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212 brewer and hanging up my Mino brews

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  • #16
    Mind you I'm only doing .. these skills for loot, rare items to sell, and an change of pace from time to time.

    Its about the plats for me ... brewing has become just a stepping stone to where I want to be so to speak.

    Thankx for the input man. The brewing was getting to me and I just needed to vent a lil on it.
    Ouch - you're in for a very rude surprise then I'm afraid.

    Tradeskills are great for a change of pace, but don't count on the other stuff much.

    The only real way that one makes good plat on tradeskills is if they are high enough level to farm all of the components they need themselves or if they are high enough skill to be one of the first to exploit a new item when it comes out.

    With many tradeskills, if your goal is to be able to make a certain item to save plat, you will find that it's ultimately cheaper to simply buy one or more of that item then to train up the skill to make it for yourself. Worse yet, many of the item which used to be big profit items have become *THE* way to skill up and as a result the market has become flooded with them - some of them even going for less than the cost of the raw materials used in them (and I'm not talking over inflated bazaar costs).
    Cigarskunk!
    No more EQ for me till they fix the crash bug.

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    • #17
      Saddly i realize this...

      I started with brewing for a trophy and the ability to make my own tempers and curing agents. On my server there are very few high end smiths and few practicing highend tailors. With this in mind I've chosen one of these as a skill to boost me into the plats.

      Yes trade skills rarely make money depending on your server. But theres always plats to be had at the beginning of a "gold rush" so to speak. When new gear hits the market there is that "OOOOhh" and "AAAahhh" value that keeps prices up for a short while. Right now I see a missing piece in the trade skills of my server. If I move fast enough I can cash in a few weeks and turn around sporting a bard speed horse. I just need to move quickly and as efficiently as possible. Hense the ... do I really need to get over 212 brewing to make all possible brews? From what I've been reading sounds like I need 228.

      So far I've made maybe 60 or 70 k off PoP trade supplies and spent 40k of it upgrading my gear. Right place at the right time aye.

      I'd also like to thank everyone that posted adding suggestions. We will see If I'm crazy enough to make GM brewing.


      Gordon "Ironmokey" Geko
      59 Iksar Monk :twisted:

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      • #18
        Given your particular rationale for raising brewing, I wouldn't necessarily stop at 228. There are almost certainly going to be new recipes coming out with LoY in less than a month. I would be surprised if there aren't some 250+ tempers involved in some of these new recipes, so if you stop at 228, you won't necessarily be ideally placed to take advantage of the new expansion "gold rush".

        (Though you want to balance this against the time you'll need to raise tailoring or smithing, as you mention. Though you don't have nearly the plat you'd need to GM smithing in that short a time frame, and probably not tailoring either...though all you really need to do is get into the highest echelon of craftsmen in a certain skill, which on a Zek server might not necessarily be all the way to GM...)

        But back to my main point -- I'd raise brewing as high as you can stand to get it, if profit is your main motive.
        Velurian
        70 Enchanter, E'ci

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        • #19
          sigh....

          you just might have something there Velurian. Verant might just sneak me with a 250 required combine. They are sneaky that way. And theres no way I'm getting smithing or tailoring above .. 190 before the new expansion I realize this .. but hell I'm gong to push it anyway

          Such is life aye....

          Ironmokey

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          • #20
            Yes, I know your pain IronMonkey. I am at 190 Brewing right now making Mino brews. It is atrociously slow and my wis is at 255 when trying to skill up. I am doing Mino Brews because the supplies are easy to get, but does anyone have any suggestions for another recipe that will take me to 200 and skills up quicker and the supplies do not have to be farmed?

            Thanks.

            Hobbun

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            • #21
              delfontes

              I am doing Mino Brews because the supplies are easy to get, but does anyone have any suggestions for another recipe that will take me to 200 and skills up quicker and the supplies do not have to be farmed?
              It really depends on your budget and if you can forage.

              I hear QAT is viable for a decent success rate, but needs foraged items, not being able to forage I have never done that.

              Grobb Liquidized Meat is a great way to go, if you can get a Corking device. If you find a gnome, the parts are 50-60pp worth of store bought, a foraged branch, and a blue diamond... once you have your corking device everything is store bought, and people love the drink.

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              • #22
                Originally posted by delfontes
                Two things Saleani...

                If your skill was 228 exactly, it would give you the trivial message on a 228 trivial item. Meaning you can't skill up to 229 on it.

                Also you'll fail on average of 5% of the time on anything trivial, at that level you'll fail the same amount on Heady Kiolas with a 46 trivial as you will with something that has 228 trivial, so your argument doesn't hold water.

                Everyone has runs of 100 or more without fails that tradeskills a lot, and we count our blessings for the good run we had.

                Get a toon to 220 and try to make it, if you get a trivial message post it again.
                Just noticed the bolded part.

                That is slightly incorrect. Depending on how low the trivial for an item is and your current skill, you won't necessarily have a 5% failure rate.

                For example, if you made Heady Kiolas at the trivial rate compared to at 100 skill, you WILL notice a difference in failure rates. Whereas if you did Ethereal Tempers at 212 Brewing, you won't really notice much of a failure rate difference compared to making it at 232 Brewing.
                Somnabulist Meisekimu
                70 days of Coercive noctambulism (and 364 rude awakenings).

