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  • Firewater?

    Ive looked everywhere for a recpie, is there one?

    Or is it vendor? Where?

    thx

    Rach

  • #2
    Wrong forum...

    Don't get me started, but firewater is combined in a toolbox and is a tink item.

    No worries though, you don't have to be a gnome to do it, I hear trivial is so low even regular people can figure it out.
    Newb Tradeskiller Extraordinairé.

    Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

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    • #3
      I din't know that.

      Ive been gone for almost 11 months and recently returned to EQ to find trades skills gone crazy..(in a good way)

      I only "assumed" it was a brewing item from the name..


      sorry

      Comment


      • #4
        The don't get me started was referring to 'why the heck is this not a brewing recipe', not your innocent, and logical, mistake.



        Sorry about that.
        Newb Tradeskiller Extraordinairé.

        Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

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        • #5
          Firewater is used in the Crab Cracker tinkering recipe.

          1 Firewater (tinkered - Gnomish Spirits + Water Flask in Toolbox))
          2 Metal Rods (tinker-merchant sold)
          1 Knuckle Joint (drop from Plane of Innovation mobs)
          Cyrnan Bloodwood
          Druid of Tunare, 27th Turning of the Leaves
          Morell-Thule

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          • #6
            To further discussion in the wrong forum ( ), I tested how well a non-gnome could make firewater not too long ago. A human did a couple of stacks and got 40-50% failure rate.

            A gnome typically has a 5-10% failure rate (yes, it's been horrible for something that's been trivial since level 1), although since the introduction of the new armor, I haven't failed a single firewater (/em knocks on wood). I'm hoping they finally made it a no-fail combine like combining spider/ling silks for someone of significant skill. It's not like it is a money sink on those failures of water and gnomish spirits or anything, so no need to keep the failures in.
            Zallarenya
            Coercer of the Underfoot
            Druzzil Ro Server

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            • #7
              Failure rates

              That's probably because all gnomes have 50 tinkering to start, while all other races have tinkering at 0.

              Comment


              • #8
                Other races don't start at zero.

                It doesn't show as a stat, but you do get trivial messages on certain combines.

                Or so I've heard, never tried a tinkering combine myself.
                Newb Tradeskiller Extraordinairé.

                Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

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                • #9
                  This is all speculation on my part.

                  I am a Tier'Dal cleric.

                  I ran two stacks of firewater and got 13 (out of 40) success. This is about the same ability I had when combining my fine plate dyes in a mortar and pestle-- it seems that we have either a very small innate skill, or that it's possible to do things right with no skill at all.

                  I did get a trivial message on each of the successful combines, but I think that's because I'm not a gnome and can't improve my skill at all, not because I had some small amount of skill and the combine was trivial under that amount.

                  If that makes sense?

                  Nhin

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                  • #10
                    Everyone has tinkering skills at 50, whether you are a gnome or not. Only Gnome can advance on tinkering at certain levels. I have personally made some tinkering items including some high skill level ones. I just had to combine 20 of them to make one. I am a high elf cleric.

                    Taushar

                    Carpe Diem, Carpe Nocturn
                    Taushar Tigris
                    High Elf Exemplar of 85th circle
                    Druzzil Ro server


                    Necshar Tigris
                    Gnome Necromancer of 32nd circle


                    Krugan
                    Barbarian Rogue of 61st circle


                    Katshar
                    Vah Shir Shaman of 26th circle

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                    • #11
                      I don't believe that everyone has Tinkering at 50.

                      My gnome rogue was able to almost always make Gnomish Fireworks, while my cleric almost always failed (though he did succeed sometimes).

                      I saw a post someplace relating success rate with skill and trivial
                      Success = Skill - .75 x Trivial + 51.5

                      So if a non-gnome attempts a few hundred combines of a known trivial and records the success rate, we could compute the person's skill by
                      Skill = Success + .75 x Trivial - 51.5

                      BTW, the same formula gives a trivial of about 335 for Misty Thicket Picnics, based on a 50% success rate at 250 skill.
                      Forthoffer, 65 cleric,
                      The Shadow Order, Lanys T'Vyl

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                      • #12
                        To follow up on my previous post. I've since failed one firewater (out of maybe 75 combines).

                        Two things have happened since I've experienced 5-10% failure rate. New gnome cultural armor recipes added (possible failure rates were adjusted), and my tinkering skill is 200+ (possible failure rate plummets at 200).

                        Just my observations and possible explanations.
                        Zallarenya
                        Coercer of the Underfoot
                        Druzzil Ro Server

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