I am really getting frustrated with tradeskilling. I chose brewing as the skill I want to GM in. Why is it that the higher you get in any given skill, the harder it gets? I mean, it doesn't make sense.
A friend of mine started microbrewing in his home. At first, it was rough learning the add 'this' ingredient and cook for 'that' long. then add 'that' ingredient and cook for 'this' long. But the more he (and I when I was there) did it, the easier it got. While I concede that it was still possible (and sometimes easy) to make a mistake and break a batch, as he made more and more alcohol, it would get better and better each time. Making refinements to the mixture to come up with a slightly (or radically) different flavor, etc.
Now here in this fantasy game (which I admit is just that), I got my (skills char) skill to 219. last night I did EIGHTY (80) combines of a 250+ recipie.
Out of a possible 320 returned product, I got 44. (thats 11 successes out of 80 combines) and ZERO skill up's.
That is ludicris. (sp?) If this were a real situation, and I figured out how many failures I had getting from 190-219, plus 69 failures last night, I would probably give it up as a lost cause.
Anyway. I'm just having a poopy day. Just thought I would share some tradeskill blues....
-------------
I sent the following email to SoE, via their webpage for feedback. I sent this on the 12th of this month. I have received *no* response at all.
=====
Hello.
I realize that you all (as developers) have lots to do, and things to think
up. I also realize that some of the other tradeskills may seem like they
should have a higher priority.
With that said, I would like to bring to your attention some items that are
of concern to those that have chosen Brewing, as their trade skill.
Now, the following numbers are all somewhat conservative....
Pottery 125+ recipies
Baking 210+ recipies
Jewelcraft 250+ recipies
Tailoring 750+ recipies
Smithing 1500+ recipies
Brewing 150+ recipies
Now lets take a look at these numbers quickly. Pottery has the lowest
number of recipies, but that makes sense, because how many
bowls/plates/steins/idols, can you really have?
Whats next? Brewing with 150ish recipies. Of that, only about 13-15 of them are actually usable as a consumable. Oh, there are a lot of alcoholic
drinks, but who cares about them. (All they do is raise the utterly useless
skill of alcohol tolerance, that does absolutlely nothing.)
Now in those 13-15 drinks that brewers can make, there are what, 5 that have trivials above 200? and one of them requires you either also be a baker to make an item that trivs in the 70's, difficult or VERY expensive to obtain or foraged specific components, or an expensive component from pottery that trives somewhere above 100 AND is not returned on success or failure.
One of the items for that 250 mark is the Kaladim Constitutional. Why would you put an item out there with a 48-52% success rate?
And while I am on that note....Do you have any concept at all, of how
depressing it is to go through all the work of getting everything together,
and then clicking "Combine" on a EIGHT or NINE item combine, and then
failing roughly 50% of the time???? (nine item combine is the worthless
minotaur heros brew)
My next item in the complaint list is that we brewers have what...7 or 8
products that increase stats? The various +1 juices (trivs less than 30) is
a product that nobody wants to buy, or if they do, don't think it is worth 2
gold.
Grobb Liquisized meats require that I either be a baker, or know one willing to make a component for me. I don't *want* to be a baker. I don't want any of my chars to be bakers. Why would you put required components for one of the few drinks we can make that we might actually be able to be a competitive force in the bazaar with, require a cross skill for?
While I concede the point of making some of the components more expensive than others....who fell and hit their head, the day that it was decided to make "Yarrow" a 26pp item??? That is ridiculous!
And for my last part of the complaint....Who was thinking when it was
decided that people should have to have their characters stand around not
accomplishing ANYTHING foraging? I have fallen asleep (waiting for the 4
minutes for my forage button to pop back out) many times. And I am
grateful that I have a character that forages, because the "Tea Leaves" I
need to stand in EK and forage for, people want an unholy amount of money for if they sell them in the bazaar.
Now. I will absolutely concede that nothing in life is "fair". But I (and
several others I have communicated with ingame and outside game) get really frustrated at the fact that I pay money to play this game for fun, and end up getting frustrated because of what appears to be some narrow minded conceptual thinking.
--------------
With that mess above all said. I realize that you guys probably did
something with some brewing recipies from PoP and LoY that haven't been
found yet. But PoP (any tier II+ zone) items that are needed for components is really just catering to a select few people.
I am a casual player, and will probably never see any of the keyed zones,
because I am not in an uber, or raiding guild. So *IF* there are new
recipies there, they will be either unattainable (if the pieces are nodrop)
or unreachable because of the cost that people want for the components.
LoY zone info is still somewhat sketchy. Some zone essences that are useless to skill up's. But nothing to give the people that have invested their time in brewing, anything to really work with yet has been discovered.
So how can we work together (you and I, your team and the brewers of EQ, etc) to maybe come up with some new *attainable* recipies, that will compete with the bakers and the smithers out there, that make products that are actually sellable, and usable??
Or, can something be done that gives a use for the alcohol tolerance skill?
Either way, know that I am willing to work with you guys....I am willing to
experiment somewhat to find new stuff....BUT, you guys have to give me/us something to work with....
I very much hope to hear back from you on this. Something personal and not just an auto-responder.
Either way, I hope you have a good day.