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                • #23
                  /em is a veteran of many thousand kiolas

                  I've made them at 0, 46, 80, 100, 120, 150, 200, 240 etc...

                  While it still failed a lot a 46, by 80 the difference was nothing more than psycosematic.

                  I went for a string of 60+ without fails at 100, and more recently failed 3 in a stack of 20. /shrug

                  I am fairly certain that it is generally believed that you will never have less than 5% chance of failure on a trivial item.

                  In my statement it was saying at 228 you will fail the same on a 228 trivial as a 46 trivial. I am sorry if it seemed to indicate that a 46 trivial item would fail 5% at 46, hehe, that is certainly not the case.

                  Reading my statement I am now confused, sorry, make of it what you will, hehe.

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                  • #24
                    Originally posted by delfontes
                    /em is a veteran of many thousand kiolas

                    I've made them at 0, 46, 80, 100, 120, 150, 200, 240 etc...

                    While it still failed a lot a 46, by 80 the difference was nothing more than psycosematic.

                    I went for a string of 60+ without fails at 100, and more recently failed 3 in a stack of 20. /shrug

                    I am fairly certain that it is generally believed that you will never have less than 5% chance of failure on a trivial item.

                    In my statement it was saying at 228 you will fail the same on a 228 trivial as a 46 trivial. I am sorry if it seemed to indicate that a 46 trivial item would fail 5% at 46, hehe, that is certainly not the case.

                    Reading my statement I am now confused, sorry, make of it what you will, hehe.
                    I agree with everything you wrote, except the bold text. IIRC, to achieve the 5% min failure rate your skill actually has to be higher than a combine's trivial. So, at a skill of 228 you actually will fail more 228 triv combines than you would 46 triv. For the latter you should get the said 5% rate, for the former failures should be higher.

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                    • #25
                      Quicksilver temper (for seru bane..) was trivial for me at 201 skill.

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                      • #26
                        May as well do the last few point run before LoY comes out - you're out of the hell levels so it shouldn't take more than a few hours at most.

                        Heck, I officially stopped baking for skill ups at 239 and did my trophy - I've done about 20 combines of PoP stuff that wasn't trivial since then and have had 2 skill ups in the process - woot!
                        Cigarskunk!
                        No more EQ for me till they fix the crash bug.

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                        • #27
                          I agree with everything you wrote, except the bold text. IIRC, to achieve the 5% min failure rate your skill actually has to be higher than a combine's trivial.
                          Now where is that formula when you need it?

                          This is very true for low level combines, like under 100 trivial, you do have to be higher to get max success rate.

                          The higher ones, that isn't the case... somewhere in the 220's or so, Mino Hero brew starts failing close to the 5%, well under the 248 'trivial'. As a rule of thumb, if trivial is over 200, I consider it accurate for the 5%, but someone can post the formula that has been worked out to show what I mean. Anything that fails 50% at 250 has to have a trivial over 300.

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                          • #28
                            Originally posted by payens
                            Originally posted by delfontes
                            In my statement it was saying at 228 you will fail the same on a 228 trivial as a 46 trivial. I am sorry if it seemed to indicate that a 46 trivial item would fail 5% at 46, hehe, that is certainly not the case.
                            I agree with everything you wrote, except the bold text. IIRC, to achieve the 5% min failure rate your skill actually has to be higher than a combine's trivial. So, at a skill of 228 you actually will fail more 228 triv combines than you would 46 triv. For the latter you should get the said 5% rate, for the former failures should be higher.
                            Not quite, or, at least, this is not consistent with the formulas that several have worked out. (http://pub147.ezboard.com/feqtraders...cID=1242.topic Here</A> is one of the threads about that.) Starting in the low-180's, at the trivial, you've reached the 5% minimum failure rate. As you go to higher trivials, you can actually have reached the 5% minimum several points before an item trivials. This is the case for the example mentioned above -- you would hit the 5% minimum failure rate at a skill of about 220 on a recipe that trivialed at 228.
                            Velurian
                            70 Enchanter, E'ci

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                            • #29
                              Persevere

                              Keep trying Ironmonkey. I spent a few pp in the bazaar, got some wis gear, got to work. My skill is at 217 right now. Bear in mind I am doing this purely for the 100% weight reducing bag I get with the trophy. That will make it worth it for me.


                              Zillia
                              64 monk
                              Tailoring - 250 (Zillia 225)
                              Brewing - 250 (Zillia 250)
                              Baking - 250 (Zillia 250)
                              Blacksmithing - 218 (Zillia 225)
                              Fishing - 200
                              Fletching - 200 (Zillia 235)
                              Pottery - 198 (Zillia 227)
                              Jewelcraft - 195 (Zillia 250)
                              Thread-killing - 250

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                              • #30
                                Bear in mind I am doing this purely for the 100% weight reducing bag I get with the trophy.
                                Huh?

                                I miss something here?

                                Tink bag weighs less and is store bought without risk.

                                Leatherfoot Haversack you can probably find for 6k or so, a bit cheaper if you know a friendly halfling tailor.... and they are only .6lbs.

                                Realise that the cheapest possible per attempt at a brewing trophy is 4500, that is just cost of ingredients for 1 attempt if you know a gnome and can make your own seal.... I spent closer to 6k including corking device on my first attempt, and failed. Meaning the minimum I will spend is 11k, and some brewers have spent up to 30k+ to get a trophy.

                                My monk would advise strongly against that.

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