EQ.
What I do see is a ton of evidence that people simply do not understand how random numbers and statistics work.
You went 200 attempts (let alone 50 or 100) in a row without a skillup? I'm sorry. You have every right to say AAARGGH as loudly as you want, but not to claim that there is something wrong with the RNG.
You got 3 skill-ups in a row? Yay! But it doesn't prove that the RNG is streaky.
You got twice as many skill-ups on one set of 200 attempts as on the next? Doesn't indicate that there's anything wrong.
All of the above are entirely normal and to be expected.
College statistics are 30 years in my past, but I wonder if someone for whom they are more recent might be willing to take the time to post some hard statistical information as it relates to EQ, the RNG and skill-ups and/or successes.
e.g Standard Deviation, Statistically significant samples, etc.
Specifically, take a situation where there is a 1 in 30 chance of something occurring (skill-up). What are the actual chances of going 200 attempts in a row without a skill-up (very good, actually). What are the chances of getting 2 (or 3) skill-ups in a row? How many is a statiscally significant sample? (not sure, but I know it's not 50). Stuff like that.
I know there are lots of hard-core math people in this game and specifically on these boards. I hope one of you would be willing to take the time to write up some solid information on this subject and that it might end up stickied on the board (or part of the general FAQ).
Of all the posts I've seen on this board about long runs without a skill-up and failure rates, etc. I have yet to see any evidence that there is anything 'wrong' with the RNG as it is implemented in EQ.
What I do see is a ton of evidence that people simply do not understand how random numbers and statistics work.
You went 200 attempts (let alone 50 or 100) in a row without a skillup? I'm sorry. You have every right to say AAARGGH as loudly as you want, but not to claim that there is something wrong with the RNG.
You got 3 skill-ups in a row? Yay! But it doesn't prove that the RNG is streaky.
You got twice as many skill-ups on one set of 200 attempts as on the next? Doesn't indicate that there's anything wrong.
All of the above are entirely normal and to be expected.
College statistics are 30 years in my past, but I wonder if someone for whom they are more recent might be willing to take the time to post some hard statistical information as it relates to EQ, the RNG and skill-ups and/or successes.
e.g Standard Deviation, Statistically significant samples, etc.
Specifically, take a situation where there is a 1 in 30 chance of something occurring (skill-up). What are the actual chances of going 200 attempts in a row without a skill-up (very good, actually). What are the chances of getting 2 (or 3) skill-ups in a row? How many is a statiscally significant sample? (not sure, but I know it's not 50). Stuff like that.
I know there are lots of hard-core math people in this game and specifically on these boards. I hope one of you would be willing to take the time to write up some solid information on this subject and that it might end up stickied on the board (or part of the general FAQ).
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