==========
I don't think it will ever make a difference. But I wanted to post it here so that maybe the other brewers might take up the ball, and write to the developers too.
A friend of mine started microbrewing in his home. At first, it was rough learning the add 'this' ingredient and cook for 'that' long. then add 'that' ingredient and cook for 'this' long. But the more he (and I when I was there) did it, the easier it got. While I concede that it was still possible (and sometimes easy) to make a mistake and break a batch, as he made more and more alcohol, it would get better and better each time. Making refinements to the mixture to come up with a slightly (or radically) different flavor, etc.
Now here in this fantasy game (which I admit is just that), I got my (skills char) skill to 219. last night I did EIGHTY (80) combines of a 250+ recipie.
Out of a possible 320 returned product, I got 44. (thats 11 successes out of 80 combines) and ZERO skill up's.
That is ludicris. (sp?) If this were a real situation, and I figured out how many failures I had getting from 190-219, plus 69 failures last night, I would probably give it up as a lost cause.
Anyway. I'm just having a poopy day. Just thought I would share some tradeskill blues....
-------------
I sent the following email to SoE, via their webpage for feedback. I sent this on the 12th of this month. I have received *no* response at all.
=====
Hello.
I realize that you all (as developers) have lots to do, and things to think
up. I also realize that some of the other tradeskills may seem like they
should have a higher priority.
With that said, I would like to bring to your attention some items that are
of concern to those that have chosen Brewing, as their trade skill.
Now, the following numbers are all somewhat conservative....
Pottery 125+ recipies
Baking 210+ recipies
Jewelcraft 250+ recipies
Tailoring 750+ recipies
Smithing 1500+ recipies
Brewing 150+ recipies
Now lets take a look at these numbers quickly. Pottery has the lowest
number of recipies, but that makes sense, because how many
bowls/plates/steins/idols, can you really have?
Whats next? Brewing with 150ish recipies. Of that, only about 13-15 of them are actually usable as a consumable. Oh, there are a lot of alcoholic
drinks, but who cares about them. (All they do is raise the utterly useless
skill of alcohol tolerance, that does absolutlely nothing.)
Now in those 13-15 drinks that brewers can make, there are what, 5 that have trivials above 200? and one of them requires you either also be a baker to make an item that trivs in the 70's, difficult or VERY expensive to obtain or foraged specific components, or an expensive component from pottery that trives somewhere above 100 AND is not returned on success or failure.
One of the items for that 250 mark is the Kaladim Constitutional. Why would you put an item out there with a 48-52% success rate?
And while I am on that note....Do you have any concept at all, of how
depressing it is to go through all the work of getting everything together,
and then clicking "Combine" on a EIGHT or NINE item combine, and then
failing roughly 50% of the time???? (nine item combine is the worthless
minotaur heros brew)
My next item in the complaint list is that we brewers have what...7 or 8
products that increase stats? The various +1 juices (trivs less than 30) is
a product that nobody wants to buy, or if they do, don't think it is worth 2
gold.
Grobb Liquisized meats require that I either be a baker, or know one willing to make a component for me. I don't *want* to be a baker. I don't want any of my chars to be bakers. Why would you put required components for one of the few drinks we can make that we might actually be able to be a competitive force in the bazaar with, require a cross skill for?
While I concede the point of making some of the components more expensive than others....who fell and hit their head, the day that it was decided to make "Yarrow" a 26pp item??? That is ridiculous!
And for my last part of the complaint....Who was thinking when it was
decided that people should have to have their characters stand around not
accomplishing ANYTHING foraging? I have fallen asleep (waiting for the 4
minutes for my forage button to pop back out) many times. And I am
grateful that I have a character that forages, because the "Tea Leaves" I
need to stand in EK and forage for, people want an unholy amount of money for if they sell them in the bazaar.
Now. I will absolutely concede that nothing in life is "fair". But I (and
several others I have communicated with ingame and outside game) get really frustrated at the fact that I pay money to play this game for fun, and end up getting frustrated because of what appears to be some narrow minded conceptual thinking.
--------------
With that mess above all said. I realize that you guys probably did
something with some brewing recipies from PoP and LoY that haven't been
found yet. But PoP (any tier II+ zone) items that are needed for components is really just catering to a select few people.
I am a casual player, and will probably never see any of the keyed zones,
because I am not in an uber, or raiding guild. So *IF* there are new
recipies there, they will be either unattainable (if the pieces are nodrop)
or unreachable because of the cost that people want for the components.
LoY zone info is still somewhat sketchy. Some zone essences that are useless to skill up's. But nothing to give the people that have invested their time in brewing, anything to really work with yet has been discovered.
So how can we work together (you and I, your team and the brewers of EQ, etc) to maybe come up with some new *attainable* recipies, that will compete with the bakers and the smithers out there, that make products that are actually sellable, and usable??
Or, can something be done that gives a use for the alcohol tolerance skill?
Either way, know that I am willing to work with you guys....I am willing to
experiment somewhat to find new stuff....BUT, you guys have to give me/us something to work with....
I very much hope to hear back from you on this. Something personal and not just an auto-responder.
Either way, I hope you have a good day.
==========
I don't think it will ever make a difference. But I wanted to post it here so that maybe the other brewers might take up the ball, and write to the developers too.

It's dirt cheap!

. Retired
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